I mean seriously, just got out of a "zerg" group, fleshmaker on HARD.

Am rogue, so I remove those blade traps first time we run the quest. Notice they don't even give the first exp bonus. Decide not to do them the next run because:

1.They don't give the exp bonus
2.They are easily avoidable with minimal timing abilities
3.It's a "zerg" group

So that meant to me that they are a total waste of my time. Skip them, zerg ahead, near the end of the quest, someone dies in them, it's the leader. Obviously zerging much if he's that far behind us.

I get blamed for not removing them.
"They give exp why didn't you remove them?" No, they don't.
"We lose exp when people die" Not my fault if you can't avoid them, it's easy to do. For someone putting up a zerg party I'd expect you to stay alive more than that.
"we have slow internet (chinese guys)" Oh I was supposed to know that?
"we were supposed to know you would not remove traps?" Yes you should when I told you they didn't give any exp and that they can be EASILY avoided and that I'm ----> IN A ZERG GROUP

If I didn't join they would have started without a rogue anyway. So easy to blame others when you fail.

Oh well, next time I'll know that I shouldn't zerg in a zerg run. Zerg obviously means flower sniffing and holding hands with other party members and make sure they stay alive!

/rant off