
Originally Posted by
Torc
Hope this does the job of keeping things interesting for you but doesn't stop the action all together.
I support the sentiment, but have some concern that this can push group composition in the wrong way regarding all-FVS squads versus mixed parties. (Less recoverable deaths = more important that people have strong self-healing)
Repasting my reaction to this from the LOB thread:Looks like you're partly misattributing the cause of that problem.
Getting killed and raised in the middle of a raid boss fight is already bad enough: the loss of all buffs and the death penalty both put you at a big disadvantage carrying on. Where the problem comes from is when players have an unbounded stack of Major Mnemonic Enhancers so they can both rebuff the dead guy and then put out the extra healing needed to keep that weakened character alive.
Of course, that's not the only problem caused by unbounded mana potions, but it'd get fixed automatically if the bigger concern was dealt with. If spellpoints were a seriously constrained resource, then deaths would scarcely be recoverable even if they are immediately raised.