Quote Originally Posted by phum View Post
True. But when and if most of those debuffs are applied on hit, the impact will be very severe on melees without high ac. I understand that there is a need to make ac matter, but imo it should not be necessary for a melee to have high ac. Debuffin fort significantly will do that. imo. And warforged casters and necroes will be unaffected I like the idea a lot in principle, but it dont sit well with how I see the current class balance.

That is why I was looking at small bonuses across a few different effects. I have never noticed a mob swinging a destruction weapon, but I have seen a mob swing sunder.

I have never noticed a mob swing a triple earth finisher either

I have seen mobs dish out a Curse though.

I figure if we spread out the Fort Debuffs across Feats, Spells, Weapon Effect, Special Attacks, possibly as part of a Guard Effect, it should be a broad enough spectrum so that it supports the party dynamic

Aesop