I have been pleased to see the direction DDO is going with regards to help S&B characters be more viable in the role they were created to fill. Seeing a guy in PJ's tanking just isn't right in my book. It makes much more sense to me that a tank should be surrounded by metal and do less damage as a trade off. On DDO, there was no trade off....swing with 2 weapons, wear PJ's and have a ton of HP's which made a traditional tank useless. Not trying to offend, but that just isn't too realistic to me. Maybe I'm just a traditional kinda player.
Anyway, I just threw this together real quick while at work and haven't spent a ton of time on it. I was hoping that the experts could look at this and give insight and even possible finished #'s, suggested equip to get to those #'s, etc....
I have rolled several S&B AC type toons and have a fair amount of knowledge with them. However, I am far from an expert and I don't build things that are planned out to the extreme. For example, I don't usally put +3 tomes in my planners even though it is much easier to get them now. I also don't plan a build with 5 greensteel items, or several non-pirate epic items. Mostly, I have a goal/plan in mind, but don't want to grind a million raids or have to in order to be perfect. I do plan around several items I have or feel confident I can get without endless, mindnumbing repetition. I have in mind the following: epic plate and shield from cove, one min2 greensteel and at least 1 greensteel item, but no more than 2, and well known raid items and possibly TOD sets. Oh well, enough rambling, here it is. Please give helpful advice and the thoughts behind them. Please understand this is the basic concept I want, so no....I don't want monk splashes, robes or TWF.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Diamondback Level 20 Lawful Good Half-Elf Male (12 Fighter \ 7 Paladin \ 1 Ranger) Hit Points: 380 Spell Points: 65 BAB: 20\20\25\30\30 Fortitude: 25 Reflex: 17 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 16 24 27 Dexterity 14 16 16 Constitution 16 18 19 Intelligence 11 13 13 Wisdom 8 10 10 Charisma 13 15 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 12 12 Bluff 1 3 3 Concentration 3 4 4 Diplomacy 1 3 3 Disable Device n/a n/a n/a Haggle 1 3 3 Heal -1 0 0 Hide 2 3 3 Intimidate 5 26 34 Jump 3 30 30 Listen -1 0 0 Move Silently 2 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 1 1 Search 0 1 1 Spot -1 0 0 Swim 3 8 8 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Paladin) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul Feat: (Past Life) Past Life: Fighter Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Toughness Level 4 (Paladin) Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Improved Shield Bash Level 7 (Paladin) Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Two Handed Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Shield Mastery Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Improved Two Handed Fighting Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Weapon Focus: Slashing Weapons Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Extend Spell Feat: (Fighter Bonus) Power Attack Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Armor Class Boost II Enhancement: Ranger Sprint Boost I Enhancement: Fighter Stalwart Defender I Enhancement: Fighter Stalwart Defender II Enhancement: Fighter Bastard Sword Specialization I Enhancement: Improved Favored Soul Dilettante I Enhancement: Improved Favored Soul Dilettante II Enhancement: Improved Favored Soul Dilettante III Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Fighter Item Defense I Enhancement: Fighter Item Defense II Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Hunter of the Dead I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Paladin Charisma I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Paladin Extra Turning I Enhancement: Paladin Improved Turning I