Page 1 of 2 12 LastLast
Results 1 to 20 of 36

Thread: Capstone Fail

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    204

    Default Capstone Fail

    Artificer Arcane Empowerment (Capstone Enhancement)
    Cost: 2 action points
    Action Points Spent Prerequisite: 74
    Available to Artificer class level 20
    The patterns of the most complex magical formulae are like children's drawings to you. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DC's to (1 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack.
    1 + Int + level? That's TERRIBLE!

    Consider: Wand of Phantasmal Killer, because it's one of the obvious things to try this with.
    Used by a Wizard: DC = base (10) + spell level (4) = 14.
    Used by an Artificer: DC = base (1) + Int (#) + spell level (4) = 5+Int.

    So, if you have less than 30 Int, this gives you nothing at all. If you have more, that's nice. But you'll never get it to the kind of DC that will work on, well, anything you'd want to fight as a level 20. And that's the level that matters, because, in case you forgot, this is a CAPSTONE.

    For reference, max sustainable 44 Int (18 +5level +4tome +3enhancement +7item +3exceptional +1litany +1human +2yugo) means DC 22. Triple wizard past lives and triple wand heightening enhancements caps your DC at 31.

    Please, put this back to 10+level+Int, just as though it was being cast without Heighten, Spell Focus, DC-enhancing items, or PrE DC boosts. It's already far enough behind spells cast by actual casters without an artificial -9.

    EDIT: Release notes were in error, two dev posts below.
    Last edited by Malison; 08-26-2011 at 12:35 PM.

  2. #2
    Founder TreknaQudane's Avatar
    Join Date
    Feb 2006
    Posts
    79

    Default

    Quote Originally Posted by Malison View Post
    1 + Int + level? That's TERRIBLE!

    Consider: Wand of Phantasmal Killer, because it's one of the obvious things to try this with.
    Used by a Wizard: DC = base (10) + spell level (4) = 14.
    Used by an Artificer: DC = base (1) + Int (#) + spell level (4) = 5+Int.

    So, if you have less than 30 Int, this gives you nothing at all. If you have more, that's nice. But you'll never get it to the kind of DC that will work on, well, anything you'd want to fight as a level 20. And that's the level that matters, because, in case you forgot, this is a CAPSTONE.

    For reference, max sustainable 44 Int (18 +5level +4tome +3enhancement +7item +3exceptional +1litany +1human +2yugo) means DC 22. Triple wizard past lives and triple wand heightening enhancements caps your DC at 31.

    Please, put this back to 10+level+Int, just as though it was being cast without Heighten, Spell Focus, DC-enhancing items, or PrE DC boosts. It's already far enough behind spells cast by actual casters without an artificial -9.
    It IS 10 + Int Modifier + Spell Level

    Reading Failure.
    [REDACTED]

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    204

    Default

    Quote Originally Posted by TreknaQudane View Post
    Reading Failure.
    by you. Look again at the quote, or go to the release notes thread.

    Unless it's a typing fail by them.

  4. #4
    Community Member Ryiah's Avatar
    Join Date
    Mar 2009
    Posts
    2,104

    Default

    Quote Originally Posted by Malison View Post
    Unless it's a typing fail by them.
    You clearly missed the first batch of U11 release notes. The epic items alone were missing a good deal of details.
    Ryiah | Raeyah | Reikara
    The Band of Gypsys

  5. #5
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    It uses 10 + Int + Spell Level, the standard DC calculation, not 1.

  6. #6
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    mm yea scrolls were taken out.. But otherwise still a badass capstone.

  7. #7
    Community Member gloopygloop's Avatar
    Join Date
    Jun 2011
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    mm yea scrolls were taken out.. But otherwise still a badass capstone.
    Other than wands of Web, I really can't think of any offensive spells that are worth casting from a wand. What wands am I missing here?

    Phantasmal Killer is a terrible spell unless your spell DCs are through the roof because of its two saves and no Artificer is going to have spell DCs through the roof because all they get is 10 + level + Int bonus. There's no Heighten. There's no spell focus/greater spell focus feats. There's no GSF item. There's no Archmage/Pale Master PrE bonus to DCs.

    "Nuking" with clickies/wands is going to be even worse because you can't use any Metamagic and all of your offensive item based magic is going to share the same 6 second cooldown, so you won't even be able to machine gun non-metamagic'd spells the way that real casters can.

    Artificer spell DCs are going to be mediocre at best and there just aren't many useful offensive items that I can even think of. What offensive wands/clickies am I missing here?

    So that leaves us with party buffs. Yes, Artificers will be outstanding at buffing the party with a backpack full of wands and clickies. I'm not impressed.

  8. #8
    Community Member Dolphious's Avatar
    Join Date
    Sep 2010
    Posts
    906

    Default

    Quote Originally Posted by gloopygloop View Post
    all of your offensive item based magic is going to share the same 6 second cooldown, so you won't even be able to machine gun non-metamagic'd spells the way that real casters can.
    Wow, I hadn't even been thinking about that, but yeah the universal timer for clickies is going to be a big damper on this ability in general. Even buffing could get painfully slow if you want to cast a lot of spells.

  9. #9
    Community Member
    Join Date
    Dec 2009
    Posts
    204

    Default

    Quote Originally Posted by Eladrin View Post
    It uses 10 + Int + Spell Level, the standard DC calculation, not 1.
    /rant off
    Thanks for the confirmation.

  10. #10
    Community Member WarDestroyer's Avatar
    Join Date
    Apr 2010
    Posts
    230

    Default

    Quote Originally Posted by Eladrin View Post
    It uses 10 + Int + Spell Level, the standard DC calculation, not 1.
    pawned

  11. #11
    Community Member Caseas's Avatar
    Join Date
    Mar 2006
    Posts
    199

    Default

    Forget tooltips and patch notes, people. Try it in practice! :P

    It's awesome.

  12. #12
    Community Member kalaxi's Avatar
    Join Date
    Oct 2009
    Posts
    32

    Default

    It does render the original use i thought for it, scrolling buffs like spell resistance, nightshield, jump, prot from evil useless, disappointing.
    Bhaalgorn, Silakka, Nyrkki, Pamppu, Ashimmu, Tuomio, Vexala Frys, Sihsah, Nariseva Sarana & gimps on Cannith

  13. #13
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Quote Originally Posted by kalaxi View Post
    It does render the original use i thought for it, scrolling buffs like spell resistance, nightshield, jump, prot from evil useless, disappointing.
    Yup - I wasn't going to use anything offensive anyways since offensive wands and scrolls are fairly useless regardless if they're level 20 compared.

    I was considered going pure simply because the delightful use of 20 minute stoneskins, nightshields and such.

    Now this capstone is as good as the rangers and just another reason to go multiclass.

    Personally I can't think of any reason for anyone or the devs to go...mah gosh - scrolls just make this guy to powerful.

    I tried banishment on my level 20 and it failed all the time. So as scrolls goes it was not very useful in that regards.

  14. #14
    Community Member TempestAlphaOmega's Avatar
    Join Date
    Oct 2009
    Posts
    256

    Default

    Quote Originally Posted by patang01 View Post
    Yup - I wasn't going to use anything offensive anyways since offensive wands and scrolls are fairly useless regardless if they're level 20 compared.

    I was considered going pure simply because the delightful use of 20 minute stoneskins, nightshields and such.

    Now this capstone is as good as the rangers and just another reason to go multiclass.

    Personally I can't think of any reason for anyone or the devs to go...mah gosh - scrolls just make this guy to powerful.

    I tried banishment on my level 20 and it failed all the time. So as scrolls goes it was not very useful in that regards.
    When I first read the capstone description I thought "gee that sound interesting", then I thought about the fact that you don't get it until level 20 and without Metas it basically left you with some minor damage dealing and buffing. Inst and CC you won't have what it takes to make them effective and your nuking will be more pew pew ing.

    As others have said makes it easy to multiclass without any guilt or second thoughts.
    Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.

  15. #15
    Community Member andbr22's Avatar
    Join Date
    Nov 2009
    Posts
    712

    Default

    Unfortunetly without scrolls this capstone is medicore if not poor.
    Yeah you could use scrolls but still you would prefer use buffing scrolls more than direct damage or effect save scrolls, because with all good stuff you would get only around 30 DC what is way to low for succesfuly CC anything other than normal vale maybe.
    Well from scroll knowledge you will still get enought for top Heal scrolls anyway.

    The biggest miss are dispalement and haste scrolls, that accualy were reason why this would be worth to take. (Maybe some DoT scrols also would be usefull)

  16. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by andbr22 View Post
    The biggest miss are dispalement and haste scrolls, that accualy were reason why this would be worth to take. (Maybe some DoT scrols also would be usefull)
    If the big payoff for you was Displacement and Haste scrolls, do you not see that same payoff using Displacement and Haste clickies instead? Of course, it's more **** to carry around.

  17. #17
    Community Member andbr22's Avatar
    Join Date
    Nov 2009
    Posts
    712

    Default

    how many dispalcement / hastle cliekies can you carry (I am quite happy with my 5 hastle cliekies ring)? 2 of each (4 uses of each are 4 slots while scrolls only are 2 slots, and you can carry 100 of each...

  18. #18
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    So - the only way this would be useful is if wands were actually useful.

    Reduce the 6 second cooldown (maybe just for artificers, or maybe everyone because wands are useless anyway) - to a 1 second global cooldown.

    Let artificers use metamagics on wands.

    Add more and better wands - as pnp staves and rods were far more useful and powerful - and DDO has neither really - maybe the Queen staff, but 1 raid item does not a class make.

    Have an enhancement to recharge wands/staves somehow - like in pnp - like say paying 500 sp to charge a wand back up - or 1 charge per 10 sp or whatever - something.

    The whole point of pnp Artificers - like wizards, was they could craft new wands or items with whatever they wanted on it - short of giving them that ability - make more powerful wands more plentiful and useful.

  19. #19
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Not an unexpected change however the two spells I found to be the biggest uses/abuses of the capstone in scroll form are also available in clickie form.

    The capstone is still good but not as crazy as it was with scrolls however it does keep the artificer from having to wait 6 sec *x buffs to get all your scroll buffs in.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  20. #20
    Community Member Socio's Avatar
    Join Date
    Sep 2009
    Posts
    246

    Default

    Like someone said Here and I agree with, Scrolls should stay Caster level 20, but if the dc's on offensive scrolls was the issue then lower the dc's so they are not top notch.

    Frankly sitting here and thinking about it that would make since if you take a moment to think of how the artificer works. Artificers are kings of magical items. They can craft and wield many items that contain magical properties. They can use scroll's as they can understand it's working and cast them, but lack the raw natural talent to make them powerful. So what appears as a 30 second Inferno of a Wall of fire for a arcane may just be a 30 second Picket fence Smoldering fiercely for a artificer. They both still work, Both still last's the same, It's just that the Arcane's portable atrocities are much more powerful.
    Thelanis: Larzen
    Guild: Leader of The Hatchery

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload