That is why I was looking at small bonuses across a few different effects. I have never noticed a mob swinging a destruction weapon, but I have seen a mob swing sunder.
I have never noticed a mob swing a triple earth finisher either
I have seen mobs dish out a Curse though.
I figure if we spread out the Fort Debuffs across Feats, Spells, Weapon Effect, Special Attacks, possibly as part of a Guard Effect, it should be a broad enough spectrum so that it supports the party dynamic
Aesop