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  1. #1
    Hero Arlathen's Avatar
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    Default New Stalwart Defender & Defender of Siberys PrEs

    From Lammania Release Notes

    NEW: Fighter Stalwart Defender and Paladin Defender of Siberys now have a passive threat boost when using a shield. This boost stacks with the defensive stance bonuses.

    In addition, their benefits have been modified:
    Fighter Stalwart Defender I
    While the flesh may be weak, you place your trust in the strength of steel. This prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, you possess DR 2/- and your melee threat generation is increased by 25%. Also, you may expend a use of Fighter action boost to enter a defensive stance. You may possess only one prestige enhancement line at a time for each class.

    Stalwart Defender: Defensive Stance
    You may expend a Fighter armor boost to become a bastion of defense, gaining a +2 Competence bonus to Strength and Constitution, +10% maximum hit points, a +1 Competence bonus on all saves, and a +2 Dodge bonus to Armor Class. You also gain a 25% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

    Fighter Stalwart Defender II
    Your defensive mastery continues to grow. In addition to the bonuses of Stalwart Defender I, this prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your DR is upgraded from DR 2/- to DR 4/-, and you now generate 50% additional threat with melee attacks. You may expend a use of Fighter action boost to enter a defensive stance.

    Stalwart Defender II: Improved Defensive Stance
    You may expend a Fighter armor boost to become a bastion of defense, gaining a +4 Competence bonus to Strength and Constitution, +15% maximum hit points, a +2 Competence bonus on all saves, and a +3 Dodge bonus to Armor Class. You also gain a 50% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

    Fighter Stalwart Defender III
    Your defensive mastery is complete. In addition to the bonuses of Stalwart Defender I and II, this prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by medium or heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your DR is upgraded from DR 4/- to DR 6/-, and you now generate 75% additional threat with melee attacks. You may expend a use of Fighter action boost to to enter a defensive stance.

    Stalwart Defender III: Superior Defensive Stance
    You may expend a Fighter armor boost to become a bastion of defense, gaining a +6 Competence bonus to Strength and Constitution, +20% maximum hit points, a +3 Competence bonus on all saves, and a +4 Dodge bonus to Armor Class. You also gain a 75% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

    And for the Paladins:

    Paladin Defender of Siberys I
    Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1, and grants the ability to enter a defensive stance or to create a Magic Circle Against Evil effect. When using a shield, you generate 25% additional threat from all sources. You may possess only one prestige enhancement line at a time for each class.

    Defender of Siberys: Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +2 Sacred bonus to Strength and Constitution, +10% maximum hit points, a +1 Sacred bonus on all saves, and a +2 Dodge bonus to Armor Class. You also gain a 25% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

    Paladin Defender of Siberys II
    Protecting the weak from the depredations of the strong, you continue your training as a paragon of defense. This prestige enhancement grants you an additional Lay on Hands use per rest, and further increases the maximum dexterity bonus allowed by tower shields and heavy armor by an additional 1. When using a shield, you now generate 50% additional threat from all sources. You also gain the ability to enter an improved defensive stance or to produce a Mass Shield of Faith effect.

    Defender of Siberys II: Improved Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +4 Sacred bonus to Strength and Constitution, +15% maximum hit points, a +2 Sacred bonus on all saves, and a +3 Dodge bonus to Armor Class. You also gain a 50% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

    Paladin Defender of Siberys III
    Protecting the weak from the depredations of the strong, you continue your training as a paragon of defense. This prestige enhancement increases the strength of all of your defensive auras, and further increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by an additional 1. When using a shield, you now generate 75% additional threat from all sources. You also gain the ability to enter a superior defensive stance or to defy your enemies in a glorious stand against evil.

    Defender of Siberys III: Superior Defensive Stance
    You may expend a Paladin armor boost to become a bastion of defense, gaining a +6 Sacred bonus to Strength and Constitution, +20% maximum hit points, a +3 Sacred bonus on all saves, and a +4 Dodge bonus to Armor Class. You also gain a 75% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.
    The movement rate increases are much welcome, and I think will open these up for more use across the board.

    Thoughts?
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  2. #2
    The Hatchery BruceTheHoon's Avatar
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  3. #3
    The Hatchery Enoach's Avatar
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    My thoughts for both the DoS and SD - at a 10% movement cost, why would you not be in defensive stance 99.9% of the time? I like what I see with these proposed changes.

  4. #4
    Community Member Dragaer's Avatar
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    They will. +3 to hit and damage helps them be a little more useful in non tanking roles as well. The boost to HP (+6 con, 2 more than before but more importantly the +20% HP) will put them just under Barb raged HP. (mine was around 830ish or so in stance)

    I'd rather they went to a higher DR % when using a shield and or Heavy armor, but the boost in HP will help with the bosses hitting harder now. The reason I say that is because there is still no disadvantage to wearing PJ's over heavy armor, other than the little DR you get with a shield and the shield mastery feat.
    Last edited by Dragaer; 08-26-2011 at 11:48 AM.

  5. #5
    Community Member Alabore's Avatar
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    Quote Originally Posted by Dragaer View Post
    The reason I say that is because there is still no disadvantage to wearing PJ's over heavy armor, other than the little DR you get with a shield and the shield mastery feat.
    ^^^
    This.

    I was going to say the same, before you edited your post.
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  6. #6
    Community Member Astraghal's Avatar
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    Good to see Turbine are listening.

  7. #7
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Dragaer View Post
    The reason I say that is because there is still no disadvantage to wearing PJ's over heavy armor, other than the little DR you get with a shield and the shield mastery feat.
    I like the way they handled this BECAUSE you can wear PJs OR heavy armor...

    PJ monk splashes don't have a huge advantage... A shield offers almost as much AC as the wisdom bonus does, especially now that we're getting newer better shields.
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Community Member Dragaer's Avatar
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    Quote Originally Posted by Thrudh View Post
    PJ monk splashes don't have a huge advantage...
    It's not huge, it is just weird.

    Monk splashes get their evasion and do not sacrifice DPS by holding a shield; and those that use a shield get a little DR at the cost of DPS.

    The weird part comes with grazing hits....PJ's protect the wearer just as much as heavy armor does? Sounds silly....but this is a game.

    EDIT: ouch, neg rep?? I'm not hating on monks Its the logic that hurts my head.
    Last edited by Dragaer; 08-26-2011 at 12:11 PM.

  9. #9
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Dragaer View Post
    EDIT: ouch, neg rep?? I'm not hating on monks Its the logic that hurts my head.
    It wasn't me... I'll pos rep you later (I've given out too much rep lately)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #10
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Thrudh View Post
    now that we're getting newer better shields.
    We're getting new better shields?
    URL PLZ!

  11. #11
    Community Member Chai's Avatar
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    Quote Originally Posted by Thrudh View Post
    I like the way they handled this BECAUSE you can wear PJs OR heavy armor...

    PJ monk splashes don't have a huge advantage... A shield offers almost as much AC as the wisdom bonus does, especially now that we're getting newer better shields.
    PJ monk splashes still use their full TWF line for alot more DPS, while making no sacrifice to AC for doing so. Not only is it odd that they can stand up better to the heavy hitters, but they do higher damage at the same time.

    If AC actually worked in this game, even a kensai putting a shield on would gain some measurable defense due to making the DPS sacrifice they made by equipping S&B.

    As I said in the previous updates, we shall see. S&B sure didnt hold aggro well the last few.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  12. #12
    Community Member elraido's Avatar
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    One thing a dex build needs vs a full plate armor wearer, is well Dex. A lot of paladins don't have the ability points to spread around into dex. Especially if they want Str, Dex, Con, Int (combat ex), and charisma. You just run out.
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  13. #13
    Community Member Cyr's Avatar
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    Quote Originally Posted by elraido View Post
    One thing a dex build needs vs a full plate armor wearer, is well Dex. A lot of paladins don't have the ability points to spread around into dex. Especially if they want Str, Dex, Con, Int (combat ex), and charisma. You just run out.
    And wisdom...
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  14. #14
    Community Member Feithlin's Avatar
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    Quote Originally Posted by Chai View Post
    PJ monk splashes still use their full TWF line for alot more DPS, while making no sacrifice to AC for doing so. Not only is it odd that they can stand up better to the heavy hitters, but they do higher damage at the same time.

    If AC actually worked in this game, even a kensai putting a shield on would gain some measurable defense due to making the DPS sacrifice they made by equipping S&B.

    As I said in the previous updates, we shall see. S&B sure didnt hold aggro well the last few.
    PJs and heavy armored have more or less the same AC. While PJs keep a higher dps (but not necessarily a better tps: threat per second), S&B get a better damage mitigation: not only the DR, but also the damage absorption from shield mastery feats (up to 25% with the 2 feats and the tower shield). These are 2 options, both with its advantages and drawbacks. Seems fine to me.
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  15. #15
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    My biggest question with this is will it change for those who already have the stance? Or will we have to reset our enhancements? (I'M not honestly sure if i would notice the difference, I don't play my defender much...)

  16. #16
    Community Member Jay203's Avatar
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    love the change in the speed while in stance <3
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  17. #17
    Community Member Dragaer's Avatar
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    Quote Originally Posted by elraido View Post
    A lot of paladins don't have the ability points to spread around into dex. Especially if they want Str, Dex, Con, Int (combat ex), and charisma. You just run out.
    Stalwarts need all of those as well, it isn't just pallies that sacrifice by needing to put points into all of those. Splashes need Wis as well, though not a whole lot (a little dab will do ya).

  18. #18
    Community Member Jerevon's Avatar
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    Oh wow, just wow. Look at the love Paladin DoS got. So nothing on the horizon for Knight of the Chalice huh? Because Censure Demons is just fine the way it is now...pfft, whatever. Ok, back to being a Paladin tank again. Screw KotC.
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  19. #19
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Enoach View Post
    My thoughts for both the DoS and SD - at a 10% movement cost, why would you not be in defensive stance 99.9% of the time? I like what I see with these proposed changes.

    Well, if it's not needed, you'd want to just run ahead to the good part. But yeah, in any quest on a more challenging setting you would use it most of the time. But that's probably the point, since on live the stances are unusable except for fights where you're going to take awhile, since the group isn't going to wait for your fat arse you'd have to constantly be turning it off, and you only get 5 activations/rest, and considering the PrE is the only pally one that needs a feat, i think it got underutilized.

    I know I'm stoked about the change, esp the whole stacking sheild threat, since I went with a weird b-sword THF sheild thing. Note: I do know when to put away the sheild and use a THF, which is of course most of the time.


    Well done turbine.

  20. #20
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by Dragaer View Post
    It's not huge, it is just weird.

    Monk splashes get their evasion and do not sacrifice DPS by holding a shield; and those that use a shield get a little DR at the cost of DPS.

    The weird part comes with grazing hits....PJ's protect the wearer just as much as heavy armor does? Sounds silly....but this is a game.

    EDIT: ouch, neg rep?? I'm not hating on monks Its the logic that hurts my head.
    Yeah, will try to balance that neg rep out later (not sure why your post deserves neg rep) once my rep wand recharges.
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