Results 1 to 12 of 12
  1. #1
    Community Member khalilaslanov's Avatar
    Join Date
    Jul 2010
    Posts
    122

    Default TR LIGHT VOID 4 Build, Please leave feedback if its not perfect :D

    The title says it all, I worked hard on this build and i want it to be the best it can be, please leave feedback, i will be checking it constantly

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Da monk 
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 19
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 20                   20
    Dexterity            15                 17                   18
    Constitution         16                 18                   18
    Intelligence          8                 10                   10
    Wisdom               14                 18                   20
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -1                     0
    Concentration         7                    41
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  2                     5
    Hide                  2                     8
    Intimidate           -1                     0
    Jump                  4                    24
    Listen                2                     7
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     5
    Swim                  2                     5
    Tumble                4                    23
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Void Strike I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Lifting the Veil
    Enhancement: Monk Improved Recovery I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Enhancement: Halfling Dexterity I
    Enhancement: The Receptive Earth
    
    
    Level 5 (Monk)
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Restoring the Balance
    Enhancement: Racial Toughness I
    Enhancement: Improved Tumble I
    
    
    Level 6 (Monk)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Monk)
    Enhancement: Shintao Monk I
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Enhancement: Void Strike II
    Enhancement: Adept of Flame
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rise of the Phoenix
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Shintao Monk II
    Enhancement: Adept of Rock
    
    
    Level 13 (Monk)
    Enhancement: Void Strike III
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    
    
    Level 14 (Monk)
    Enhancement: Master of Thunder
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Enhancement: Master of Stone
    Enhancement: Master of the Sea
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Stunning Blow
    Enhancement: Monk Improved Recovery II
    
    
    Level 19 (Monk)
    Enhancement: Shintao Monk III
    Enhancement: Void Strike IV
    Enhancement: Grandmaster of the Sun
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Eagle Claw Attack
    Enhancement: Racial Toughness II
    enjoy


    Thanks You

  2. #2
    Community Member SensaiRyu's Avatar
    Join Date
    Dec 2010
    Posts
    621

    Default

    Looks like a well done build.

    Void IV, Phoenix, Shintao III, mid 400 HP with gear - nice.

    What more could any barb want in a weapon?
    Stay Hasted My Friend.

  3. #3
    Community Member SpearKicker's Avatar
    Join Date
    Oct 2010
    Posts
    139

    Default

    Made my comments on the other thread...

  4. #4
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    It's easier to fit in all that you need on an half elf. Except for Rise of the Phoenix. You don't want that.
    I'll throw something together for you to see in a few minutes, and you can see if you prefer it or not.
    .

  5. #5
    Community Member SpearKicker's Avatar
    Join Date
    Oct 2010
    Posts
    139

    Default

    I think he dont have access to helf...

  6. #6
    Community Member khalilaslanov's Avatar
    Join Date
    Jul 2010
    Posts
    122

    Default Re

    thanks i dont have acces to any extra classes, as my vip just ran out

    But human version would give me +1 more wisdom or dex dont know which i t was

  7. #7
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by SpearKicker View Post
    I think he dont have access to helf...
    It doesn't say that anywhere, so I didn't make assumptions.

    I know that many people say that Stunning Blow is great in conjunction with Stunning Fist, But the DC for Stunning Blow, but without fighter tactics and with a lower Str, the DC for it is less than useful at higher levels.
    I've always found myself trading it out at higher levels. Since you didn't take it until higher levels, it is now not worth taking IMO.
    Neither are all the points you put into jump and tumble worth taking.
    And balance is good, but doesn't need to be quite that high. 20 ranks +6 mod +4 GH + 10 boots = 40. That's all you really need.
    I took those extra points and spread them between UMD, Hide, and Move Silently.

    The point of rolling a Halfling monk was always the Guile/Cunning lines to add sneak attack. You didn't have any room for those, so Halfling is a sub-optimal choice. Half-elf allows access to Rogue Dilly, which 3d6 sneak attack (average 10) on top of what you had, as well as a few points into Versatility, which will become percentage based in the next update for a decent boost. Unfortunately I could only fit in tier two, but it will still be worth it.

    Rise of the Phoenix was never the best for Shintao. You waste more AP on useless things which are all available in potion form to get it and it does nothing that UMD and clickies can't do just as well while not costing Ki. Healing Amp is the better choice to qualify for Shintao, especially now that UMD is in the mix. And instead of Stunning Blow (with it's low end-game DC on a monk), that freed up a feat for SF: UMD as well for a total UMD of:
    11 ranks +3 swap in from Cha item +4 GH +3 feat +2 luck +3 (easy to get) cartouche = 26
    If you have a bard and prep yourself with Walk of the Sun and Moment of Clarity, and a skil boost from versatility, that 26 becomes a situational 40, which will no fail heal scrolls. 26 is good enough to raise the dead in non-combat situations. In combat, WotS, MoC & skill boost first to make sure you get it off.

    This is a much more well rounded Void4 monk for you.
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Monk) 
    Hit Points: 287
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               15                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -1                     0
    Concentration         6                    41
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  3                    16
    Intimidate           -1                     0
    Jump                  4                    19
    Listen                2                     4
    Move Silently         3                    16
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     1
    Spot                  2                     4
    Swim                  3                     6
    Tumble                3                     4
    Use Magic Device      1                    14
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Enhancement: Monk Serenity
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Monk Wisdom I
    edit:
    Ah, I see that H-elf isn't available to you. If I were you, I'd spend the $5 and grab up H-elf.
    Last edited by Calebro; 08-30-2011 at 02:02 PM.
    .

  8. #8
    Community Member SpearKicker's Avatar
    Join Date
    Oct 2010
    Posts
    139

    Wink

    Quote Originally Posted by Calebro View Post
    It doesn't say that anywhere, so I didn't make assumptions.
    Was just trying to help, cause he said that in the other thread from where thin build came up...

  9. #9
    Community Member khalilaslanov's Avatar
    Join Date
    Jul 2010
    Posts
    122

    Default Human Version

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Da hunk 
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 314
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    18
    Constitution         15                    18
    Intelligence          8                    10
    Wisdom               14                    22
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                -1                     0
    Concentration         6                    42
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  2                     6
    Hide                  3                     4
    Intimidate           -1                     0
    Jump                  7                    27
    Listen                2                     6
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     6
    Swim                  3                     5
    Tumble                7                    26
    Use Magic Device     n/a                    8
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Stunning Blow
    Feat: (Human Bonus) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Monk)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1.5)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Rise of the Phoenix
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Improved Concentration I
    Enhancement: Improved Tumble I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

    EDITED MORE HP AND UMD
    Last edited by khalilaslanov; 08-30-2011 at 03:06 PM.

  10. #10
    Community Member SpearKicker's Avatar
    Join Date
    Oct 2010
    Posts
    139

    Default

    Where is you lvl 12 feat? I would put there the IC: Bludgeoning...

    I dont like getting Rise of the Phoenix and its pre-requisites. I would change that for Monk Improved Recovery I, II and III.

    Would also try to fit Human versatility.

    Anyway, you could go that way and it would work. Just thin you would benefit more the other way.

  11. #11
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by SpearKicker View Post
    Where is you lvl 12 feat? I would put there the IC: Bludgeoning...

    I dont like getting Rise of the Phoenix and its pre-requisites. I would change that for Monk Improved Recovery I, II and III.

    Would also try to fit Human versatility.

    Anyway, you could go that way and it would work. Just thin you would benefit more the other way.
    I already told him that. He apparently really likes RotP.
    .

  12. #12
    Community Member khalilaslanov's Avatar
    Join Date
    Jul 2010
    Posts
    122

    Default Human version

    Human version was edited there for now has more hp and more UMD.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload