After all the hullabaloo on the forums about the changes to leap of faith, I decided to get onto Lammania to see for myself. My reaction: when people here say that this nerf has gutted the favored soul class, they're not wrong or over-exaggerating. It really really has. I think I need to mention some of my history in order to explain why this statement is true for me.
A few years ago, I messed up my knee very badly, so I had to spend months not walking or even working (I teach dance). I decided I would have a look at the MMO scene to quell the boredom. I started by going back to WoW to find out if it was still as crappy as I remembered. It was. After that I sampled a large number of MMOs, and out of all of them, DDO stood out from the pack.
The defining feature that put DDO above all the other candidates? To get to a quest I didn't have to run through miles and miles of outdoor area being assaulted by aggressive mobs. Stuff I wanted to do was close together, and the ratio of time spent doing fun stuff vs time spent getting there was extremely favorable. This was the singular reason that I chose to invest my money in this game over all the other candidates.
I care about effectiveness and efficiency, so over time I became more concerned with playing better and getting more things done in the same amount of time. It's partly for my own benefit, but also for other players as well. As much as I value my own time, I try to be considerate of other players' time as well, which means constantly working on making myself faster and learning more shortcuts. I don't want to be the jerk wasting their time, when they could be doing something fun instead of waiting for me.
There's even a little mini-game built into DDO that is truly enjoyable: exploration. I *love* putting together characters that excel at finding new ways of getting around. It's very very satisfying to find a new shortcut because it saves me and my partymates time. Every player gets to choose how many resources they want to sink into the ability to get around, and it's a huge feature of the game.
On top of all that, DDO has gotten bigger over the years. More content is fun, but it also means longer travel times. The net result is that speed has become even more valuable.
So when I play my favored soul, it feels deeply satisfying. I'm free to explore, to be considerate of my fellow players, and to avoid wasting my own time. I've chosen to invest in my ability to get around because it's very important to me. I use leap of faith *all the time*. To get places, to get out of places, to avoid danger. I put that extra speed to good use by accomplishing objectives quickly so everyone benefits.
In contrast, when I stepped onto Lammania, it felt horrible. With the 5 charge limit, I had to choose between getting places quickly or having speed bursts left when I got there to get out of trouble. I kid you not, it felt like the freedom that I had previously enjoyed so much had been taken away. I assure you it was not a pleasant feeling.
The restricted use of leap of faith is a complete game-changer for me. And definitely not for the better. Please don't bring this change to the live servers.
-blarg