I'd welcome this, so long as it moves to a more predictable drop rate. Even a barter UI that lets you trade in say 5 horns for 1 LDS or whatever. The problem with shroud crafting is the total randomness. You could make your double shard in less than ten runs if you get lucky, or it might take you a year. That's rubbish. I don't mind if they say 'well it should take 6 months running every 3 days on normal to make a double shard weapon, 3 months on hard, 1 month on elite' - I just want to know how long I'm in for.
Zunez 40 WF Wiz ~Archmage~Alkirie 40 WF FVS ~Angel of Vengeance~Zoonez 40 Human FVS ~Evoker AoV~
Stoneskin is meh. Even you listed it last... Fireshield is rare; and clicked fireshield (ie. unlike Bracers of the Glacier) even rarer (I don't think I know of any, actually). Freedom of Movement is really cool; I know people that made eTimeblade just for it. Again, don't know of any FoM clickies. Haste is good, as always; but that still leaves stoneskin as meh in originaly proposed list.
What could be better, and yet earth-themed, hmm?
Tier 3 is a huge upgrade. It lets you break every single important DR in the game (Metallic Edges augment on a Flametouched base), on a weapon that out-DPSs a Lit 2.
Tier 2 versions break at most one of the main DRs (Silver/Good, Cold Iron/Good and Adamantine/Good), and to even do that, you need to take Fire at tier 2 - probably the weakest overall choice.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I think they should include hidden effects like GS.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Though I agree that it's powerful that tier 3 allows you to break DRs with crafty slotting, it feels kinda meh that that's where the power is. You don't unlock something cool and shiny. You just unlock customization.
Also, the difference between the different elements on tier 3 weapons is so small (just the energy type on the blast). That's why I'd also like to see some non-dps coolio ability (or at least, non-direct-dps ability; things that could hold/stun/freeze/trip would be fine) added that would be different between each element type. That way, you're not just trying to figure out which blast will be resisted the least, and going with that tier 3 every single time you craft a weapon.
Maybe people who run shroud daily and have all the goodies would love low drop rates on normal, but people who have never run or doesn't have a GS item yet won't.
I don't mind the incentive to provide a greater chance for more mats on hard and elite, but less on normal is just to create a even greater divide amongst those that are just starting to run it. Seriously - the raid is a grind as is, to make it even worse is just not fun.