I noticed some odd things I'm sure have been posted or I hope they have.
-Rune arms when jumping or falling can't press on alt to make them shoot off charge. seems inconsistent with potions, class abilities, and items that you can click on while falling or jumping.
-Thought spike...I alway choose a target get it locked on, and my missiles hit the wall or the floor this happens 90% of the time. Sometimes if the room is big enough without any object I can point my Runearm to the sky, after locking on, and then the target will get hit. Seems silly.
-Conjuring bolts. You can get either a thin or wide quiver and still you are unable to put any of these in a quiver, instead you keep several stacks of 100 in inventory space taking up more room then any other bolt or arrow you can take. why?
-Using enchant weapons doesn't show up as a buff. you have not idea if you are using a weapon and/or shield which one has it and how long is left.
-Did the quest in harbor to gather all the dogs. I put my iron defender on passive and stay. Did the quest like I have tons of times. Left dungeon got reward, went on to next quest. I found when I zoned into this one. I was missing pet, petbar and couldn't dismiss pet. I had to log out and re-summon to get it back.
NOT a bug, but:
-Merchant in harbor at the magic shop currently carries spell casting reagents for lvl1-2 arcane, which turns out that he has inscription materials, and level 1 artificer reagents, but not level 2 artificer reagents. Can't there be some merchant that carries the two-headed coins? (I believe that's the name for the level 2 reagent).