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  1. #1
    Community Member dragonhighlord1's Avatar
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    Default Looking for the elf falchion bard build or a twf elf bard 32.

    I thought I had seen a elf bard falchion build, but cant find it, or I was thinking about twf with party buffs, support heals and melee capable. Its for a buddy that just came over so wont have any gear yet, just the unlocked 32. I have never rolled a bard.
    Less is More, and Perfect is good enough

  2. #2
    The Hatchery karl_k0ch's Avatar
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    Elf is a rather bad choice for most melee characters. Is there anything special why it has to be Elf?
    Falchions are THF, not TWF. THF actually allows to drop one or more of the fighting style feats for metamagics, if needed, but twf adds more damage.

    Humans and Dwarves make great melee bards.

    The Bard thread linked in my signature contains some builds. Maybe you find what you need, or can at least provide some more info what you are looking for.

    Quoted from that thread an introduction to what a bard can do, and what kind of bard build you might want:
    Quote Originally Posted by Irinis View Post
    The Bard Build Spectrum:

    You're going to get a lot of advice and most of it conflicting. Bards are very personal builds. Not like Barbarians or whatever... and there's still lots of discussion there.

    Before you roll ANY kind of Bard, decide what you want to do with it.

    1. Crowd control SPELLS
    2. Heal
    3. Fascinate and buff
    4. Melee THF
    5. Melee TWF

    Every Bard is good at #3. Now, the closer you get to either end of the spectrum I just posted, the harder it will be to do things at the other end of the spectrum well.

    If your first priority aim is the best Crowd Control spells, that's very specialized on a Bard. If your aim is two-weapon fighting at 5. that's really specialized and you won't be able to afford all the feats or stats to do 1. or 2. as effectively as a Bard that decides to specialize in 1. or 2.

    What's this? Specialization? On a Bard, the Jack of All Trades?

    Yes. Generalist doesn't work so well in DDO, it's a min-max environment. So we gotta build our Bards a little different than in pen and paper or other D&D games.

    1. or 2. you build a Spellsinger, max out Charisma, and only put enough in STR to not get enfeebled easily.
    3. The best fascinate is Enthrall, which is only available to Virtuoso (which doesn't get much love because it's special song is more oriented for soloing or 6-man parties than for raids)
    4. Two-handed fighting makes for a melee Bard that has room in the feat list for some feats to support healing.
    5. Two-weapon fighting takes a lot of investment into feats and starting stats, and doesn't leave you much room for much else.

    Some people build Warchanters with the same build stats as I'd build a for aims 1. or 2. but the Spellsinger gets extra DCs for spells over a Warchanter. So Warchanters are more suited to melee bards and Spellsingers for CC/healing bards.
    Last edited by karl_k0ch; 08-31-2011 at 06:52 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  3. #3
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    Probably you mean scimitars if it's TWF and elf. It is by no means the best DPS a bard can do, so a build would only be suggested on the assumption that your friend really wants to make an elf bard for aesthetic reasons.

    Making an elf Falchion bard makes some sense. The Falchion has the best critical profile of the two-handed weapons (and things like the epic Sword of Shadows are nothing to worry about on your first character). This makes the elf race relatively on par with dwarf or human as a choice, though not as good as half-orc. The penalty to CON always hurts on an elf, of course.

    Here's a Warchanter II / Kensai I build that I was able to throw together for you.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Elf Female
    (6 Fighter \ 14 Bard) 
    Hit Points: 286
    Spell Points: 484 
    BAB: 16\16\21\26\26
    Fortitude: 11
    Reflex: 11
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    12
    Bluff                 2                     4
    Concentration         6                    25
    Diplomacy             2                     4
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            2                     8
    Jump                  4                     8
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               6                    26
    Repair               -1                    -1
    Search               -1                     1
    Spot                  0.5                   5
    Swim                  4                     7
    Tumble                1                     1
    Use Magic Device      6                    26
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Perform (+4)
    Skill: Spot (+1.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Perform (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Fighter)
    Skill: Spot (+0.5)
    
    
    Level 11 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Perform (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Bard)
    Skill: Perform (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 14 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Bard)
    Skill: Perform (+3)
    Skill: Use Magic Device (+2)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Falchion Training
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Bard Wand and Scroll Mastery I
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  4. #4
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Luckness View Post
    Here's a Warchanter II / Kensai I build that I was able to throw together for you.
    Why chaotic neutral over true neutral?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  5. #5
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    There's no very strong reason to go either way.

    I like chaotic for early access to some alignment-restricted items (True Chaos and some named gear). Most enemies are neutral or lawful, so it's a decent modifier to be able to use. But, once again, nothing game-changing.
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  6. #6
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Luckness View Post
    There's no very strong reason to go either way.

    I like chaotic for early access to some alignment-restricted items (True Chaos and some named gear). Most enemies are neutral or lawful, so it's a decent modifier to be able to use. But, once again, nothing game-changing.
    A bard's inherent high UMD should allow to bypass any alignment-restricted gear.

    TN, however allows access to Stability and Greater Stability Items.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  7. #7
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    Quote Originally Posted by karl_k0ch View Post
    A bard's inherent high UMD should allow to bypass any alignment-restricted gear.
    Not at level 4.

    TN, however allows access to Stability and Greater Stability Items.
    How important is this?
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

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