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  1. #1
    Community Member khalilaslanov's Avatar
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    Default Request a TR light Void IV monk

    Hey the title says it all

    I have access to all +2s tomes
    i dont have any special races.
    i got the gear needed for a tr

    Just need a Void 4 Light monk build for endgame

  2. #2
    Hatchery Hero BOgre's Avatar
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    Default

    Here's a thread with ideas:

    Fists of Menla

    my build is post 20, another build is nearer the end.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  3. #3
    Community Member SpearKicker's Avatar
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    Here is something I come up with. Excuse me if there is some mistakes. I just modified it from a helf build I used.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Light Monk with Void IV
    Level 20 Lawful Neutral Human Male
    (20 Monk) 
    Hit Points: 341
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    18
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               15                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -1                     0
    Concentration         7                    42
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  2                     4
    Intimidate           -1                     0
    Jump                  6                    30
    Listen                2                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  5                    27
    Swim                  2                     6
    Tumble                3                    16
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Monk Wisdom I
    Since you said you dont have helf, I changed it to human. If you can go helf, just change a toughness for a dilettant feat (I like having Cleric Dilettant, specially for soloing).

    There is really no reasen to have 3 toughness. One is more than enogth. Just change 2 of them for whatever you like. I would change one of them for Zen Archery, for example, for those times you dont have the option to kill a mob but ranged, since shurikens really sucks! But this is a change I would do! I think the majority of people out there would rather have a double tougness than get zen archery, so if you think you will never pick a bow, please, dont change it!
    Another change could be for SAP for a little more croud control, but I only recomend that to solo or playing with people that know you have it and are willing you to use it to help the in quest.

    It starts with con 16 in order for it to get Mountain grandmaster. Mountain stance is powerfull after the lasts updates (damage reduction, more critical damage), and have the most powerfull monk special attacks. Change grandmaster stance as you like, but for a STR based monk like this I recoment either mountain or fire. Fire will give you more ki on hit and a better healing amp if using Jidz-Tetka (for a total of 195% heal amp, not counting ship buff or other equipments).

    With the right equipments, this build can achieve a heal amp as high as 368%. With this you would heal 3 hit point per hit using healing curse or a vampiric weapon. Its a lot of healing considering that monks hit really fast. But that in fire stance, so if you stay a lot in fire stance, change Grandmaster Mountain for fire.

    Tomes needed: Dex +2 for improved and Greater TWF. Con +2 if you want grandmaster Mountain. Wis +1 for Master of Ocean.

    I think I said everything I wanted.

    Hope it helps.

    PS.: I just assumed you are going to TR a first life monk. If not, things will change.

  4. #4
    Community Member SensaiRyu's Avatar
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    My sig has an HElf build.

    Once you get the enhancements figured out, you can make one on just about any race.

    Another choice is: Martens.
    Stay Hasted My Friend.

  5. #5
    Community Member khalilaslanov's Avatar
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    Default Thanks

    Thanks for the post i like the build check out the one i made and see which one is more effective

    http://forums.ddo.com/showthread.php?t=338476

  6. #6
    Community Member SpearKicker's Avatar
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    I took a look there.

    Didnt see any major problem. Things I would change:

    1- Pick Stunning Fist earlier, since its a pré requisite for Shintao I.

    2- I prefer to choose Cleave instead of Luck of Heroes for Shintao pre. A lot of people dont like Cleave, cause it used to break the chain of attacks, but it doesnt do it anymore. Anyway, luck of heroes is also a solid choice.

    3- I dont like picking Rise of the Phoenix pre requisites, since they all can be replaced by potions (or even cleric dilli if helf).

    4- I like halflings and they are strong monks, but I think they have more synergy if you go dex/wis based. Going STR based I would choose human (or helf if you have it). Speccially cause you will get human versatility, and the damage boost is going to get a nice upgrade in U11.


    Hope it helps.

  7. #7
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by SpearKicker View Post
    4- I like halflings and they are strong monks, but I think they have more synergy if you go dex/wis based. Going STR based I would choose human (or helf if you have it). Speccially cause you will get human versatility, and the damage boost is going to get a nice upgrade in U11.
    That would be my only criticism as well. I went halfling as well, and it fit very well with wis/dex, not to mention all the little perks halflings get that seem to be MADE for monks. Also, the yoda styles of the tiny kungfu'er LOOK really cool
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  8. #8
    Community Member khalilaslanov's Avatar
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    Default thanks

    So same build but human?

  9. #9
    Community Member SpearKicker's Avatar
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    Quote Originally Posted by khalilaslanov View Post
    So same build but human?
    I would change the other things I said on my last post...

  10. #10
    Community Member khalilaslanov's Avatar
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    Default Thank you

    Check my other build i posted a human version

  11. #11
    Community Member SpearKicker's Avatar
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    Considerations on the other thread...

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