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  1. #41
    Hero nibel's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    What Dragonmark would Gnomes get? What would its powers be? Anyone have any idea about Gnome enhancements to provide incentive to roll up a bard?
    The gnomes of House Sivis bear the Mark of Scribing, which grants magical abilities pertaining to writing and communication to its bearers. House Sivis is a cornerstone of diplomacy and bureaucracy in Khorvaire, and their abilities allow for marked identification papers and Khorvaire's communication services infrastructure.

    Zil gnomes are also master binders, and their artificers are the most skilled into trapping and binding elementals to fuel airships and elemental weapons/armors. The race could came with some free crafting bonus too.

    I doubt Turbine can made something useful from this dragonmark to DDO. Just like they didn't added the Mark of Detection with Helves (Detect secret doors, See Invisibility, True Seeing. All spells already implemented).

    On the other hand, they could again take a look at 4e like they did with helves. 4e gnomes have +2 int and +2 cha (no race on 4e have negative stats), and they can add -2 str to fill the 3e negative ability. Or add the normal +2 con/-2 str, plus int and cha racial enhancements.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  2. #42
    Community Member Zachski's Avatar
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    Quote Originally Posted by Templarion View Post
    No gnomes, thank you. There are already 8 too many classes and at least 3 useless races.

    For flavor? Why not. I don't care but no more new, useless little rules and mechanics - we have already a punch of them.
    If you don't like options, play something that's not D&D.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  3. #43
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by nibel View Post
    The gnomes of House Sivis bear the Mark of Scribing, which grants magical abilities pertaining to writing and communication to its bearers. House Sivis is a cornerstone of diplomacy and bureaucracy in Khorvaire, and their abilities allow for marked identification papers and Khorvaire's communication services infrastructure.

    Zil gnomes are also master binders, and their artificers are the most skilled into trapping and binding elementals to fuel airships and elemental weapons/armors. The race could came with some free crafting bonus too.

    I doubt Turbine can made something useful from this dragonmark to DDO. Just like they didn't added the Mark of Detection with Helves (Detect secret doors, See Invisibility, True Seeing. All spells already implemented).

    On the other hand, they could again take a look at 4e like they did with helves. 4e gnomes have +2 int and +2 cha (no race on 4e have negative stats), and they can add -2 str to fill the 3e negative ability. Or add the normal +2 con/-2 str, plus int and cha racial enhancements.
    Maybe elemental weapon as least mark?
    Thundering Armour sounds like a fun dragonmark (maybe lesser, is that what the artificer infusion is called?).
    And ... Planar Binding or something as a greater mark?

    Sweet.

    No idea why they didn't implement mark of detection for helves then, bout as useful as some other marks out there.

    Im liking the idea of working from the premise that core gnomes could be released as f2p and a subtle or 2 as p2p. Do tinker and svirfneblin exist in eberron?

    Core: +2 con, -2 str. +1 int, cha and con possible through enhancements like human (ie only 2).
    Previously mentioned racial perks and associated enhancements.
    Treat heavy picks as 2 handed weapons with +1 base die (niche idea here).
    Highest possible illusion DC (niche here).

    Svirfneblin:
    Considering just how powerful this race is surely some drawbacks need to be implemented?

    Tinker Gnomes:
    Bonus int: should we introduce a highest intelligence race into the game or is drow high enough?
    From what I know these guys should certainly have a wisdom penalty.

    So.
    Gnome: core, f2p.
    Svirfneblin: favour
    Tinker: p2p (free for VIPs of course)

  4. #44
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Maybe elemental weapon as least mark?
    Thundering Armour sounds like a fun dragonmark (maybe lesser, is that what the artificer infusion is called?).
    And ... Planar Binding or something as a greater mark?

    Sweet.

    No idea why they didn't implement mark of detection for helves then, bout as useful as some other marks out there.

    Im liking the idea of working from the premise that core gnomes could be released as f2p and a subtle or 2 as p2p. Do tinker and svirfneblin exist in eberron?

    Core: +2 con, -2 str. +1 int, cha and con possible through enhancements like human (ie only 2).
    Previously mentioned racial perks and associated enhancements.
    Treat heavy picks as 2 handed weapons with +1 base die (niche idea here).
    Highest possible illusion DC (niche here).

    Svirfneblin:
    Considering just how powerful this race is surely some drawbacks need to be implemented?

    Tinker Gnomes:
    Bonus int: should we introduce a highest intelligence race into the game or is drow high enough?
    From what I know these guys should certainly have a wisdom penalty.

    So.
    Gnome: core, f2p.
    Svirfneblin: favour
    Tinker: p2p (free for VIPs of course)
    Svirfleblin aka Deep Gnomes are an LA:3 race but the main issue with that is the majority of their bonuses don't translate well into DDO ie.120ft Darkvison (as opposed to 60ft) and their stat spread kinda sucks +2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma....really even in PnP I never understood why they deemed it a LA:3 race.

    Tinker: Yeah they do have a Wis penalty their +2 Dex/Int -2 Wis/Str

    INt Race: Drow is not an Int race their a dex race and yes we should we have plenty of races covering the physical stats but not a single one race that cover the mental stats (again drow is dex)

    Again I'd rather see Tiefling and Aasimar (The LA:0 versions) than 3 different gnomes...Deep gnomes don't fit in ebberon (frankly neither do Drow they were only added for the drizzit factor) regular gnomes do but their stats are practically useless which is why I say tinker gnome so they would actually be a contender as a wizard (and now arties since their int based too) especially if we get some cool illusion spells. Also Mech Rogues would like them as well as they would probably get bonuses with xbows due to their gadget loving nature

    FYI here's the different LA:0 gnome types

    Rock Gnome: -2 Str +2 Con, small, 20 ft.

    Air Gnome: +2 Dex -2 Str, small, 20 ft.

    Aquatic Gnome: -2 Str +2 Con, medium, 20 ft. (swim 20 ft).

    Arctic Gnome: -2 Str +2 Con, small, 20 ft.

    Desert Gnome: -2 Str +2 Con, small, 20 ft.

    Forest Gnome: -2 Str +2 Con, Small, 20 ft.

    Ice Gnome: -2 Str +2 Con, small, 20 ft.

    Jungle Gnome: -2 Str +2 Con, small, 20 ft.

    Lesser Deep Gnome: +2 Dex -2 Str, small, 20 ft., Spell resistance

    Mad Gnome: +2 Dex -2 Str , small, 20 ft.

    Stonehunter Gnome: -2 Str +2 Con, small, 20 ft.

    Tinker Gnome: +2 Dex +2 Int -2 Str -2 Wis, small, 20 ft.

    Wavecrest Gnome: -2 Str +2 Con, small, 20 ft

    Whisper Gnome: -2 Str +2 Dex +2 Con -2 Cha, small, 30 ft.
    Last edited by Failedlegend; 08-30-2011 at 09:15 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #45
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    If gnomes are forced in one gnome race only. Seriously guys you don't see deepdwarves, hill dwarves and mountaindwarves. You only see dwarves.
    This game is on it's way to becoming as bad as W.O.W.

  6. #46
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by DawnofEntropy View Post
    If gnomes are forced in one gnome race only. Seriously guys you don't see deepdwarves, hill dwarves and mountaindwarves. You only see dwarves.
    This game is on it's way to becoming as bad as W.O.W.
    Not really sure what gnomes have to do with W.O.W...but yeah I DO NOT want multiples of the same race either (still don't see why we have 3 elf races...guess third times the charm eh) as far as the reasoning for not just using Regular gnomes is...well they kinda blow -2 Str +2Con...really who will that help hence why tinker gnome would be better +2 Int/dex -2str/wis...mind again Getting the Lesser forms of Tiefling and Aasimar would be much better as it would cover the 3 missing stats and they would actually look different and the devs wouldn't even need to make new models since their already used as NPCs.

    Note: As far as putting in subraces we've already done that ie. Elf, Dark Elf, Half-Elf (although I can't really complain about the 3rd addition..the 1st two could use some work..errr alot of work)
    Last edited by Failedlegend; 08-30-2011 at 05:16 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #47
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    Signed for gnomes, I was calling for them when I first started playing in 2009
    http://forums.ddo.com/showthread.php?t=214491

    I"ll gladly shell out money for gnomes, especially now with artificer. What better way to roll an artificer than as a gnome. I'll even go so far as to say that I'll never pay for or roll an artificer unless its a gnome. I think the developers could throw so much creativity and fun in the gnomish backed house to rival the other Houses in the game. I'd love the ridiculousness of doing gnomish quests, awesome!

    signed again if I could

  8. #48
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    Quote Originally Posted by Failedlegend View Post
    Not really sure what gnomes have to do with W.O.W...)
    Symbol of W.o.W. really:Also adding useless races with only little more rp value is very wow-like.

  9. #49
    Community Member azrael4h's Avatar
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    Quote Originally Posted by DawnofEntropy View Post
    Symbol of W.o.W. really:Also adding useless races with only little more rp value is very wow-like.
    You are on a forum for an MMO based around 3.5e Dungeons and Dragons, which included such races as catfolk, anthromorphic bats, goats, and pretty much everything under the sun as a freaky little furry. Even in the SRD there are a dozen variants of different core races, just for rp value.

    http://www.d20srd.org/indexes/variantRaces.htm

    Most of these were adapted from Unearthed Arcana IIRC. As you see there are also bloodlines to add more racial variant mischief into a game, and this isn't including the reams of splat book races out there. Adding nonsensical and useless races for no other sake than role-playing is well in line with a role playing game.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  10. #50
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by azrael4h View Post
    You are on a forum for an MMO based around 3.5e Dungeons and Dragons, which included such races as catfolk, anthromorphic bats, goats, and pretty much everything under the sun as a freaky little furry. Even in the SRD there are a dozen variants of different core races, just for rp value.

    http://www.d20srd.org/indexes/variantRaces.htm

    Most of these were adapted from Unearthed Arcana IIRC. As you see there are also bloodlines to add more racial variant mischief into a game, and this isn't including the reams of splat book races out there. Adding nonsensical and useless races for no other sake than role-playing is well in line with a role playing game.
    Thanks you explained that much better than I was going to.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #51
    Community Member TekkenDevil's Avatar
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    Thing about Gnomes is that if they were added, it would only be appropriate for them to have their own existence established, both in-game and in the D&D world of Xen'drik as well.

    Now, I don't know if Gnomes fit in with Xen'drik, but at any rate, they do not, in any way, exist in DDO, yet, which would mean their introduction would require an entire new adventure pack.

    So this turns it into a larger effort on Turbine's part. Honestly, if they aren't already planning it in a future update, I doubt they ever will. This is how all Classes and Races go. Even Half-Elves and Half-Orcs, whom really don't require much of an acknowledgment in the story of DDO, I'm sure will get some support in a future update, such as NPC's of these genders added to some public instances, or an entire Adventure Pack being centered around them.

    It's just a trend I've noticed in the development of DDO during the years. A very fine habit on Turbine's part.
    Last edited by TekkenDevil; 08-30-2011 at 07:58 PM.

  12. #52
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    Quote Originally Posted by TekkenDevil View Post
    Thing about Gnomes is that if they were added, it would only be appropriate for them to have their own existence established, both in-game and in the D&D world of Xen'drik as well.

    Now, I don't know if Gnomes fit in with Xen'drik, but at any rate, they do not, in any way, exist in DDO, yet, which would mean their introduction would require an entire new adventure pack.

    So this turns it into a larger effort on Turbine's part. Honestly, if they aren't already planning it in a future update, I doubt they ever will. This is how all Classes and Races go. Even Half-Elves and Half-Orcs, whom really don't require much of an acknowledgment in the story of DDO, I'm sure will get some support in a future update, such as NPC's of these genders added to some public instances, or an entire Adventure Pack being centered around them.

    It's just a trend I've noticed in the development of DDO during the years. A very fine habit on Turbine's part.
    This

  13. #53
    Community Member Zachski's Avatar
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    Retroactively add them in. Replace certain NPCs with gnomes, or add NPCs that are gnomes just wandering about. Pretend they were always there. Done.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  14. #54
    Community Member sheepface's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post

    Thirdly, I don't see that Gnome would ever be a massive revenue raiser.
    You were almost selling it till you got to this part.
    Omnipresence, Ghallanda
    Trellon // Trelala

  15. #55
    Hero nibel's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Deep gnomes don't fit in ebberon (frankly neither do Drow they were only added for the drizzit factor)
    Drow actually fit perfectly on Xen'drik.

    Deep Gnomes, according to Player's Guide to Eberron (3.5), are gnomish experiment of the daelkyr, and are elusive and almost unknown outside Zilargo. So, they fit Eberron, but would be strange to see a bunch of them around Stormreach.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  16. #56
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by nibel View Post
    Drow actually fit perfectly on Xen'drik.
    Xen'Drik yes...above ground and with other races ESPECIALLY Aerenal elves no.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #57
    Community Member Jay203's Avatar
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    ewwww, gnomes~~
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  18. #58
    Hero nibel's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Xen'Drik yes...above ground and with other races ESPECIALLY Aerenal elves no.
    Aereni, I may concede the point. "above ground", not so much. Xen'drik drow works fine under the sun. Also, never forget Stormreach is a free city ruled by pirate kings. Even if you dont like the one crossing you, you should leave your blade sheated.

    Just check how many drow NPCs are chit-chating with other elves around the zones.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  19. #59
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    Quote Originally Posted by DawnofEntropy View Post
    Symbol of W.o.W. really:Also adding useless races with only little more rp value is very wow-like.
    Gnomes have been in D&D before there was even a Warcraft, so fail. D&D is OG, WoW is a biter, yo!

  20. #60
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    Quote Originally Posted by nibel View Post
    The gnomes of House Sivis bear the Mark of Scribing, which grants magical abilities pertaining to writing and communication to its bearers. House Sivis is a cornerstone of diplomacy and bureaucracy in Khorvaire, and their abilities allow for marked identification papers and Khorvaire's communication services infrastructure.

    Zil gnomes are also master binders, and their artificers are the most skilled into trapping and binding elementals to fuel airships and elemental weapons/armors. The race could came with some free crafting bonus too.

    I doubt Turbine can made something useful from this dragonmark to DDO. Just like they didn't added the Mark of Detection with Helves (Detect secret doors, See Invisibility, True Seeing. All spells already implemented).

    On the other hand, they could again take a look at 4e like they did with helves. 4e gnomes have +2 int and +2 cha (no race on 4e have negative stats), and they can add -2 str to fill the 3e negative ability. Or add the normal +2 con/-2 str, plus int and cha racial enhancements.
    Letting them inscribe scrolls without materials as a small bonus. Give them CL bonuses with Scroll use as a big bonus, also tinker gnomes would be a good choice to give them more of a niche. Also, moar Illusions spells. Also, they could let them use some symbol spells as part of their dragonmark. Lots of flavorful and useful options.

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