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  1. #1
    Community Member gloopygloop's Avatar
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    Default U11 drop rate change suggestion for Shroud Large ingredients

    Note: Gensai's quote is referring to the drop rate of shiny toys in the new Lord of Blades raid for U11.
    Quote Originally Posted by Genasi View Post
    Actually, exquisite shards and spirits are Epic-only. You'll also notice the refined fragments/spirits drop a lot more often on hard and elite than normal- the reason for including them on normal at a lower drop rate was so that you could obtain loot similar to (and in some cases slightly exceeding) Greensteel weapons without having to run on higher difficulties than normal, since that's what people are used to with the Shroud. But to craft the final tier of your Alchemical weapon, you'll have to run the raids on Epic, and reaching tier 2 is going to be a good deal slower if you never run anything higher than normal.
    Is there any chance that you folks would consider changing the drop rates for Shroud to a similar mechanic?

    I'm willing to bet that most people would be happy to see a lower ingredient drop rate on Shroud Normal (maybe 0% chance of a Large on part 4 on Normal with the 50% chance of a large on part 4 only occuring on Hard/Elite) than we have now in exchange for a higher ingredient drop rate on Hard/Elite (always at least 1 Large on part 5, 50% chance of 2 Larges on Hard, 100% chance of 2 Larges on Elite).

    With the Hard/Elite bosses being amped up significantly after U11, this might be a nice encouragement to actually run Shroud on Hard/Elite - especially since people will be a lot less enthusiastic about running Shroud in general once LitII is no longer the king of all weapons.

  2. #2
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    Quote Originally Posted by gloopygloop View Post
    once LitII is no longer the king of all weapons.
    I don't follow. My impression was that with the Artie buffs, LitII's can now break DR, making them even more powerful than before.

  3. #3
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by suszterpatt View Post
    I don't follow. My impression was that with the Artie buffs, LitII's can now break DR, making them even more powerful than before.
    They will be better than ever when you have an Artificer in the party, but the new Greensteel-like weapons that are available in the Lord of Blades raid absolutely blow Greensteel out of the water for both Melee types and for Casters.

    Alchemical weapons:
    http://forums.ddo.com/showthread.php...86#post4009886

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    Quote Originally Posted by suszterpatt View Post
    I don't follow. My impression was that with the Artie buffs, LitII's can now break DR, making them even more powerful than before.
    Except most of the constructs and stuff in the new raids are immune/resistant to lightning. So takes shine of Lit II as all around champ now.

  5. #5
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by suszterpatt View Post
    I don't follow. My impression was that with the Artie buffs, LitII's can now break DR, making them even more powerful than before.
    A triple air alchemical weapon gets slightly more DPS than a Lit 2 plus Stunning +10, and can break DR even better depending on what you slot its red augment crystal with.

    Specifically, with Triple Air you get a +6 weapon with greensteel dice (e.g. 1d8 khopesh -> 1d10), plus your choice of metal type (silver, cold iron, flametouched iron, etc.), plus Shocking Burst, Electrifying Blast (AoE 15d6 electric damage on a vorpal roll), Stunning +10, Insight AC +4, Ex Dex +2, Lightning Strike, Doublestrike +6%, & a Red Augment Slot.

    The combinations can be found here.

    So you could, for example, have a Flametouched Iron (to break good DR) Triple Air weapon with a Red Augment Crystal of Metallic Edges plus Deadly Weapons. This does slightly more trash DPS than a Lit 2 in most cases, is metalline, breaks good DR, and has extra base damage due to deadly weapons.

    If you can't maintain the metalline augment crystal, then you could just slot silver.

    Quote Originally Posted by sirgog View Post
    Three bones...

    AFAIK, noone has actually tested elite Shroud on Lama - who knows, something like this might have already happened.
    I would think they'd be nice and at least drop a hint about it in the release notes...

    "The drop rates for various named collectables and other items has been reevaluated and will now change based on difficulty" or maybe even "drop rates for various quests now change based on difficulty".

    I dunno, maybe you're right.
    Last edited by TheDjinnFor; 08-28-2011 at 02:49 AM.

  6. #6
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    I would think they'd be nice and at least drop a hint about it in the release notes...

    "The drop rates for various named collectables and other items has been reevaluated and will now change based on difficulty" or maybe even "drop rates for various quests now change based on difficulty".

    I dunno, maybe you're right.
    Back a patch, no comment about the Devil Assault elite/epic changes was to be found in release notes, and they were significant.
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  7. #7
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    Quote Originally Posted by TheDjinnFor View Post
    A triple air alchemical weapon gets slightly more DPS than a Lit 2 plus Stunning +10, and can break DR even better depending on what you slot its red augment crystal with.

    Specifically, with Triple Air you get a +6 weapon with greensteel dice (e.g. 1d8 khopesh -> 1d10), plus your choice of metal type (silver, cold iron, flametouched iron, etc.), plus Shocking Burst, Electrifying Blast (AoE 15d6 electric damage on a vorpal roll), Stunning +10, Insight AC +4, Ex Dex +2, Lightning Strike, Doublestrike +6%, & a Red Augment Slot.

    The combinations can be found here.

    So you could, for example, have a Flametouched Iron (to break good DR) Triple Air weapon with a Red Augment Crystal of Metallic Edges plus Deadly Weapons. This does slightly more trash DPS than a Lit 2 in most cases, is metalline, breaks good DR, and has extra base damage due to deadly weapons.

    If you can't maintain the metalline augment crystal, then you could just slot silver.
    Yeah, that's uh... just wow.

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  8. #8
    Community Member Kinerd's Avatar
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    I think it would be a very bad idea to decrease Normal drop rates. For anyone who wasn't around before update 11, it would make it that much harder to catch up. I haven't looked at any of the new gear yet (no spoilers!), but if what you say is true and it is superior to green steel, it only stands to reason that there will be a significant shift of experienced players away from the Shroud anyway.

  9. #9
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    Quote Originally Posted by gloopygloop View Post
    Note: Gensai's quote is referring to the drop rate of shiny toys in the new Lord of Blades raid for U11.


    Is there any chance that you folks would consider changing the drop rates for Shroud to a similar mechanic?

    I'm willing to bet that most people would be happy to see a lower ingredient drop rate on Shroud Normal (maybe 0% chance of a Large on part 4 on Normal with the 50% chance of a large on part 4 only occuring on Hard/Elite) than we have now in exchange for a higher ingredient drop rate on Hard/Elite (always at least 1 Large on part 5, 50% chance of 2 Larges on Hard, 100% chance of 2 Larges on Elite).

    With the Hard/Elite bosses being amped up significantly after U11, this might be a nice encouragement to actually run Shroud on Hard/Elite - especially since people will be a lot less enthusiastic about running Shroud in general once LitII is no longer the king of all weapons.
    Umm no need to drop drop rate on normal, its low enough, buffing up chances a bit on hard/elite I support though.

    Besides, greensteel is leveling gear now, Alchemical weapons UBER ALLES!

  10. #10
    Community Member loki_3369's Avatar
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    Quote Originally Posted by gloopygloop View Post
    Note: Gensai's quote is referring to the drop rate of shiny toys in the new Lord of Blades raid for U11.


    Is there any chance that you folks would consider changing the drop rates for Shroud to a similar mechanic?

    I'm willing to bet that most people would be happy to see a lower ingredient drop rate on Shroud Normal (maybe 0% chance of a Large on part 4 on Normal with the 50% chance of a large on part 4 only occuring on Hard/Elite) than we have now in exchange for a higher ingredient drop rate on Hard/Elite (always at least 1 Large on part 5, 50% chance of 2 Larges on Hard, 100% chance of 2 Larges on Elite).

    With the Hard/Elite bosses being amped up significantly after U11, this might be a nice encouragement to actually run Shroud on Hard/Elite - especially since people will be a lot less enthusiastic about running Shroud in general once LitII is no longer the king of all weapons.
    I had a somewhat similar idea in a thread of Goldeneye's awhile back. My suggestion was to implement the same mechanic that affects trophy drops, in ToD, into Shroud. So in the part 5 chest of Shroud you would have 1 large on normal, 1d2 large(s) on hard, and 1d3 large(s) on elite.
    Last edited by loki_3369; 08-27-2011 at 09:07 PM. Reason: Derp
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  11. #11
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    Quote Originally Posted by loki_3369 View Post
    My suggestion was to implement the same mechanic that affects trophy drops, in ToD, into Shroud. So in the part 5 chest of Shroud you would have 1 large on normal, 1d2 large(s) on hard, and 1d3 large(s) on elite.
    /signed.
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  12. #12
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by loki_3369 View Post
    I had a somewhat similar idea in a thread of Goldeneye's awhile back. My suggestion was to implement the same mechanic that affects trophy drops, in ToD, into Shroud. So in the part 5 chest of Shroud you would have 1 large on normal, 1d2 large(s) on hard, and 1d3 large(s) on elite.
    I didn't realize that was how ToD trophies worked. I like that idea even better.

    I particularly like the idea of only making the change to the part 5 chest since that's both more straightforward than my original thought and also encourages people to get their completions.

  13. #13
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by loki_3369 View Post
    I had a somewhat similar idea in a thread of Goldeneye's awhile back. My suggestion was to implement the same mechanic that affects trophy drops, in ToD, into Shroud. So in the part 5 chest of Shroud you would have 1 large on normal, 1d2 large(s) on hard, and 1d3 large(s) on elite.
    /Signed - Deserves its own thread
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  14. #14
    Community Member anto_capone's Avatar
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    Quote Originally Posted by loki_3369 View Post
    I had a somewhat similar idea in a thread of Goldeneye's awhile back. My suggestion was to implement the same mechanic that affects trophy drops, in ToD, into Shroud. So in the part 5 chest of Shroud you would have 1 large on normal, 1d2 large(s) on hard, and 1d3 large(s) on elite.
    Great idea, +1

  15. #15
    Community Member gloopygloop's Avatar
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    Now we just need to get Shade to make a post suggesting it and it will get done.

  16. #16
    Community Member Vellrad's Avatar
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    New* players runs shroud for mats for their first GSes.
    Semi-experienced runs for 2nd/3rd/4th GSes.
    Vets runs shroud for mats for alts, or for completions for +3 tomes.

    So nerf normal drop rates won't hurt vets, as they don't care for anything but beign 5% closer to their book.

    *new/semi-experienced/vets in shroud running only category.
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  17. #17
    Community Member kmau's Avatar
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    I'd actually put it this way for the shroud:

    Normal: All chests in all phases have a chance to drop small mats
    Hard: All chests have a chance to drop medium mats
    Elite: All chests can drop large mats
    Feel free to contradict yourself!

  18. #18
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by gloopygloop View Post
    Note: Gensai's quote is referring to the drop rate of shiny toys in the new Lord of Blades raid for U11.


    Is there any chance that you folks would consider changing the drop rates for Shroud to a similar mechanic?

    I'm willing to bet that most people would be happy to see a lower ingredient drop rate on Shroud Normal (maybe 0% chance of a Large on part 4 on Normal with the 50% chance of a large on part 4 only occuring on Hard/Elite) than we have now in exchange for a higher ingredient drop rate on Hard/Elite (always at least 1 Large on part 5, 50% chance of 2 Larges on Hard, 100% chance of 2 Larges on Elite).

    With the Hard/Elite bosses being amped up significantly after U11, this might be a nice encouragement to actually run Shroud on Hard/Elite - especially since people will be a lot less enthusiastic about running Shroud in general once LitII is no longer the king of all weapons.
    /signed.

    Shroud weapons might be pushed to the margins by U11 weapons, but Shroud accessories will remain top-notch.
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  19. #19
    Community Member Vellrad's Avatar
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    Quote Originally Posted by sirgog View Post
    /signed.

    Shroud weapons might be pushed to the margins by U11 weapons, but Shroud accessories will remain top-notch.
    So, are theese new weapons ML12?
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  20. #20
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Vellrad View Post
    So, are theese new weapons ML12?
    Alchemical Tier 1 is ML 16
    Alchemical Tier 2 is ML 18
    Alchemical Tier 3 is ML 20

    (if I'm remembering the numbers correctly).

    Anyone that's going to TR repeatedly will make a LitII or a pair of LitII weapons for TWF, but they'll only be used for about 4 levels before the TR gets to break out the superweapons.

    If you're not going to TR, I probably wouldn't bother making Shroud weapons at all. Shroud accessories are still the shizzle, though.

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