This needs a complete workover. Lets be serious here. No one does this area. It simply isn't worth it. Some numbers to put it in perspective.


Area-----------XP per explorer-------XP for all explorers-------XP per rare---------------XP for all rares--------------Total slayer xp possible

Sorrowdusk-----------250---------------5,000-----------------500--------------------7,500-------------------------23,092

Red Fens-----------300-----------------4,500------------------600--------------------10,800------------------------133,693

Restless Isles---------325----------------2,437------------------650-------------------2,925--------------------------28,365

Ataraxia's------------325----------------6,500-------------------650--------------------9,750-------------------------28,365

Desert--------------350------------------10,937------------------700-----------------16,800------------------------58,390(x3)

So what do we see for these areas that are roughly in the 9-14 level range? We see that sorrowdusk is better xp than the Restless Isles, as is Red Fens, both lower level areas than the Isles. That Ataraxia's and the Desert are higher should be expected. We see that Sorrowdusk and the Red Fens, again, are higher in xp for the rares than the higher level Restless Isles. We also see that other than Sorrowdusk, the Isles are below all others for slayer xp.

So, why's this a problem? Because this is a higher level explorer zone that no one does that does minimal for the xp fight. Why? Because there's only 6 explorers and 3 rares and a pain in the butt map and it takes 40 minutes to do the whole thing solo with recalling back to the Foothold to speed it up and you only get 260 kills per run. So it's far less xp for far more time.

Possible changes:

Increase the explorers. You can add at least 5 more to the list: the quest givers, the quest entrances, and the entrance to the volcano's mouth. Why this explorer zone doesn't have quest entrances as explorer points is beyond me. Add some more rares, both on the main paths and off the main paths.

And a big one: make it so that you don't have to have the idol from slavers to get the last explorer and last rare. Both the wildman alcove and the rare that is there are only accessible by giving the idol to the wildman traitor. This can be easily done by making the top entrance to that part of the caverns searchable or discoverable by true sight or detect secret doors. This means you'd have to pass the guards on the lower door first, so it's not free to get. You have to work for it. But requiring the quest for the explorer point and possible, possible, rare is absurd. No other explorer zone has this mechanic. There's no guarantee even if you use the idol that the rare will be there. Which means you have to run the quest for every attempt. That needs fixing.

Make a better map. And maybe add a way to make the map into a loop, so that you don't have to go to one end of the branch, recall back to the Foothold, and then go down the other path. Connect the ends of each branch somehow.

You have to pay for this pack. The explorer zone doesn't make it anywhere worth it. The quests have issues, and I'm not going into the raid. At least make the explorer zone worth it. It's a level 10 zone. Let it give xp that's worth it.

Added suggestion just for the raid: Let the airship navigator be able to transport us to the volcano's mouth after we've flagged for the quest or found the explorer point.