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  1. #1
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    Default Favored Soul Leap of Faith = Rewind

    I am making this thread because recently I've seen quite a few examples that the people at Turbine read these threads and do make adjustments to the game based on feedback and ideas posted here. This may be long winded and I apologize, but I want to give the clearest and most detailed version of my point of view on the change to Leap of Faith. Afterall, there's a moderate chance this thread or this change to LoF could affect my decision to keep playing DDO or stop playing DDO. I'm hoping someone from Turbine will read this and if you are, I greatly appreciate your time.

    Let me say that I bought favored soul only 2 months after I first started playing DDO and it was this class that caused me to start a VIP membership. I have been VIP ever since, about 15 months of VIP.

    I look at the favored soul leap of faith as a huge factor in my love of the class. Much like the sprint boosts that other classes get, and especially the speed increase that monks get (not including their abundant step). For the past year or so I've had 2 favored souls and 1 cleric that serve as my healer toons. I decided a few months ago that after I get my wizard finished with his 3rd life I will TR my cleric to a Paladin, or perhaps an Artificer now that I have heard about it. Even though clerics get an aura and a burst that certainly are useful, and the boost to empower healing, I just got addicted to the wings ability that favored souls have. I mostly use wings in public areas as a way of getting to a quest quickly, or occasionally as a way to get to a party member quickly if they are far away from me and need help.

    Now that the Lamannia release notes say they are nerfing the Leap of Faith, it upsets me a great deal. It's not the fault of favored souls that the Divine Punishment is incredibly powerful. In my opinion, Divine Punishment should get the nerf, not the wings. I spent hours and hours for the past year and a half making my 2 favored souls and TR'ing them and getting gear, having fun with them. I had fun long before Divine Punishment was released and I could certainly continue to enjoy them if divine punishment was removed altogether. Now, I like divine punishment in the sense that it provides some variety in the spells a divine caster can use. So perhaps removing it wouldn't be best, but I'm all for nerfing it or making more bosses in the game immune to light damage as long as the leap of faith ability remains as it were. I would rather lose divine punishment than leap of faith. Shoot, I'd rather lose both blade barrier and divine punishment, as long as I could continue to fly through the marketplace or various places quickly using leap of faith.

    In reading the release notes, it does not say the Wind Dance will cost SP for sorcs (though everything else is identical), and since I don't have a sorc on lamannia I can't test it out...but if the class that has always had the wings ability gets it nerfed, and the class that never had it before has a better version of it, you can bet on me not being very happy. It's almost like giving rangers a huge damage bonus to greataxe damage (200%, 500%, etc), now all of a sudden everyone who has a barbarian with a greataxe will feel like a second class citizen because rangers would all of a sudden be the best class for greataxe.

    I didn't think update 9 would be good for this game, but after spending a few months post update 9 I think it was a fairly good update for the most part. If this nerf to Leap of Faith happens, I will certainly give update 11 a try and will continue playing. However, I can guarantee that if I'm constantly unable to use my leap of faith because I'm out of charges, I will quit the game once and for all. Just like I can guarantee the Detroit Lions will not win the Super Bowl.

    It frustrates me a great deal that the characters I've built, in order to use an ability that has been around for a long time and one that I like using, will be changed because of an ability that has been recently added. Please change the ability that was recently added, I doubt anyone is as attached to that as they are the old familiar ability.

    As for boss kiting with Divine Punishment and using leap of faith....hah. My main character uses divine punishment and pounds on the bosses with an epic SoS. I don't use the leap of faith at all while tanking. Shoot, even my other favored soul which uses scimitars and doesn't do nearly as much melee damage (more of a healer/caster than melee/healer), would be better off adding in some melee damage than flying around avoiding the boss. Whether it be Suulo or Horoth or Sor'jek, etc, it's just much faster to stay in one place, add some melee dps and debuffs from getting hit so divine punishment will do purple damage. Especially if you stand still and let other melees in the group add in dps. I don't know what favored soul in their right mind would kite a boss around using divine punishment and have a bunch of melees standing around doing nothing because they are flying around all over the place. That will prevent the boss from debuffing himself/herself by hitting the favored soul, and not to mention the boss will surely die much, much slower than if the favored soul stood still and let melees pound on boss. If a favored soul kited a boss like that in a raid I was in, whether I was on my favored soul or any other character I have, I would ask him to stop. If he didn't stop, I would squelch him...easy as that.

  2. #2
    Community Member Jay203's Avatar
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    it's not like they're taking it away from you
    just limiting the uses you get in a set time interval so you can't zerg thru quests while ignoring Dungeon Alert and bypass movement impairing effects
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #3
    Community Member zztophat's Avatar
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    Quote Originally Posted by Jay203 View Post
    it's not like they're taking it away from you
    just limiting the uses you get in a set time interval so you can't zerg thru quests while ignoring Dungeon Alert and bypass movement impairing effects
    Oh good, I guess they will make it unlimited in town then right?

    No?

    Smells like they are taking something away then.
    Last edited by zztophat; 08-25-2011 at 11:54 PM.

  4. #4
    Community Member Jay203's Avatar
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    Quote Originally Posted by zztophat View Post
    Oh good, I guess they will make it unlimited in town then right?

    No?

    Smells like they are taking something away then.
    it's already unlimited use, just with a bit more restriction
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Jay203 View Post
    it's already unlimited use, just with a bit more restriction
    er what?

    Unlimited ... but ... limited ... DIVIDE BY ZERO
    Ghallanda - now with fewer alts and more ghostbane

  6. #6

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    Quote Originally Posted by voodoogroves View Post
    er what?

    Unlimited ... but ... limited ... DIVIDE BY ZERO
    You are limited only in the # of times per frame of time.
    You are not limited in the number of times you can activate it.

    Therefore you have a limited, unlimited use of them.

  7. #7
    Community Member Thlargir's Avatar
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    Quote Originally Posted by Jay203 View Post
    ...so you can't zerg thru quests while ignoring Dungeon Alert and bypass movement impairing effects
    Funny the number of nerf proponents that don't play the class. Jealous much?

    Seriously though, if the dev reason was the one you state why has it taken two years to figure this out? The new content breaks because of this yet all that pre-existed was fine? It makes no sense (to me).

  8. #8
    Community Member Zzevel's Avatar
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    Quote Originally Posted by Thlargir View Post
    Funny the number of nerf proponents that don't play the class. Jealous much?

    Seriously though, if the dev reason was the one you state why has it taken two years to figure this out? The new content breaks because of this yet all that pre-existed was fine? It makes no sense (to me).

    Says the FS!

    You know how many players have had a character broken because of a Turbine "FIX"?
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  9. #9
    Community Member Thlargir's Avatar
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    Quote Originally Posted by Zzevel View Post
    Says the FS!
    Touche! If only I wasn't too old and slow to have taken full advantage of wings :-)

    Quote Originally Posted by Zzevel View Post
    You know how many players have had a character broken because of a Turbine "FIX"?
    I wonder if there is a correlation between the release of a new for pay character class/ability and the nerf of an existing one? Just because you are paranoid does NOT mean that they aren't out to get you!

  10. #10
    Community Member Jay203's Avatar
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    Quote Originally Posted by Thlargir View Post
    Funny the number of nerf proponents that don't play the class. Jealous much?

    Seriously though, if the dev reason was the one you state why has it taken two years to figure this out? The new content breaks because of this yet all that pre-existed was fine? It makes no sense (to me).
    not really, it doesn't bother me at all
    that's why you don't see me yelling "hurray~" or " BooO!" nor "DOOooOm" when this was changed

    i don't know what was the line that they drew which was crossed that lead to this change, but whatever, bothers me none
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  11. #11
    Community Member bloodnose13's Avatar
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    maybe uses of leap should return like turns on cleric with radiant servant, it would still limit how many times you can leap in short time but would not completely cut off its use, just a thought.
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    maybe uses of leap should return like turns on cleric with radiant servant, it would still limit how many times you can leap in short time but would not completely cut off its use, just a thought.
    it's in there already

    5 uses capacity, uses regen at a rate of 1 every 15 seconds
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #13
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    Quote Originally Posted by Thlargir View Post
    Seriously though, if the dev reason was the one you state why has it taken two years to figure this out?
    Because the devs are often really really slow. Pulled a Bladestorm Fragment lately?

  14. #14

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    Quote Originally Posted by Thlargir View Post
    Seriously though, if the dev reason was the one you state why has it taken two years to figure this out? The new content breaks because of this yet all that pre-existed was fine? It makes no sense (to me).
    It doesn't have to make sense to you, only to them. (I take that from this web comic. http://requiem.spiderforest.com/)

    But on the more serious note, it was decided that at this stage, enough was enough.

    Case in point (as you want to go off the two years bases) Evasion in medium and heavy armor. This lasted for a long time, and the point that it was decided enough was enough was when monks got relased. Evasion monks running around in full plate... right.

  15. #15
    Community Member Thlargir's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    It doesn't have to make sense to you, only to them.
    Well, very true, but inquiring_minds want to know...

    Quote Originally Posted by Missing_Minds View Post
    Case in point (as you want to go off the two years bases) Evasion in medium and heavy armor. This lasted for a long time, and the point that it was decided enough was enough was when monks got relased. Evasion monks running around in full plate... right.
    I think the timing might be a big clue on that one. Limit evasion multi-class characters while releasing a new class that overcomes those limitations with a class ability, hmmmm...

  16. #16
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    Quote Originally Posted by Missing_Minds View Post
    It doesn't have to make sense to you, only to them. (I take that from this web comic. http://requiem.spiderforest.com/)

    But on the more serious note, it was decided that at this stage, enough was enough.
    except we all know why they did it.

    It was done in a fit of pique. The clipping of the wings has not been on the drawing board for two years. The devs over reacted to a singular incident involving the new LoB raid.

    Then all of a sudden its under review? Then nerfed within 48 hours? Sounds like a well planned out swing of the nerf bat or a knee jerk reaction on their part?
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  17. #17

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    Quote Originally Posted by Pape_27 View Post
    except we all know why they did it.

    It was done in a fit of pique. The clipping of the wings has not been on the drawing board for two years. The devs over reacted to a singular incident involving the new LoB raid.

    Then all of a sudden its under review? Then nerfed within 48 hours? Sounds like a well planned out swing of the nerf bat or a knee jerk reaction on their part?
    Hardly. Many a player realized just how powerful this was at release, let alone how much it just ignored "slow" status effects. I've been expecting something to happen for some time. Heck, I expected it with monks honestly, but the ki consideration was a huge balance check.

    However, I will grant you a lot of bad decisions for the game were made in the fit of pique as you have termed it. This one is fairly inconsequential in the long run and has zero effect on my playstyle.

  18. #18
    Community Member mutilador's Avatar
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    Dots and caster self-heal r the problens. All toons must be a role and now casters can dps, self heal, inst-kill mobs....

    SP limit is joke, most of quests have lots of shrines and if you r really in trouble you can drink a pot.
    They care about nerf fvs and melee but the real problem here r the casters.

  19. #19
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    Quote Originally Posted by mutilador View Post
    Dots and caster self-heal r the problens. All toons must be a role and now casters can dps, self heal, inst-kill mobs....

    SP limit is joke, most of quests have lots of shrines and if you r really in trouble you can drink a pot.
    They care about nerf fvs and melee but the real problem here r the casters.
    Dammit, now I'm repeating myself.

    Turbine, don't nerf anything if people whine. Buff other stuff, in this case, any class that isn't grouped under 'spellcaster' at character creation.

    Then make game more difficult. Also, it wouldn't hurt if you have player abilites in mind when designing quest/raid, and not wait till lamma to see what will players use.

    Ta-dam! Not only you won't get as much rage (though, given how envious player base is, you can expect some raging at melee buffs); but upping the difficulty will actually get you praise from your playerbase (though, you might want to leave normal as it is).

  20. #20
    Community Member der_kluge's Avatar
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    I guess I don't mind the cooldown so much, but the sp increase just seems insulting to me. If you've increased the cooldown to 15 seconds, just leave the spell point cost the same. Why add insult to injury?
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