Quote Originally Posted by danlan View Post
Unfortunately there is no good middle group in there. What you give up: 4+5 lv-ups+3 exp=12 cha= 6 turns, you are unlikely to use amara ring so 3 more loss and unlikely to have extra turning so 4 more losses= at least 13 turns which is significant.
Besides, i really would never roll 14 con on a class which has no class toughness enhancement.
I don't like your maths.

Either way, the build that I described could happily take extra turning and equip amara's (or another +turn item) and be quite similar to yours if desired.

With your build you will end up <5% better at healing. In contrast, you can be <5% behind on the healing but be a fully fledged divine caster as well and able to throw it down with the big boys.

It is a well established fact that healing isn't a full time job in DDO because, well, it isn't that difficult in 95% of the game. Damage comes in dribs, drabs and spikes and there is a LOT of downtime in which no damage is coming in and if all you are doing is standing around looking at red bars then you are a waste of a party slot.

Perhaps you need to be enlightened?

(this is a link to a forum thread that every player should read)