https://www.ddo.com/forums/showthread.php/487792-An-explanation-I-d-love-to-hear-but-likely-never-will?p=5993410&viewfull=1#post5993410
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It's not just the FvS.
I don't like it when class abilities are put on items or spells, for multiple reasons:
• It reduces the uniqueness of the class and makes them less fun to play
• It cuts down on build diversity, as the path to min maxxing is made easier by having access to all of another class' abilities (For instance, want to play a paladin for the DR good break or for quick LoH self healing? You can get those on your Barbarian with an artificer infusion and SF pots. Now what is the point of playing a Paladin?)
If evasion pots or their equivalent ever come out, we can say goodbye to splash monk/rogue builds. And if an item comes out that allows any caster to use Elemental Vulnerability instead of just Savants, I'm guessing that us sorc players will be annoyed as well.
Unique class abilities should be kept that way, to prevent the class becoming obsolete.
Last edited by Xenostrata; 08-29-2011 at 10:21 AM.
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I'd totally dig the boots if they didn't have Feather Falling. That aside, I'll get them for the clicky.
Also, something tells me that if a class should be calling copyright infringement, it would be the monk, because the boot clicky is more analogous to Abundant Step, and they had all the opportunity to similarly call out the Air Savant dashy-swoopy ability they get at tier 3. Plus, I doubt the boots will sprout wing graphics from the user's back, which still makes FvS unique.![]()
Last edited by SaneDitto; 08-29-2011 at 11:33 AM. Reason: Rewording
Originally Posted by Karen (Pokémon G/S/C)
It's my understanding that the burst produced from wearing the boots happens once every ten minutes, regardless if you want it to or not. If that is the case, it seems more like a hindrance and negative effect than a useful one. I can't wait to see the poor fool get blown off the bridge in Von6. Fortunately it has Feather Fall!
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Pot Prices ?!? What are you talking about on my STR based FvS still had right under 2800 SP and a torq and duel conc opps, I hadn't drank a pot in months, and the only reason we spam wings (other then its fun and looks cool) is to try and keep up with the barbarians and monks and rangers leaving the party behind in their dust and screaming for heals.
You're really taking this too far.
Classes are not defined by neat perks like wings or LoH. FvS are played (SHOULD be played) for their massive pool of SP, offensive-spells and soloability.
SF pots and Artificer weapon buffs do not mean that Barbarians are the same as Paladins. No where near that. Paladins still have smites, Divine Sacrifice, Zeal, Aura of Good, KotC etc. Paladins can also get the other Artificer weapon buffs, while still breaking DR Good+their weapons' metal type.
If you're playing a class for one of its features, like wings, that's fine, but don't think that a 10-minute cooldown wing-effect for all classes means that FvS wings are nerfed by that.
It's like saying Haste Pots lower the number of casters rolled.
"Hey, nice wings! I want a pair!"
"Well...
...then why don't you GROW A PAIR!"
Nice boots.
10 minutes is a long time in game time.
Doesnt nurf fvs having a long cd clickie on everyone else though.
Pnp characters would have all sorts of movement items - climb/fly/teleport/real ddoor/ethereal/etc etc.
The sad thing is not that these are being added - but that more is not being added.
Like say the Spider Climb spell...
Power creep in DDO is becoming more and more of a power sprint I see.
LoF/Abundant Step built into a pair of boots; whats next, multiple-use Wail clickies?
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Then why does it cost you spell points to use it ???? Thats like saying wizards shouldnt get the rage spell because its an ability of barbarians!!!! get over yourself already.
I hope they do implement wings in a fly spell form, the fact is even if its a single cast as a level 3 spell (average 20 sp base) it will not impact on a favored souls class. I have never grouped a Fvs because of his wings (although im aware people do request them for certain exploits) its either due to the need for a healer, BladeBarrier, or DR tanking.
Even if they double the spell point cost for the fly spell I'd still be happy to take it, not for its quick travel time, but its ability to get me out of danger quickly.
In fact I think the argument should acutally be reversed - "FvS can fly why cant my wizard?" - since wizards and the fly spell are core and FvS is not
Last edited by quijenoth; 08-30-2011 at 05:58 AM.