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Thread: Shot on the Run

  1. #1
    Founder & Hero jjflanigan's Avatar
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    Default Shot on the Run

    It makes me so sad that you have to take such a useless feat (Mobility) in order to take this really useful feat.

    It makes me even sadder still that you have to take Dodge just to be able to unlock said useless feat.

    That's really it...don't have a suggestion for it, it just makes me sad that it's such a challenge to get a feat that is so helpful for my lovely Artificer.

    *EDIT*

    Side note -- the feats I'm thinking about taking:

    Toughness
    Dodge
    Mobility
    Point Blank Shot
    Rapid Shot
    Shot on the Run
    Precise Shot
    Improved Precise Shot
    Mental Toughness
    Maximize
    Quicken
    Imp crit: Ranged
    Last edited by jjflanigan; 08-26-2011 at 04:44 PM.

  2. #2
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    Forgot Shoot on the run its useless,i test my rangerArti with Shoot on the run and without it and didnt make any difference.Better take other Feats for the 3 u need for Shoot on the run.
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  3. #3
    Community Member negativeprogression's Avatar
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    A bit off-topic; I think tumble would get more use, and thus mobility would be more useful if it had its own keybinding rather than having to block to tumble. When standing still the tumble button could default to forwards (or backwards since it is a defensive type action??) but otherwise you would tumble in the direction you are moving.

    Since the default keymap is a bit full it could be an option to toggle 'tumble has own keybinding'.

    I remember when SotR was a must have for ranged characters since without it you couldn't shoot/reload while moving

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    Its all normal with Reload and Shooting u stay or Run.

    Got +41 when i stay with Repeater and when i run i fall to +37,this is same with or without Shoot on the Run.
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    Community Member fandutian's Avatar
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    are you trying to build a AA artificer? why repaid shot? i thought it affact bows.. you will likely want many shot if you planning on using bow.

    also shot on the run.. am not sure about it.. usually you shouldn't have much issue with ab.. groups tend to hand out all sort of buff(or you can use scroll, really don't think it wroth 3 feat)

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    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by fandutian View Post
    are you trying to build a AA artificer? why repaid shot? i thought it affact bows.. you will likely want many shot if you planning on using bow.

    also shot on the run.. am not sure about it.. usually you shouldn't have much issue with ab.. groups tend to hand out all sort of buff(or you can use scroll, really don't think it wroth 3 feat)
    Rapid Shot affects Thrown Weapons, Crossbows (normal and repeating.), and Bows, and stacks with Quick Draw and Rapid Reload.

  7. #7
    Founder Aesop's Avatar
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    Upgrade Mobility to apply half its tumbling bonus while just moving.

    Upgrade Dodge to grant its +1AC and add in a +2 Reflex Save (not overly thrilling but its something)

    Aesop
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    Community Member Calebro's Avatar
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    Quote Originally Posted by dummeskind View Post
    Forgot Shoot on the run its useless,i test my rangerArti with Shoot on the run and without it and didnt make any difference.Better take other Feats for the 3 u need for Shoot on the run.
    This is absolutely true for the most part. As long as your ranged to-hit stat (Dex by default, Int possibly in some cases) is decent, SotR is basically useless.

    Let's compare to a Rogue. Not having SotR basically equates to having PA turned on. If you have enough to-hit to hit with PA on your Rogue, then you have enough to-hit to hit without SotR on your Arty.
    Finding room for SotR would be great, but I doubt many Artys have two feats to completely waste on the prereqs. I know I won't be taking it.
    .

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    I don't know why dodge makes people sad.. +1 Ac is always good I thought.

    course mobility.. yeah.. Its so ****, you find it all over bargain brand armor.

  10. #10
    Community Member Calebro's Avatar
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    Quote Originally Posted by Igrovin View Post
    I don't know why dodge makes people sad.. +1 Ac is always good I thought.

    course mobility.. yeah.. Its so ****, you find it all over bargain brand armor.
    +1 AC is only good if your AC is high enough to matter. You will not get it that high on an Artificer, so spending a feat for a +1 AC which will give you ZERO benefit is a complete waste of a feat.
    Mobility speaks for itself.
    .

  11. #11
    Community Member fandutian's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Rapid Shot affects Thrown Weapons, Crossbows (normal and repeating.), and Bows, and stacks with Quick Draw and Rapid Reload.
    yea but i thought you can barely improve anything when you have repaid reload? or they change it? read a data chart few years ago when i first start..

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    I think Pure Artis and Spalsh Build like my Rangerarti can skip shoot on the run.
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  13. #13
    Founder & Hero jjflanigan's Avatar
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    Let me clarify the reason for my wanting shot on the run -- I solo....a LOT (and duo quite a bit). Due to this I very often find myself kiting. I was thinking that the -4 to hit would be the difference between having to use insightful strikes vs. insightful damage.

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    I'd rather take WF: Ranged + Toughness + Toughness, for a comparable -3 Attack, instead of those three lame Feats for -0. So not worth it to me.

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    Community Member redspecter23's Avatar
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    +4 attack is good, no doubt. And ideally you'll be shooting while running so it will factor in, but spending 3 feats for +4 attack? Count me out on that one. Take a weapon focus and any two other feats and you'll be happier.

    This is an issue with the prereqs being useless more than SotR being useless sadly. Give a boost to Mobility and possibly Dodge and you're set. It's not like Artificers are really hurting on feats. They could fit this in if they really wanted to, but the cost is just abysmal for what you get. The suggestion mentioned by Aesop above seems a good place to start.
    Kaarloe - Degenerate Matter - Argonnessen

  16. #16
    Founder Aesop's Avatar
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    Quote Originally Posted by Igrovin View Post
    I don't know why dodge makes people sad.. +1 Ac is always good I thought.

    course mobility.. yeah.. Its so ****, you find it all over bargain brand armor.
    Dodge is not good over all as it costs a Feat Slot for something that is of minimal effectiveness.

    If dodge actually supplied a % of damage mitigation then it would be worth it but because of how AC works it doesn't

    Aesop
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  17. #17
    Community Member Calebro's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Let me clarify the reason for my wanting shot on the run -- I solo....a LOT (and duo quite a bit). Due to this I very often find myself kiting. I was thinking that the -4 to hit would be the difference between having to use insightful strikes vs. insightful damage.
    What race were you planning, what do your starting stats look like, and what do you plan to add to them (tomes, gear, exceptional, etc)?
    If you're putting enough into Dex for IPS then you shouldn't need SotR. If your Dex isn't going that high, then it might be worth it.

    edit:
    NM, the OP says you'll have IPS. You should be fine without SotR.
    If a rogue can stand still and hit with PA on, then your arty should be able to run around and still hit without SotR.
    Rogue with PA = -5 to hit.
    Arty without SotR = -4 to hit.
    You should be fine.
    That's for all but the highest AC mobs, and those will probably be getting sliced up by BBs rather than a repeater anyway. Or perhaps more appropriately I should have said that they'll be getting burned up by a Flame Turret, because you'll only have troubles in the mid levels.
    In the early levels mobs die before they get to you.
    In the late levels mobs are being kited through BBs and any other damage is strictly supplemental.
    In the mid levels, if you're having troubles hitting, drop a Flame Turret and that will take over creating a supplemental situation again.
    Last edited by Calebro; 08-26-2011 at 07:38 PM.
    .

  18. #18
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Calebro View Post
    What race were you planning, what do your starting stats look like, and what do you plan to add to them (tomes, gear, exceptional, etc)?
    If you're putting enough into Dex for IPS then you shouldn't need SotR. If your Dex isn't going that high, then it might be worth it.

    edit:
    NM, the OP says you'll have IPS. You should be fine without SotR.
    If a rogue can stand still and hit with PA on, then your arty should be able to run around and still hit without SotR.
    Rogue with PA = -5 to hit.
    Arty without SotR = -4 to hit.
    You should be fine.
    That's for all but the highest AC mobs, and those will probably be getting sliced up by BBs rather than a repeater anyway. Or perhaps more appropriately I should have said that they'll be getting burned up by a Flame Turret, because you'll only have troubles in the mid levels.
    In the early levels mobs die before they get to you.
    In the late levels mobs are being kited through BBs and any other damage is strictly supplemental.
    In the mid levels, if you're having troubles hitting, drop a Flame Turret and that will take over creating a supplemental situation again.

    don't forget pbs gives a bonus to hit in range unless it was changed so you can kite and only be at -2 with wf ranged
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #19
    Community Member Calebro's Avatar
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    Quote Originally Posted by Lifespawn View Post
    don't forget pbs gives a bonus to hit in range unless it was changed so you can kite and only be at -2 with wf ranged
    I didn't factor that in because that basically just equalizes the difference from not raising Dex every four levels. This equates to another -2 or -3 depending on your gear, which negates that PBS bonus.
    .

  20. #20
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by jjflanigan View Post
    It makes me so sad that you have to take such a useless feat (Mobility) in order to take this really useful feat.

    It makes me even sadder still that you have to take Dodge just to be able to unlock said useless feat.

    That's really it...don't have a suggestion for it, it just makes me sad that it's such a challenge to get a feat that is so helpful for my lovely Artificer.

    *EDIT*

    Side note -- the feats I'm thinking about taking:

    Toughness
    Dodge
    Mobility
    Point Blank Shot
    Rapid Shot
    Shot on the Run
    Precise Shot
    Improved Precise Shot
    Mental Toughness
    Maximize
    Quicken
    Imp crit: Ranged
    Not sure why they can't just eliminate the prereqs for shot on the run, it would still be a hard feat to fit into some builds, which builds are depending on something other than Str for to-hit and could use help in some cases anyway. Well, prolly not going to happen

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