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  1. #1
    Community Member Quetzacoala's Avatar
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    Default Newb time-my favored soul build

    PLEASE DO NOT READ THIS POST
    Screwed it up, posted it under paladin builds... so when I started making changes to my build, figured I might as well fix the whole favored soul build tagged as paladin build issue. The build is now at http://forums.ddo.com/showthread.php...18#post4037518

    Thank you all who replied-I look foward to everyone critiquing my revised build at the above link!
    Last edited by Quetzacoala; 09-01-2011 at 04:54 PM.
    Quote Originally Posted by DeafeningWhisper View Post
    I agree with the feathered marsupial.

  2. #2
    Community Member The_Brave2's Avatar
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    Couple Suggestions:

    Drop dex to 15, use a +2 Tome
    Drop CHA to 11, you will still be able to cast
    Up Con with those points.


    I would also suggest going human instead of elf for more balanced starting stats and an extra feat which would allow you to take Empower Healing which is essential. I would also swap out Empower for Maxamise.

    Level 1: Feat: (Selected) Two Weapon Fighting
    Level 3: Feat: (Selected) Toughness
    Level 6: Feat: (Selected) Empower Spell
    Level 9: Feat: (Selected) Improved Two Weapon Fighting
    Level 12: Feat: (Selected) Improved Critical: Slashing Weapons
    Level 15 Feat: (Selected) Greater Two Weapon Fighting
    Level 18: Feat: (Selected) Quicken Spell

    ^Had to type that out to see what feats you took, I hate the character planner format

    Also, you tagged this as a paladin build, not sure if there is anything you can do about that tho.
    Last edited by The_Brave2; 08-30-2011 at 06:40 PM.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
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    Now now, only I may eat the kittens. *burp*
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    This horse is dead, y'all. Quit ridin' it.

  3. #3
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    the op needs to boost his con.

    drop a point from str and boost con up to at least 14.
    Last edited by Pape_27; 08-30-2011 at 06:46 PM.
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  4. #4
    Community Member der_kluge's Avatar
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    Start with these stats:
    16/16/14/10/8/12

    Going from a 16 to 17 on this build is costly. Not worth it, IMHO. If you have Quicken, it might not be necessary to put points into Concentration. Consider Jump and UMD instead. Getting a high UMD isn't easy on this build, since you basically cap it, but if you have a buccaneer's spyglass, and a +cha greensteel item, you can get up to a 27 (which is what my Elven FvS has).

    Use your 4/8/12/16/20 ability increase to dump strength, but use one of them to increase your dex.

    I'm more of a fan of Extend than Empower Spell, but YMMV.

    Here are some possible enhancements to consider:

    Enhancement: Favored Soul Ascendency: Undying Court
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Undying Call
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Jump III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I

    you only need a 17 dex for this build. Might as well round it off to 18 for an even number.
    you also only need a 19 charisma for this build - but again, might as well try to round it off to 20 for an even number.
    I took enhancements to boost wisdom. You could start with a 9 wisdom if you want, and that can adjust your enhancements a bit. Wisdom II is kind of expensive, so changing that up is an option.
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  5. #5
    Community Member The_Brave2's Avatar
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    he op needs to boost his con.

    drop a point from str and boost con up to at least 14.
    He should boost his con, but take the points from CHA/dex also. Dropping his STR down to 17, CHA to 11, DEX to 15
    Last edited by The_Brave2; 08-30-2011 at 06:50 PM.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  6. #6
    Community Member der_kluge's Avatar
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    Quote Originally Posted by The_Brave2 View Post

    I would also suggest going human instead of elf for more balanced starting stats and an extra feat which would allow you to take Empower Healing which is essential. I would also swap out Empower for Maxamise.
    Disagreed. Elves are the best build for this due to the Undying court line, and the Valendar elf enhancements. A human built this same way would lack the DPS of the elven build.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  7. #7
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by der_kluge View Post
    I'm more of a fan of Extend than Empower Spell, but YMMV.
    Extend is usefull, but having to cast divine favor/power twice as often is worth being able to use maximize for BB and DP.


    Quote Originally Posted by der_kluge View Post
    you only need a 17 dex for this build. Might as well round it off to 18 for an even number.
    you also only need a 19 charisma for this build - but again, might as well try to round it off to 20 for an even number.
    I took enhancements to boost wisdom. You could start with a 9 wisdom if you want, and that can adjust your enhancements a bit. Wisdom II is kind of expensive, so changing that up is an option.
    There is no reason to round out those numbers, it simply wastes those extra stats that could be put into something more use-full. Also, Wisdom is not needed at all on a FVS if you are going mele, so there is no point to take the wisdom enhancements or start with higher wisdom.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  8. #8
    Community Member der_kluge's Avatar
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    Also, need to fix one other thing:


    Quote Originally Posted by Quetzacoala View Post

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    I mean good lord - have you not seen the elven females in this game??! What are you thinking making a male elf??
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  9. #9
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by der_kluge View Post
    Disagreed. Elves are the best build for this due to the Undying court line, and the Valendar elf enhancements. A human built this same way would lack the DPS of the elven build.
    For the elf build you would either have to drop GTWF or Maximize to be able to get empower healing, both would drop your DPS drastically. Empower healing is necessary imo for raid healing.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  10. #10
    Community Member Quetzacoala's Avatar
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    Quote Originally Posted by The_Brave2 View Post


    Also, you tagged this as a paladin build, not sure if there is anything you can do about that tho.
    Yes, that was a goof on my part. I have been recently been playing my elf paladin Lerziak, who also dual wields scimitars-got confused between the two evidently

    As to the other replies-they all give good advice... the only problem is none of your replies seem to agree with eachother, gonna make it hard choosing what advice to follow. Still, I would like to thank everyone here for offering constructive criticism to my newbish build, and not just saying 'It sucks'. Really appreciate that, as I am new to the forums, so trying to figure everything out.

    One question: Is this build, if planned and made properly, viable? Or is it simply going to fail (or at least not be good) in end game content?
    Quote Originally Posted by DeafeningWhisper View Post
    I agree with the feathered marsupial.

  11. #11
    Community Member MeatSheild's Avatar
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    @ the OP: you haven't stated plainly what you want your role to be (and thats why I think thats why there is such a wide opinion on your post), so I'm going to make a role that I see this build in, say why I took some of the things I did, and post up a build. I hope this is what you intended.

    Role of this build: to be able to twf melee and heal a group.

    Needs for this build: 32 point build, unlocked FVS, and a supreme +2 tome at lv 7 (or at least a +2 dex tome at 7, int will help with skills but not needed, the rest can come later)

    About this build: I took elf b/c I like scimi's and think I could some decent dps with the lines that both fvs and elf have with them (free res helps too).

    I realy wish I could have fit in emp heal but the PrE requires emp or max spell, so I took the emp spell and the line of enh to make it cheaper (costly but I think it will pay off). Took quiken for no fail heals while in the thick of combat. I only took the light dmg line to the point that the PrE needed, but maxed out all my healing lines. I choose this route b/c w/o highten, max, and a dumped wis my d/c's are going to be worthless in end game content, and even though I'll still be able to land DP (only bosses are worth the sp) I'll also be meleeing here and I'd like not to have the bosses aggro (how ever unlikely that might be).

    I didn't take any of the to-hit line and w/o PA I dont think I'll need it, but I was wondering if I would do more dps If I took PA insted of imp crit and ran up the to-hit line insted of the dmg (or some middle road enh).

    As far as skills go none are on a "need" bases so feel free to do what ever you want with them.

    Any way here is the build (as I see it)

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (20 Favored Soul) 
    Hit Points: 302
    Spell Points: 1922 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 1                     3
    Concentration         2                     3
    Diplomacy             1                     3
    Disable Device       n/a                    n/a
    Haggle                1                     3
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            1                     3
    Jump                  3                     7
    Listen               -1                     2
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     4
    Spot                 -1                     4
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Toughness
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Damage Boost III
    Enhancement: Favored Soul Ascendency: Undying Court
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Undying Call
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    I hope this at least helps clear some things up or helps you get a better idea what you want to do.
    Last edited by MeatSheild; 08-31-2011 at 12:59 AM.

  12. #12
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    MeatSheild, your post only includes the first level.

  13. #13
    Community Member MeatSheild's Avatar
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    Quote Originally Posted by vraelliott View Post
    MeatSheild, your post only includes the first level.
    ty and fixed

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Quetzacoala View Post
    My current goal is to create an elf favored soul that dual wields scimitars, with decent melee damage and without gimping his healing. I am not sure if it is very practical-I searched the forums earlier and did not find any dual wielding favored soul builds.
    TWF elf FvS 18 / monk 2 builds were in vogue at one point: the extra feats from monk really help out with a feat-constrained build and Evasion is definitely a plus for a char with high Reflex; while going FvS 18 means you still get a lvl 9 spell (usually Mass Heal on a healer) and all your scimitar spec enhs. The biggest downside is losing the FvS capstone; free DR 10 is hard to say goodbye to.

    If you want to stay pure, I would suggest trading Empower for Maximize so you can take the Angel of Vengeance PrE; and trade IC Slash for Power Atk (possibly delaying until lvl 18 so you can take Quicken at lvl 12) and stick to using keen or Min2 scimitars.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
    Community Member Quetzacoala's Avatar
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    [QUOTE=MeatSheild;4034987]@ the OP: you haven't stated plainly what you want your role to be (and thats why I think thats why there is such a wide opinion on your post)

    Yep, my bad. Should have said that Trying for decent dps without gimping heals, basically. The dual wielding because its the only kind of melee combat i enjoy-the elf because i like scimitars. Think I will repost my potential build with changes and clearly explain my goals... this time under favored soul... lol
    Quote Originally Posted by DeafeningWhisper View Post
    I agree with the feathered marsupial.

  16. #16
    Community Member voodoogroves's Avatar
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    A half elf w/ scimmies and rogue dilettante is likely doing more DPS these days and doesn't suffer from the CON problems; something to consider (pure or 18/2)
    Ghallanda - now with fewer alts and more ghostbane

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