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  1. #1
    The Hatchery sirgog's Avatar
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    Default Eladrin - a request for an AC experiment on Lamannia

    While you are playing around with AC tanks (and making some much-needed improvements to Defender lines), any chance of revisiting epic purple-named To-Hits?

    As an experiment on Lamannia, can you adjust the Epic Cojoined Abashai Devastator to have 60+3d20 To-Hit (instead of the current 100+1d20 or whatever it is)? The first die rolled would still determine critical threats, grazes, and auto-misses, like Minion.

    If you do this and we can test the encounter, it will hopefully help you fix the mess that is Epic monster To-Hit. If you feel it improves the feel of the encounter, perhaps it could be rolled out onto the Live servers (with potentially slightly different numbers for other bosses).


    Here's the amount of physical damage mitigation that certain ACs would provide. This assumes that grazing hits deal 35% damage (in practise it's probably closer to 40%, but I set up my spreadsheet before properly thinking this through). Also note that misses due to natural 1s cause 5% mitigation even for a 0AC Kensai.


    Plausible, sustainable/semi-sustainable ACs for a threat tank with 400+ threat per second:

    70 AC - 5.7% mitigation
    75 - 8.575%
    80 - 15.05%
    85 - 26.07%
    90 - 40.6%
    93 - 49.75%
    95 - 55.61%
    97 - 61.1%
    100 - 68.3%

    and more degenerate ACs (not currently sustainable on any character that's likely to be able to hold aggro)
    105 - 76.7%
    108 - 79.64%
    110 - 80.92%
    120 or anything higher - 82.75%

    Note that you'd need an AC of 97 or so to take the same amount of physical damage from the CAD as players do on Live - Displacement and rolls of natural 1s provides 52.5% mitigation on Live, and the CAD hits harder on Lama than on Live by about 30 points.


    Edit: Some other people have suggested 60+1d60, or 60+1d40 plus the usual d20 roll. Both could work, although I prefer to suggest dice that exist in pen and paper. 60+1d60 would reward sub-75 ACs quite a bit, which I wasn't really trying to do, and would require different mechanics than the present '1=automiss, 20=autohit, 13+=graze if it's not a hit'. 60+1d40 plus a standard 1d20 attack roll would make every point of AC from 81 to 99 worth almost exactly the same amount of extra mitigation (2.5% before consideration of grazing hits).
    Last edited by sirgog; 08-26-2011 at 08:28 AM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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