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  1. #21
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    Yes, please. There's no reason a dagger should uncenter a monk.

  2. #22
    Community Member Alexandryte's Avatar
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    Personally Id be fine with any of the weapons a monk knows of (by being monk) not un-centering him and/or an effect that can appear on weapons that reduces the damage die of a weapon by one step or crit range but keeps the weapon centered (just to try and make it a comfy trade-off [and also be a net zero modifier to a weapons enhancement level]).

    Obviously touch based abilities shouldn't work through weapons (you can imagine ToD being used through a litII weapon being a bit overpowered in conjunction with the strikes we can normally do)

    But overall it would be nice to have some options. ToD rings are nice but part of the fun of an MMO is finding new equipment that is both useful and looks cool on your character.



    Hell, if there was an effect that decreased the attack speed (but not below that of other TWF classes) but allowed centered....that would work too.
    Chelos - TRing multiclassing support
    One of the top scorers of the 2011 and 2012 PAX EAST challenge and winner of 2 Lifetime memberships to DDO.
    "S" of Team BAS (2011)

  3. #23

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    Quote Originally Posted by FrancisP.Fancypants View Post
    Yes, please. There's no reason a dagger should uncenter a monk.
    Unless said dagger stabbed them in the leg, cut out an organ, or something.

  4. #24
    Community Member licho's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Unless said dagger stabbed them in the leg, cut out an organ, or something.
    There is a good reason why monks avoid some bigger weapons.
    http://www.youtube.com/watch?v=1X2TG...feature=relmfu

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