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  1. #1
    Community Member Kulmorath's Avatar
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    Default Artificer--Bugs?

    I noticed some odd things I'm sure have been posted or I hope they have.

    -Rune arms when jumping or falling can't press on alt to make them shoot off charge. seems inconsistent with potions, class abilities, and items that you can click on while falling or jumping.
    -Thought spike...I alway choose a target get it locked on, and my missiles hit the wall or the floor this happens 90% of the time. Sometimes if the room is big enough without any object I can point my Runearm to the sky, after locking on, and then the target will get hit. Seems silly.
    -Conjuring bolts. You can get either a thin or wide quiver and still you are unable to put any of these in a quiver, instead you keep several stacks of 100 in inventory space taking up more room then any other bolt or arrow you can take. why?
    -Using enchant weapons doesn't show up as a buff. you have not idea if you are using a weapon and/or shield which one has it and how long is left.
    -Did the quest in harbor to gather all the dogs. I put my iron defender on passive and stay. Did the quest like I have tons of times. Left dungeon got reward, went on to next quest. I found when I zoned into this one. I was missing pet, petbar and couldn't dismiss pet. I had to log out and re-summon to get it back.

    NOT a bug, but:
    -Merchant in harbor at the magic shop currently carries spell casting reagents for lvl1-2 arcane, which turns out that he has inscription materials, and level 1 artificer reagents, but not level 2 artificer reagents. Can't there be some merchant that carries the two-headed coins? (I believe that's the name for the level 2 reagent).

  2. #2
    Community Member Letrii's Avatar
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    Quote Originally Posted by Kulmorath View Post
    et will get hit. Seems silly.
    -Using enchant weapons doesn't show up as a buff. you have not idea if you are using a weapon and/or shield which one has it and how long is left.
    WAI, look at tooltip for weapon/armor.

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Letrii View Post
    WAI, look at tooltip for weapon/armor.
    You show me how I check my allies weapons/armor at-will so I can keep an eye on the timers and I'll agree to WAI

    Also having to check a tooltip on your own equipment in the middle of battle is actually detrimental to your ability to fight.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
    Community Member Letrii's Avatar
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    Quote Originally Posted by Failedlegend View Post
    You show me how I check my allies weapons/armor at-will so I can keep an eye on the timers and I'll agree to WAI

    Also having to check a tooltip on your own equipment in the middle of battle is actually detrimental to your ability to fight.
    Not saying current system is best way they could have done it, but it isn't a bug.

  5. #5
    Community Member Lady_Josslyn's Avatar
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    I agree with the first poster, it is very annoying to not have the armor and weapon buffs show up on our buff bar, and impossible to tell if your party members still have their buffs going or not.
    Also, not being able to use the rune arm while jumping or falling (either starting the charge or releasing the charge) cannot be WAI
    I am using the Coronach and it does not lock on to the target i have selected, instead i have to make sure that I am manually aiming at what i want it to hit.
    And yes, not being able to put conjured bolts in a quiver is mildly annoying but I suppose i can accept this if the other things mentioned are fixed.
    Thelanis
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  6. #6
    Community Member Tenkari_Rozahas's Avatar
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    as for rune arms not always hitting the targets. they stated the way of rune arms attacking varies. some will go in straight lines, some wont, some are an area of effect kind of thing.

    conjured bolts i believe are WAI, since i dont think AA arrows go into quivers as well.
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