Results 1 to 11 of 11

Thread: Air AOE DOT

  1. #1
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,138

    Default Air AOE DOT

    so i proposed this awhile back, but i decided to revisit the idea and rather than necro that thread i thought it would be better to re-post as it is a (somewhat) new idea.

    Crackling Cloud:

    You call forth a cloud charged with electrical energy, dealing 1d2 electrical damage per caster level (max 15d2) every 2 seconds for 10 seconds. tagets first entering the cloud may make a Reflex save for half, but remaining in the cloud will take damage with no save. Aditionally, targets within the cloud are slowed by 10% and have a 5% chance to be Dazed when damaged by this spell.

    aditionally, upon ending this spell releases its remaining charge in a single burst, potentially Stunning targets within for 10 seconds



    reasoning:

    i'd like to see Air Savs and elec soecced Wizzys get a AOE DOT in thier own element.

    lowered the damage (compared to Acid Rain) and added the Daze, Stunning, and movement debuff cause the last thing we need in this game is another pure DPS spell with no utility.

    Utility > Pure DPS at this time IMO. we have enough pure DPS already
    Last edited by Asmodeus451; 08-25-2011 at 05:26 PM.
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  2. #2
    Community Member Roaringdragon's Avatar
    Join Date
    Nov 2010
    Posts
    134

    Default

    Quote Originally Posted by Asmodeus451 View Post
    so i proposed this awhile back, but i decided to revisit the idea and rather than necro that thread i thought it would be better to re-post as it is a (somewhat) new idea.

    Crackling Cloud:

    You call forth a cloud charged with electrical energy, dealing 1d3 electrical damage per caster level (max 15d3)
    Do you really need to have this? I mean there is other ones
    Server: CANNITH
    Respect the objective or you'll fail...

    When is Lamannia coming back up?


  3. #3
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,138

    Default

    accidentally hit post instead of preview, editing in full description now
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  4. #4
    Community Member Tinco's Avatar
    Join Date
    May 2009
    Posts
    993

    Default

    You mean as a cloud? Or just fire and forget? AOE DOT sounds... dangerous

    What Air really needs IMO is an improvement of (the targeting mechanic of) Chain Lightning. That little bugger is so unreliable that I often regret spending the SP for it.

    [EDIT]Ah, clearer now. A persistent cloud effect for air would be convenient but I think that's what sets it apart from the other elements. Not sure how I feel about it.
    Last edited by Tinco; 08-25-2011 at 05:20 PM.

  5. #5
    Community Member Roaringdragon's Avatar
    Join Date
    Nov 2010
    Posts
    134

    Default

    Quote Originally Posted by Asmodeus451 View Post
    so i proposed this awhile back, but i decided to revisit the idea and rather than necro that thread i thought it would be better to re-post as it is a (somewhat) new idea.

    Crackling Cloud:

    You call forth a cloud charged with electrical energy, dealing 1d2 electrical damage per caster level (max 15d2) every 2 seconds for 10 seconds. tagets first entering the cloud may make a Reflex save for half, but remaining in the cloud will take damage with no save. Aditionally, targets within the cloud are slowed by 10% and have a 5% chance to be Dazed when damaged by this spell.
    What will be the save then?
    Server: CANNITH
    Respect the objective or you'll fail...

    When is Lamannia coming back up?


  6. #6
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,138

    Default

    spell description is finished now. will add in my reasoning next
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  7. #7
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,138

    Default

    post is finally finished, sorry for the inconvenience.

    will try not to miss-click in future
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  8. #8
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    Quote Originally Posted by Roaringdragon View Post
    What will be the save then?
    save are always 10+spell level + caster stat bonus + item bonus
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  9. #9
    Community Member Unreliable's Avatar
    Join Date
    Sep 2008
    Posts
    201

    Default

    Theres no such thing as a two sided die

  10. #10
    Community Member Tinco's Avatar
    Join Date
    May 2009
    Posts
    993

    Default

    If you're looking for utility and no-save damage I'd rather take the damage dice and duration of Acid Fog or Incendary Cloud.

    Acid Rain is imo not the correct template for a utility/cloud spell, it's more like a concentrated Firewall.

  11. #11
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    While AoE air DoT is fine by me, everyone got some, why not air?
    I think that proporsal spells is overcomplicated. 2 effects are nice, but mixing stun/daze/slow and nerf bat hit on crits is a little too much.

    I would see it more like that:
    Lv: 4
    Duracion: 30sec, fixed
    Dmg: something around 20 electro per tick (2sec)
    Saves: Reflex save for half each time enter the cloud, if target stays in cloud receives full or half dmg depending on last roll.
    Side effect: If fail the reflex save, then roll willpower agains dazed.
    Note: staying in cloud will not generate extra daze chances.

    This way it fits my need more. SInce:
    AoEs are for long fight, if fight may last only 10 sec i would rather blast it.
    In this spell side effect (daze) is quite important and strong, daze=no action for 6sec, so CC spells should last 30sec to be useful. Again if combat will end after 10 sec there is no need for CC.
    Last edited by licho; 08-25-2011 at 06:38 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload