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  1. #21
    Community Member Khurse's Avatar
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    All of the Active past life feats should be reviewed.

    They range from awesome (Rogue/Wiz on a caster) to pretty decent (Fighter/Paladin on a non Paly) to incredible niche (As has been been pointed out -ranger on a non ranger) to why not just take toughness? (barbarian)

    Although the last one is not really a fair comparison as toughness actually does give you hitpoints.

    The PL feats look like they were developed over a period of time in which the design focus shifted around numerous times with no attempt to balance them.

  2. #22
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    I think just changing the feat to 1 hp per level, unlocking toughness enhancements with it, and maybe upgrading the clickie to 1 min of +4 str/+4 con would be balanced for everyone compared to other past life feats. While it is no wizzy past life or pally past life, it isnt a cleric past life or monk past life to non-monks.
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  3. #23
    Community Member Shade's Avatar
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    Quote Originally Posted by Darkrok View Post
    How about they fix it to the way it's supposed to be, +20hp, +2intim, and keep the utterly worthless clicky. That would be in line with most of the other active PL's.
    It absoultely would not be in line the wizard or the paladin one.

    Some of the other broken/underpowered ones .. Sure. But they should all be brought up to the level of the wizard/pal one.

    Or else do you think the wiz/pal ones should get nerfed? I certainly dont.

    Toughess as a feat would be utterly worthless if it didnt unlock the toughness enhancements. And thats essentially all it would be. (well and +2 intim)

  4. #24
    Community Member Cold_Stele's Avatar
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    Also, let's not forget U11 gives Barbs a DPS increase with changes to Damage Boost...

  5. #25
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Shade View Post
    Ok so favored souls wings were getting adjusted and we had a great discussion and decided on a fair comprimise, where it's still ultra useful and powerful, but not quite as overpowered.

    And yes the bbn PL feat was slightly overpowered in it's old form. But we got no "under review" warning. We got it nerfed from great to 100% utterly worthless (For every class)
    I lol'd
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  6. #26
    Community Member Shade's Avatar
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    Quote Originally Posted by xTethx View Post
    I think just changing the feat to 1 hp per level, unlocking toughness enhancements with it, and maybe upgrading the clickie to 1 min of +4 str/+4 con would be balanced for everyone compared to other past life feats. While it is no wizzy past life or pally past life, it isnt a cleric past life or monk past life to non-monks.
    and exactly why should it not be on the level of the wizard/pal ones?

    Should they get nerfed?

    Not getting the arguement here. Feats should be balanced against each other. I shouldnt be forced to TR and do a paladin life to get that PL because its better then all the rest.

    Nor should a sorcerer be forced to take the wizard one because all the others are poor.

    Balance the feats against the ones considered useful, not against the ones considered poor.

  7. 08-25-2011, 03:52 PM

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  8. 08-25-2011, 03:54 PM

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  9. #27
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    I like this.

  10. 08-25-2011, 03:59 PM

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  11. #28
    Community Member Shade's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    In the past you (or another dev) mentioned it should at least grant a full rage.. And not just a simple 30 second clicky.

    I mean a 30 seconds clicky with 1.2 second activation time (and only 1 use per shrine) im sure you understand has almost zero impact on gameplay... (and is not very balanced when compraed against paladins PL: 6 minutes and 36 seconds use of DF)

    So at least making a +1 to rage uses, or basic bbn rage with duration based on con would be the least you can do to encourage players to at least place this on there hotbar.

  12. #29
    Community Member TheDjinnFor's Avatar
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    I still like my original recommendations, although I would amend it by adding an additional caveat to paladin and ranger PLs.

    Past Life: Berserker's Fury - You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest, or one more time per rest if you already have the Rage class feature. If you have the Rage/Greater Rage/Mighty Rage class feature, it use grants you an additional +2 str, +2 con, and +1 will save. This feat qualifies you for toughness enhancements.

    Past Life: Bardic Dilettante - You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest (providing a +1 bonus to attack and damage rolls and +1 to saves against fear), or three more times per rest if you already have the Inspire Courage class feature. You improve the benefits of your existing Inspire Courage by 1 if you already have the Inspire Courage class feature.

    Past Life: Initiate of the Faith - You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. (Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half). Increase the caster level and max caster level of all cure spells and SLAs by one.

    Past Life: Acolyte of Divine Secrets - You recall more about your past life as a Favored Soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest (Activate this Favored Soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels). Increase the caster level and max caster level of all light spells & SLAs by one.

    Past Life: Student of the Sword - You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. If your base attack bonus is already equal to your level, you get a +1 exceptional bonus to damage.

    Past Life: Disciple of the Fist - You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. If you already have the evasion class feature, this effect instead grants you improved evasion for a short period of time. If you already have the improved evasion class feature, this effect instead grants you +5 reflex save for a short period of time.

    Past Life: Soldier of the Faith - You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3, maximum +3 luck bonus.) If the Divine Favor spell is on your class spell list, increase the benefit provided by 1 for both the spell and this ability.

    Past Life: Warrior of the Wild - You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.) If the Barkskin spell is on your class spell list, increase the benefit provided by 1 for both the spell and this ability.

    Past Life: Sneak of Shadows - You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Past Life: Arcane Prodigy - You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Past Life: Arcane Initiate - You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    I think the above Barbarian feat is a better idea than what you propose: +20 hp, counts as toughness, +2 intim, and +2 str/con & +1 will if you can rage already.
    Last edited by TheDjinnFor; 08-25-2011 at 04:23 PM.

  13. 08-25-2011, 04:01 PM

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  14. #30
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    Quote Originally Posted by Shade View Post
    and exactly why should it not be on the level of the wizard/pal ones?

    Should they get nerfed?

    Not getting the arguement here. Feats should be balanced against each other. I shouldnt be forced to TR and do a paladin life to get that PL because its better then all the rest.

    Nor should a sorcerer be forced to take the wizard one because all the others are poor.

    Balance the feats against the ones considered useful, not against the ones considered poor.
    I only see your thread advocating the change for the barbarian past life feat. Why dont ya change the OP to balance ALL the other past life feats such as monk past life for non monk, fighter past life for fighter, sorc past life, pally past life for pallies, etc. There are some crappy purchasable past life feats out there, the barb one isnt the only one.
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  15. #31
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Cold_Stele View Post
    Ftr PL is worthless for Ftrs.
    Pally PL is worthless for Pallies.
    Ranger PL is worthless for Rangers.

    See where I'm going with this?
    Well, seeing as Paladins and Rangers are the two most useless classes at current, it makes sense for their PLs to suck for them. Turbs seems unable to do anything but make them suck more (by proxy, in comparison to the other classes, that is).

    The fighter PL can actually be useful for many Stalwarts.
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  16. #32
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    allowing it to act as toughness for enhancements and prereqs ala the sorcerer past life is a much needed and deserved change and would make the feat worth taking
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #33
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Shade View Post
    Ok so favored souls wings were getting adjusted and we had a great discussion and decided on a fair comprimise, where it's still ultra useful and powerful, but not quite as overpowered.

    And yes the bbn PL feat was slightly overpowered in it's old form. But we got no "under review" warning. We got it nerfed from great to 100% utterly worthless (For every class)
    You knew that the old functionality was a bug. You knew that the old functionality was not WAI. You got to enjoy the extra DPS for a while until the bug was fixed.

    Now enjoy your new HP from the feat and stop complaining about a bug fix that you KNEW was coming.


    How is it possible for you to beg for nerfs to other classes and then throw a fit when your own class gets a bug fix to take away something that it was never supposed to have in the first place?

  18. #34
    Community Member dkyle's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    I think the above Barbarian feat is a better idea than what you propose: +20 hp, counts as toughness, +2 intim, and +2 str/con & +1 will if you can rage already.
    Yes, that looks good.

    Once it counts as Toughness, it doesn't need much else to be a worthy feat.

  19. #35
    Community Member Tomalon's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    Please change the clickie!!!!! it sucks the way it is now. Atleast give us 3 uses and/or 1 minute....... something

  20. #36
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Shade View Post
    But we got no "under review" warning.

    They told us this was a bug and subject to change multiple times. Do they need to use flashing letters next time?
    “If at first you don't succeed, keep on sucking till you do succeed.”

  21. #37
    Community Member Shade's Avatar
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    Quote Originally Posted by xTethx View Post
    I only see your thread advocating the change for the barbarian past life feat. Why dont ya change the OP to balance ALL the other past life feats such as monk past life for non monk, fighter past life for fighter, sorc past life, pally past life for pallies, etc. There are some crappy purchasable past life feats out there, the barb one isnt the only one.
    I could update it to include ideas for every feat in the entire game..

    But that would take quite a long time. And it's not like all those feats are BROKEN (dont do what description say) like this one.. They are just not very good. Doesn't mean there less deserving of attention, but being they JUST broke this feat, I think it's fair that it should get the first attention.

    tell you what I'll at least dig up my ideas from a year ago to balanced some of the other feats and re post it. Wouldnt belong in this thread as the titel change cut off is over, but ill make a new one.

  22. #38
    Community Member Talesin's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    Can you change the clicky to a flat +1 or +2 damage then? The 30-sec clicky is kinda useless.

  23. #39
    Community Member Shade's Avatar
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    Quote Originally Posted by Eladiun View Post
    They told us this was a bug and subject to change multiple times. Do they need to use flashing letters next time?
    Not the same. A QA guy vaguely mentioned all feats should match description means almost nothing to me. 95% of the feats in this game don't work per the description.

    Torc and Eladrin coming in and discussing the fvs changes with us and accepting a comprimise before the nerf even happens makes players a lot happier then vaguely mentionign something 2 years ago, then it suddely appearing without notice. Just use some logic.

    If the fvs nerf was to change wings to a 30 second cooldown, but it didnt happen for 2 years and was just sent straight to lamannias possibly final update without notice.. A few players would be quite a bit more upset then what they actaully did wouldnt they?

  24. #40
    Community Member Bufo_Alvarius's Avatar
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    Quote Originally Posted by Eladrin View Post
    This feat should be giving hit points as written. We may end up changing it to a flat +20 hp granting access to toughness enhancements if it keeps misbehaving. (With the existing rage clicky and intimidate bonus.)
    That clicky really needs some work. Base it on the users con at the very least please. 30 seconds just doesnt cut it.

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