Wasn't one of goals of the grazing hits to remove the frustration (on the player side) of not being able to hit things with high AC? Can we conclude then that the grazing hits system failed to achieve this goal? It's obvious that the grazing hits system failed in its other announced goal of allowing reduced monster to-hit while still ensuring that high-AC players took at least some damage, given that monster to-hit hasn't been reduced. Has the grazing hits system succeeded in doing anything it was intended to do, then? If not, why hasn't it been removed?