Grip of death - I do not know yet if it applies outside LoB and MA raids and into other raids as well, but this is a great idea to make the game interesting again.
In the very past I had suggested removing Major SP pots completely out of the game quite some years ago, since it seemed that the factor "challenge" of the game was translated into in game money and stacks of major pots, that is, when a raid was hard, we knew it from the count of majors been used. The question was not anymore if a group completed a challenge, but how much it took. Moreover, with the introduce of the ddo store this was starting to translate into real money as well - at least in some cases. Having an organized guild however, moreover a powergaming one, included that the guild would have a way to stack resources and therefore make it fair for everyone in such guild, and ofcourse the support classes.
The grip of death makes the majors obsolete, and in the same time it reactivates the lost sweetness of ddo were the best tactics and coordination is rewarded again in order to complete the quest, which again becomes the major focus, rather than how much resources and money you need to complete a given challenge. Careful play is promoted again. There has been many attempts in the past to balance this priority, but now Turbine is moving in the right direction, and I really hope that this change will not be taken back, succumbing to the bigger view of the player base wants and needs, who mainly do not even know themselves what they really want in the first place. I have been playing rpg games on pen paper for quite some time, and believe me the most happy moment is when the party succeeds against seeming impossible odds. As to that, it is no fun winning if you dont loose, or if you do not have the feeling that there is a great risk involved.