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  1. #61
    Community Member Zachski's Avatar
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    Quote Originally Posted by mournbladereigns View Post
    Gnomes have been in D&D before there was even a Warcraft, so fail. D&D is OG, WoW is a biter, yo!
    This.

    D&D has more races than WoW can even hope to compare to.

    As I've said in the past: If you don't like options, don't play a game based off of D&D, you will be disappointed.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  2. #62

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    In simplest terms, straight out of the Eberron Campaign Settings book:

    "....this love of knowledge makes gnomes superb librarians, accountants, bards and alchemists."

    So, short of being a Bard or possibly an Artificer, I don't see Gnomes as a need. So the +2 Con/-2 Str....let's see...don't need the Con as an Artificer and while it's helpful depending on the build of Bard, the -2 Str negates the +2 Con in any kind of battle bard. So....other than for flavor, Gnomes are a waste in my opinion. I'd never roll one up as there are better options for Artificer and Bard racially. Artificers rely on INT as their major stat, and Bards rely on CHA(It's been awhile since I've rolled up a Bard). The +2 CON would be helpful for a tank but then the -2 STR, again, negates the CON bonus as there are other options for tanks (WF, Dwarves, Horcs).

    As for the first 2 "classes" I can see quests where you spend 30 minutes organizing books on shelves or balancing someone's bank account...NOT.

    As for Kalashtar that was suggested, they get no stat bonuses and are psionicists. So Turbine would have to figure out a way to work psionics (set them up like spells I guess) into the game.

    I'd rather see Druids (which have been asked for and promised since the game was in Beta) before lawn ornaments. But if we get Gnomes, at least I can F2S them and leave them around the Marketplace as decorations because, in my opinion, that's all they'd be good for in the game.
    The Misfit Toys
    Nerate, Tarene, Lupina, Satina, Throckmorton, Dramain, Yarka, Unka, Cryptstalker, Scurd, Steadyhanded, Zonaari

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  3. #63
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    Quote Originally Posted by Templarion View Post
    No gnomes, thank you. There are already 8 too many classes and at least 3 useless races.

    For flavor? Why not. I don't care but no more new, useless little rules and mechanics - we have already a punch of them.
    You just made my sarcasm detector go all wonky.

    Either way, what's one more useless race? Gnomes are like halflings, but awesome and not as creepy. And they make fine garden ornaments.

    /signed ad nauseum until Gnomes happen

  4. #64
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    I know personally I would create a gnome spellcaster versus most of the other races because I know they would receive bonuses with arcane magic. I could see a really super illusionist for sure since the race would get an increase in illusion dc's and then specialize in illusion as an archmage having them stack. Of course there is not that many illusion spells that it would help at this point. I mean versus the elf getting spell penetration for elven arcanum the gnome would have just as high of intelligence as an elf. If then they get as many hit points as a warforged (but I know not self healing) they are seriously up for some consideration. Then because of size they would get some other AC bonuses which may not be so useful at the end, but seriously can make them very viable spellcasters.

    The point I am making is that all that matters is racial bonuses and enhancements is added for gnomes in the game. Not the stats. I mean look at the half-elf. If the devs had not gave the dilettante line to them I don't think there is much reason to ever use them over the human or elf. If gnomes come with bonus arcane sp, crafting bonuses, hammer(with a free gnomish hammer prof) bonuses, small size, extra hp, and illusion dc increases they fill an unique spot. Skeletons beware of the dualwielding hammer wielding tempest/kensai. I don't understand the gnome hate. Remember they build guildships you never know when they might pull the plug.
    Last edited by pipboy1; 09-09-2011 at 07:44 AM.

  5. #65
    Community Member drgsldr69's Avatar
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    Quote Originally Posted by The_Brave2 View Post
    /Signed for Gnomes
    /Unsigned for f2p

    f2p is for people to try out the game and eventually subscribe, no more content is needed. Adding more f2p content isn't going to raise money for turbine, so there would be no draw for them to implement Gnomes.
    Ok first off Turbine makes more money of the F2P people then anything right now. They buy points in order to buy pretty much anything. Where VIP people pay only 10-15.00 a month and gets free points. So if anything they will make everything coming out more f2p then p2p because they are making more money! In time they will more then likely phase out the VIP's and just make the whole game f2p and just charge a arm and a leg for everything in the DDO. As for basic classes, Monks are a basic class yet you have to buy them so what makes anyone think they wont make Gnome's, which is also a basic class, to where you have to buy it?

  6. #66
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by drgsldr69 View Post
    Ok first off Turbine makes more money of the F2P people then anything right now. They buy points in order to buy pretty much anything. Where VIP people pay only 10-15.00 a month and gets free points. So if anything they will make everything coming out more f2p then p2p because they are making more money! In time they will more then likely phase out the VIP's and just make the whole game f2p and just charge a arm and a leg for everything in the DDO. As for basic classes, Monks are a basic class yet you have to buy them so what makes anyone think they wont make Gnome's, which is also a basic class, to where you have to buy it?
    Except for the fact that there's three play options F2P(Has given Turbine squat), Premium (Paid for content through an A-La Carte System) and VIP (Pays a monthly rental fee for access to all content)....when Pipboy said F2P he meant just that.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #67
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Except for the fact that there's three play options F2P(Has given Turbine squat), Premium (Paid for content through an A-La Carte System) and VIP (Pays a monthly rental fee for access to all content)....when Pipboy said F2P he meant just that.
    I've adjusted the suggestion to make the introduction of gnomes include a f2p, p2p and favour unlock element to give a bit of something for everyone (core gnome = f2p, tinker gnome = p2p, deep gnome = favour/store).

    Perhaps the previous poster is a budding necromancer? I mean, the thread was only a little bit sour but there is definitely potential there.

  8. #68
    Community Member Scriplin's Avatar
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    Quote Originally Posted by Templarion View Post
    No gnomes, thank you. There are already 8 too many classes and at least 3 useless races.

    For flavor? Why not. I don't care but no more new, useless little rules and mechanics - we have already a punch of them.
    8 too many classes? pass me some of what you are smoking.

    3 useless races? which are those, because last I checked every race in this game is good for certain builds.

  9. #69
    Community Member Talias006's Avatar
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    Some people tend to think that because you don't play the game the way they think it should be played, then you must be doing something wrong.

    I play melee and divine for the most part, but on a whim am trying a Sorcerer out.
    I don't consider my Artificer to be that much of an arcane right now.

    The gist of things is Sorcerer, Wizard, and Favored Soul are the "preferred" classes, because they get the best tricks to play with for ease of play at the higher levels.

    Personally, I thought this was more of a team game than a Min-Max player wins game.
    If you're not having fun, then what's the point of playing any game?
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    Coyle still hates you.

  10. #70
    Community Member Willibold's Avatar
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    Bring on the gnomes, halflings need someone to look down on.
    For the flavour, the feel of a D&D world, bring em on.
    Willibold,Hesteban,Tooflower,Commabayou,Skummspawn ,Machiavehlli,,and Dramoh.
    Look out for them in-game.Tyrs Paladium on the big G ftw


  11. #71
    Community Member kilagan800's Avatar
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    Their dance can be the safety dance.

  12. #72
    Community Member Such755's Avatar
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    Dragonmark of Underwear Finding.
    ???
    Profit!


    But seriously now, gnomes would be cool to have around, but not as F2P. As said above me, F2P is only a taste of what you get as P2P, and it should stay that way.

  13. #73
    The Mad Multiclasser Failedlegend's Avatar
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    I have no problem with them adding gnomes but not regular gnomes +2 Con, -2 Str is so useless especially since it doesn't fir the lore of the gnome who is known to A) Being a master of illusion magic or B) A master of gadgets as well as a bit of a trickster +2 Int/Dex, -2 Str/Wis (Tinker Gnome Stats) makes much more sense and would actually give you reason to roll him as a Wizard or Arty vs. The current Reigning champions for those spots WF & Human especially if they come along with a bunch Illusion spells.

    Basically they just need to add a 32pt enabled Int, Wis or Cha based race.. personally I'd say the "Planar Pack" is both appropriate for DDO (their everywhere..why can't we play them) and would cover all three of the missing stats (Lesser Tiefling = +2 Int +2 Dex -2 Cha & Lesser Aasimar = +2 Wis +2 Cha) but if they give us Tinker Gnomes I wouldn't complain.

    Note: There's only 2 LA+0 (AKA 32pt enabled) +Wis Races (unless I missed something) Lesser Aasimar +2Wis/Cha & Buoman +2Wis, -2Cha...also I just checked their also the only +2 Cha w/o a -2Wis or -2Con
    Last edited by Failedlegend; 11-16-2011 at 03:11 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  14. #74
    Community Member Mithis's Avatar
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    Yes to Gnomes.

    Double bonus for Turbine...I buy Gnomes and another character slot.

  15. #75
    Community Member EnjoyTheJourney's Avatar
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    /signed for gnomes in all their variants

    When druids also arrive, we can make gnomish druids. I'm certain we can all agree that gnomish druids would be the coolest thing ever, since 8 track tapes.

    OK, please forget that I mentioned that. I'll try again.

    Gnomish druids would be the coolest thing since the last time U.S. Members of Congress posed for a calendar wearing only the money they collected from special interests in the prior calendar year.

    Ok, that was wrong on sooo many levels. Don't visualize that, whatever you do, to avoid doing permanent damage to your visual cortex. I'll try again.

    Gnomish druids would be the coolest thing since prestige classes were introduced to the game.

    Finally, something we can all agree about.

  16. #76
    Community Member Talias006's Avatar
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    Gnomish Druid? So, we have a lawn ornament that can double as a gardener/lawn care? Sounds like a match made in... wherever Gnomes came from.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  17. #77
    Community Member Falco_Easts's Avatar
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    Quote Originally Posted by Talias006 View Post
    Gnomish Druid? So, we have a lawn ornament that can double as a gardener/lawn care? Sounds like a match made in... wherever Gnomes came from.
    Bunnings
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  18. #78
    The Hatchery
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    While new stuff is good, how 'bout we fix/finish the stuff we already have before adding a new race (or another new class)? Just look at all those PREs... oh, wait, you can't, 'cause they're not finished *g*
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  19. #79
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    While new stuff is good, how 'bout we fix/finish the stuff we already have before adding a new race (or another new class)? Just look at all those PREs... oh, wait, you can't, 'cause they're not finished *g*
    'Cause fixing stuff that's already out doesn't bring in significant amounts of revenue of course! Reading a variety of responses some key points:
    1. Gnomes aren't very interesting in their standard implementation.
    2. Tinker Gnomes are interesting (but not native to Eberron?)

    Again, my solution is to suggest that we have:
    Standard, uninteresting gnomes as F2P
    Tinker Gnomes as P2P
    Deep Gnomes (Svirfneblin) as Favour Unlock/Buy from store.

    F2P isn't supposed to be a demo, it's supposed to be a viable play choice for future potential customers. However, their is an inevitable creep over time as more P2P content comes out that eventually nothing is left that is actually free. Boring but flavoursome stock standard gnomes are a perfect opportunity to at least create the impression that Turbine still cares about its portion of the player base who isn't VIP or who don't instantly buy everything from the DDO store as soon as it comes out (I tend to wait for sales).

    So, we have standard gnomes who have +2 con, -2 strength, tinker gnomes with +2 int, -2 wis (maybe +2 dex, -2 ? as well) and deep gnomes with +2 dex, +2 wis, -2 str, -4 cha. They also all share specific gnome traits (check out the SRD for details).

    The advantage of introducing these various gnomes in comparison to, for instance, plane touched is that you can use the same basic model for each gnome subrace and just change a few specific things such as skin colour. Even the basic gnome model can just be a slightly fatter halfling. In terms of investment vs expected revenue, it's a clear winner.

  20. #80
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Again, my solution is to suggest that we have:
    Standard, uninteresting gnomes as F2P
    Tinker Gnomes as P2P
    Deep Gnomes (Svirfneblin) as Favour Unlock/Buy from store.
    When you say P2P do you mean VIP ONLY or Free for VIP/Buy From Store...cause the former is stupid...the latter is /signed...oh and tinker = +2 Dex/Int, -2 Str/Wis dual bonus dual penalty...no need to change that

    Oh and if these are all released at the same time I demand it be called "Gnomapalooza"
    Last edited by Failedlegend; 11-17-2011 at 04:55 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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