The "Nerf" has been implemented on Lamannia.
Your Favored Souls for this evening:
Chasmyr; I suppose he's more "Evoker-specced", basically I like to kill stuff with Spells and am equipped to do so. Recently changed some spells to have more Heals for crazy people doing the new Raids.
Angel of Vengeance
Vennysha; A more heal-spec'd Angel of Vengeance, the Prestige brought her closer to "combat" spec than before, but she still heals very well.
My 1st Impression:
We winged about House Cannith and the Market for a bit. By the time you're done with the 5 clicks, with the 3 second cooldown, 1 has regenerated. IF the Goal was to stop Wing-Spam, mission accomplished I suppose. I was always a bit of a runner as the "Feather Fall" effect of the wings counted down, so for me, it means being a bit more patient while jumping around the Market for kicks. A quicker regen in "Public Areas" might be nice, but I don't feel like I lost a leg.
Venny's Impression:
My Wife believes its a stupid limitation to have in the Public Areas, and would like to see either a faster regen rate or no 5 use limit, but only in the Public Areas. In short, for her, part of the fun was winging around the market between quests or just goofing, this has been limited.
We chose to Solo Sins of Attrition, and made notes in our Guild Chat area.
Chasmyr; AC42 (46 w/Watcher's Blade); HP: 332 w/Kormor's Belt; 392 w/Vorne's Belt; largely sustainable north of 400HP w/buffs and armor.
Notable Gear: Epic Cavalry Plate, tier I; Epic Ornamental Dagger, tier III; Light and Darkness shield (unsuppressed thanks to therapy); Ring of the Bucaneer (16th level); Epic Cloak of Night; Great Commander Green Steel Goggles of Existential Stalemate; Torin's Choker
Vennysha; AC52/54 w/Watcher's Blade and buffs; HP: 402; 425 sustainable
Notable Gear: Dragontouched Plate Armor (Cha+6, Greater False Life, Earthgrab Guard); Epic Cloak of Night; Epic Ornamental Dagger, tier III; Thaaraak's Bracelet; Great Admiral's Tricorne (Natural Armor Bonus+5, Jump+15); Great Commander Green Steel Goggles of Existential Stalemate;
We consider ourselves "Middling" geared. Not a lot of Epic stuff, but what we have is quite good for what we do.
BUG: The AoV enhancement description stills states that the Aura causes a 20% vulnerability to Light, etc.
Sins of Attrition:
We were never terribly wing heavy. As we have stated, winging through Blade Barriers, where there is room to run around them, isn't the best use of the spell. We made it a point to not use our Wings, just to see if we could, feeling that the town test was enough. Generally speaking, I have in the past used the wings only in the narrow halls of Sins to get through two BBs, and to drag the mob through. We took a few more hits this way, BUT we tested the proc rate of the Aura of Menace debuff and 10% weakness seems to proc a bit more, and is thus more useful if our impressions are correct. Red Names do not get the Debuff, but they DO get the 10% Weakness to Light.
Resources used: 5 pots for Chasmyr, 6 pots for Vennysha. I started off being less careful with SP than Venny, but I believe I used my Sov Capstone a lot more than she did.
Venny completed without her wings; I used my Wings to fly back to the center shrine once I cleared to Cenodoxus, you know, for fun.
For the most part, Blade Barriers were heavily used. We used DP on the Fire Elementals, and used our Archons throughout. The improved proc rate of the Light Weakness and the length of it actually made a difference in the mopping up of the trash, and saved SP that would have been spent on Searing Lights or other single-target spells to finish them off if the BBs timed out. Neither of us used Extend Spell, which means we're both considering trading out that feat, as we didn't need it. Both Cinderspawns, the Efreeti, and Badge Spawned Boss went down to DP(DoT). We kited the trash, DoT'd the Bosses, and made it to the end with 2 shrine uses, and the aforementioned pots. Cendoxus we both chose to tank and DoT, no running about, no Wing-Kiting. He went down; Tank-Casting is the more reliable method, as opposed to kiting him around that one pillar.
All in all a success; without Wings. No abuse. No Game Deforming.
EDIT: We just ran the LoB Raid with Greataxer/Shade. I was on the Epic run, and both later runs on Elite and then Normal. Very, very challenging and difficult. I was asked to Kite and BB the Hounds, which I did and it worked pretty well for the most part. I was able to keep ahead of them with hastes and use of my Wings, but not very often, not because they were limited -- I'm not given to Wing-Spam in quests anyway -- but because I had to keep the Hounds at the edge of things, which means they kinda had to be nipping at my heels, literally.
I continue to be disappointed by the Nerf, as I don't see or understand its necessity, but we're not hobbled. It just remains terribly annoying.
Perhaps it is the phrase "Game Deforming" that irks me, but in any case, I can add detail if necessary. It's late, and we scored some interesting crafting raid loot we're still sorting out.