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  1. #1

    Default Why create zerg groups when you can't even zerg?

    I mean seriously, just got out of a "zerg" group, fleshmaker on HARD.

    Am rogue, so I remove those blade traps first time we run the quest. Notice they don't even give the first exp bonus. Decide not to do them the next run because:

    1.They don't give the exp bonus
    2.They are easily avoidable with minimal timing abilities
    3.It's a "zerg" group

    So that meant to me that they are a total waste of my time. Skip them, zerg ahead, near the end of the quest, someone dies in them, it's the leader. Obviously zerging much if he's that far behind us.

    I get blamed for not removing them.
    "They give exp why didn't you remove them?" No, they don't.
    "We lose exp when people die" Not my fault if you can't avoid them, it's easy to do. For someone putting up a zerg party I'd expect you to stay alive more than that.
    "we have slow internet (chinese guys)" Oh I was supposed to know that?
    "we were supposed to know you would not remove traps?" Yes you should when I told you they didn't give any exp and that they can be EASILY avoided and that I'm ----> IN A ZERG GROUP

    If I didn't join they would have started without a rogue anyway. So easy to blame others when you fail.

    Oh well, next time I'll know that I shouldn't zerg in a zerg run. Zerg obviously means flower sniffing and holding hands with other party members and make sure they stay alive!

    /rant off

  2. #2
    Community Member Unreliable's Avatar
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    Just leave them and move on.

  3. #3

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    Quote Originally Posted by Unreliable View Post
    Just leave them and move on.
    I did, it just makes me sad because when I see "zerg" I expect a group that won't fail as much as all the others I join daily. I was wrong.

  4. #4
    Community Member Dragavon's Avatar
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    You just cannot trust anyone anymore

  5. #5
    Community Member kuro_zero's Avatar
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    The percent chance of fail in a zerg run is inversly proportional to the number of peopke in the group (effect of scaling and higher chance of someone unable to keep up/go wrong way)

    PUG zerg runs exponentially raise this percentage.

    Sorry about the bad experience. You know what they say, tho: "PUG happens"
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  6. #6
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    +1 For being French canadian able to zerg (I don't met many on my server, actually I'm alone LOL!)

    +1 For poiting out the fake these guys are

    Hope you'll be able to pull a zerg group of your size!

  7. #7
    Community Member TheRealest's Avatar
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    Default See the problem is......

    Quote Originally Posted by Ilindith View Post
    I did, it just makes me sad because when I see "zerg" I expect a group that won't fail as much as all the others I join daily. I was wrong.
    ....You're on the wrong server. Hop over to thelanis we'll zerg em out with ya all day . seriously though some people are just poor sports and whiners. Squelch and moving on was right move.
    True Reincarnated on Thelanis
    Get your pants off or get out of my dungeon.

  8. #8
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    Quote Originally Posted by Ilindith View Post
    Am rogue, so I remove those blade traps first time we run the quest. Notice they don't even give the first exp bonus.
    You need to also do the traps in the optional in order to get the bonus. You need to hold on the final boss in order to get these traps and the bonus. Can be worth it and the optional xp if you have a good group.
    Varz
    Wanderlust

  9. #9
    Community Member Dozen_Black_Roses's Avatar
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    Quote Originally Posted by emptysands View Post
    You need to also do the traps in the optional in order to get the bonus. You need to hold on the final boss in order to get these traps and the bonus. Can be worth it and the optional xp if you have a good group.
    Okay I will acknowledge that I rarely do this optional, but to my recollection you can not start the optional until you kill the end boss, as it unlocks the gates to drop down. Or is this not correct?
    Shogyo Mujo (Nothing lasts forever and everything must change).
    @>---Fuhgly, Suzee, Blohnde, Shakkei, Redhawt, Sanctified, Punkrawk, Gaelsong, Deviliscious, Liethal----<@

  10. #10
    Community Member DrunkenBuddha's Avatar
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    Default Irony

    Had a somewhat similar experience in a BYOH wiz-king run. Leader tells people which towers to take etc. We split up and after a bit, leader *dings*. He then quits, saying in party chat, I guess you guys are not self-sufficient. Huh? We were pretty confused but thought it was amusing.
    Originally Posted by Eladrin
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.
    Argo: Cydia - Ariasa

  11. #11

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    Quote Originally Posted by Dozen_Black_Roses View Post
    Okay I will acknowledge that I rarely do this optional, but to my recollection you can not start the optional until you kill the end boss, as it unlocks the gates to drop down. Or is this not correct?
    Exactly what I was thinking.

  12. #12
    Community Member Dozen_Black_Roses's Avatar
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    Oh and back to the OP, unless you are running it on elite, I wouldn't have expected you to get the traps in a zerg run, unless it granted you the trap bonus. Off the top of my head I would think with the three trap boxes in the zombie slicer trap area you would get some kind of bonus, but if you say no, I guess not. As I only ran it like two or three times this life, I really don't recall off the top of my head, and believe you if you say it does not give a bonus.
    Shogyo Mujo (Nothing lasts forever and everything must change).
    @>---Fuhgly, Suzee, Blohnde, Shakkei, Redhawt, Sanctified, Punkrawk, Gaelsong, Deviliscious, Liethal----<@

  13. #13
    Community Member cdemeritt's Avatar
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    The basic problem is that those who need their hands held through a quest have learned the buzzwords that attract clerics and good players: Zerg, BYOH, IP.... As a cleric, I'm far more likely to join one of these groups than a group that says stick together, no zerging... and they know it... you can no longer trust an LFM, unless you know the leader.
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  14. #14
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by DrunkenBuddha View Post
    Had a somewhat similar experience in a BYOH wiz-king run. Leader tells people which towers to take etc. We split up and after a bit, leader *dings*. He then quits, saying in party chat, I guess you guys are not self-sufficient. Huh? We were pretty confused but thought it was amusing.


    Sounds like he was too embarrassed to admit he was the problem....
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  15. #15
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    Quote Originally Posted by Dozen_Black_Roses View Post
    Okay I will acknowledge that I rarely do this optional, but to my recollection you can not start the optional until you kill the end boss, as it unlocks the gates to drop down. Or is this not correct?
    Start the end fight, but dont not kill the end boss until you get the bonuses.

    I've been in groups that have done this. Doesn't add that much extra time. More handy probably if you are TR2.
    Varz
    Wanderlust

  16. #16
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    Quote Originally Posted by Ilindith View Post
    I mean seriously, just got out of a "zerg" group, fleshmaker on HARD.

    Am rogue, so I remove those blade traps first time we run the quest. Notice they don't even give the first exp bonus. Decide not to do them the next run because:

    1.They don't give the exp bonus
    2.They are easily avoidable with minimal timing abilities
    3.It's a "zerg" group

    So that meant to me that they are a total waste of my time. Skip them, zerg ahead, near the end of the quest, someone dies in them, it's the leader. Obviously zerging much if he's that far behind us.

    I get blamed for not removing them.
    "They give exp why didn't you remove them?" No, they don't.
    "We lose exp when people die" Not my fault if you can't avoid them, it's easy to do. For someone putting up a zerg party I'd expect you to stay alive more than that.
    "we have slow internet (chinese guys)" Oh I was supposed to know that?
    "we were supposed to know you would not remove traps?" Yes you should when I told you they didn't give any exp and that they can be EASILY avoided and that I'm ----> IN A ZERG GROUP

    If I didn't join they would have started without a rogue anyway. So easy to blame others when you fail.

    Oh well, next time I'll know that I shouldn't zerg in a zerg run. Zerg obviously means flower sniffing and holding hands with other party members and make sure they stay alive!

    /rant off
    Hey bro, having finally capped my rogue again I know how you feel. When playing him I hardly ever join a group that isn't a zerg group for the following reasons:

    1. Zerg groups usually complete in optimal time.
    2. When traps hender the party too much by disabling (I get to be lazy and not disable)
    3. On groups that traping is a MUST for major XP *Shadow Knight* comes to mind* (I don't get bored)

    Generally when I get ahold of people like this I give them a few choice words over mic in response to their bit*&ing and crying and go on about my business. The way I see it, it is a game, nothing more. Why put up with Stupidity in game when you have enough of it from co-workers in life.
    Eternal Wrath - Kages - Prototypes - Rest ful - Musei - Dizafrabdont - Enkou - Kagehissori - many more"To be human is to have the freedom to control one's own fate." ~Karl Marx~

  17. #17
    Xionanx
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    This is why I usually make my own groups so I can screen out potential "bad" situations, as almost every time I join someone elses party its full of fail.

    My most recent experience was joing a group to run "Let Sleeping Dust Lie" that said "TR/Vet players only", then after joining TWO people died on the way TO the quest, recalled, and then one of them died a second time just getting to the quest. At which point I recalled out and left group.

  18. #18
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by Xionanx View Post
    This is why I usually make my own groups so I can screen out potential "bad" situations, as almost every time I join someone elses party its full of fail.

    My most recent experience was joing a group to run "Let Sleeping Dust Lie" that said "TR/Vet players only", then after joining TWO people died on the way TO the quest, recalled, and then one of them died a second time just getting to the quest. At which point I recalled out and left group.
    Whaaa? how do you die going to Dust? drown? it's not like you even encounter mobs on the way there... unless you go the wrong way.... die 2x?!?!?! sad, very sad.... I bet they killed all the spiders as well....
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  19. #19
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    Quote Originally Posted by Ilindith View Post
    I mean seriously, just got out of a "zerg" group, fleshmaker on HARD.

    Am rogue, so I remove those blade traps first time we run the quest. Notice they don't even give the first exp bonus. Decide not to do them the next run because:

    1.They don't give the exp bonus
    2.They are easily avoidable with minimal timing abilities
    3.It's a "zerg" group
    I'm sorry, I can't agree here.

    1) It was on hard. Traps start to hurt on hard.
    2) Not everyone has evasion. A perfectly zerg worthy toon may still have to be careful with certain quest traps. If they don't expect them there can be trouble (see point 3).
    3) You apparently disabled them the first time. Despite your comment about them not giving XP you didn't actually say you weren't disabling them the second time. They had a reasonable expectation they would be disabled and not expecting them they could have run through at less than full HP.
    4) While generally avoidable, lag will always be an issue. I still get hit about 1 in 5 tries. This is an MMO, always assume someone in the party has lag (zerging or not).
    5) And how much effort does it really take to disable the traps (and yes, I play a rogue). For the 30 seconds of work and the simple peace of mind I'd do it (on hard or higher at least. Admittedly for normal any zerg worthy toon should be able to make their way through).

  20. #20
    Xionanx
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    Quote Originally Posted by cdemeritt View Post
    Whaaa? how do you die going to Dust? drown? it's not like you even encounter mobs on the way there... unless you go the wrong way.... die 2x?!?!?! sad, very sad.... I bet they killed all the spiders as well....
    No idea, like I said, I wasn't waiting around to experience the fail that was going to ensue from that group.

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