Beware the Sleepeater
The future of PVP in DDO is about as as this thread.
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THis...and what Chai said.
It isn't the ...center...of this game. Yes, in PnP you can do anything, however, the majority of people played, "You and 3 other adventurers you met in the bar go off to fight the dragon and have great adventures together."
PnP wasn't marketed FOR the concept of PvP, though you can have that if you so choose to. All the adventures you could buy, all the maps and such, were all about theGROUP and not the individual.
Personally, I find PvP selfish and cruel. Even team PvP. Maybe not everyone is, but eventually the elitists will come (due to their current boredom with whatever game they are playing) and PvP will become all about ME. Or MY GUILD and ME. But always ME.
Another factor to be realised is at the beginning of this game, THE WAS NO PVP. Not even the little bit we currently have. Yes people left but many stayed. I'd bet there is a high percentage of people who stuck it out until f2p or even past it. THese are the guys who pay the subs without thinking about it. And if you took a survey, most of them would say that the y stayed for the fact there was no PvP (as one of their reasons)
It was mine. Everytime I got bored, went to another game (well outside LotRO) then got smacked with the trash talk and the constant challenges. Rift, which is a good game, it was the same deal. Flagged as non PvP then comes a world event. I help healing suddenly I am PvP. THat was the death knell for me with that game.
If that isn't enough, realise what you are all discribing about balancing changing gear and such, is a new game. Really? Do you think if they did that people would come? Do you wish that the current bugs stay bugged and no more quests placed in the game so they can work on this new "game?"
+The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!
I see a PvP LFM once every two months = there is no need for more PvP features.
Imo, this game has the perfect PvP system, marginalized and without any influence on the rest of the game. So its fine as it is.
I enjoy the game without PvP, see no reason to go gank less geared/experienced/lower level characters in the pits, and see no reason to spend development on something I don't use and don't want to use over more content, character options, and bug fixes. I can PvP in other games but I enjoy this one more.
The team vs team and capture the flag are better options that tavern brawling pits for PvP.
Over the years I've been playing I've only ever heard players discussing PvP ingame in one TOD run and I was challenged once while running through the harbor. I've had a lot of players want to run quests and I've had more blind tells than possible to track to run those.
My experience isn't that players hate PvP. Most of them simply choose to actually play the game and leave the PvP folks alone.
This simply isn't a game that works well with PvP.
Ok fine. If we are going to continue to post in this necro'd thread then I will share a pvp experience from time spent playing Aion.
Like most standard mmo's, aion has a light side vs dark side set up.
Each faction has zones that deny the other faction access, so u may freely level to 20.
Zones beyond 20 are basicly a free for all.
Now, every character over 10 th level can fly but 95% of your objectives are on the ground.
So, what dark side characters do is hover in packs above light side objectives and when light side guy walks over to "kill 6 zombie dogs and take thier pelts"............ HE GETS GANKED!
Thus making it very hard to level. The darkside group shares the kill, which counts as 1 for everyone who got a hit in and after a certain amount are able to buy pvp gear and powers. Which are by far the most powerful pieces of equipment in the game and the best looking.
Star Wars had a similiar pvp gear system but u need permission to attack someone outside the limited pvp zones.
When I get ganked in DDO I expect it to be by monsters, not by players.
I think lack of a more robust pvp system is what in part makes the population more friendly/helpful towards each other.
Ever bleed out in a thornbush? Welcome to UD14.
this Idea is Terrible if pvp were fully developed as an aspect of this game nerfs/buffs would be issued for no other reason than pvp. In fact pvp is the cause of a lot of already nerfed abilities noone complains about something being overpowered unless you're a noob getting carried or you're in pvp getting **** on. stop whining and get some skill
Community Member
Nice. This thread has been necro'd more times than I've tried PVP now!
Community Member
Community Member
Holy necro! Batman!
You're in luck, the elderscrolls has this now (many years later)
Yep, every update makes things worse, a pvp expansion would too.
right again!
So glad they had never bothered to do enhance pvp, it goes against all that D&D stood for, fun teamwork and all.
Seen it happen in Aion a lot!, large guilds of each faction deceiding each week who gets what fortress.
Aion was a total mess and the dev's didn't bother, deleting thousands of critticall posts, endulging themselves over a new cosmettic tiger skin.
Forced server merges, incredible lag in the Abyss, incesive ganking, no reliable way of getting end game gear.
drops were abysmal(and often ninja'd), crafting procs were extremely rare so the only reliable way of getting end game gear was grinding lowbies.
Though meant as a pve game with the abys to pvp (a private dev comment), the game started great butt collapsed about 1 year later, people got tired of the incesive ganking and extreme grind.
now about DDO, the reason many play it these days is because of the friendly&fun teamwork--->IMHO<---
i'm not here to hear leet speak from a 12 year old named pownyopantz whille he's sneakhumping my soulstone on how he ganked me on my way to the quest in the stormhorns.
More pvp content? sure, after they fixed pve wich we have paid for!
make it an expansion, ask 50 bucks, after 2 years of recovering time, turbine will hopefully let pvp die of
because, to be honnest, lateley the quality of ddo items has taken a nosedive.
Items some one here called incentive for pvp (i highly doubt that).
Why, instead of whinning about pvp, go buy a propper pvp game, many games have their engines build around that instead of having it tacked on to this game, lately they haven't been able to introduce a pack with out breaking something else. (broken yet paid for stuff that still hasn't been fully fixed yet)
A game that, according to some, is doing so bad, bleeding players left and right, that Turbine felt the need to bleed shards of players in order to gain some money. (shard AH, Loot rerol, shard transport, leaving Eberron for the forgoten realms, Iconics, etc).
I don't hate pvp, i hate the drama around it, i hate the begging for nerfs/bufs over the years/ i hate the time and effort dev's could put into it instead of fixing the game.
/Not signed
I'll miss seeing this thread return in 2014, but closing as a /necro.
Have fun, and don't forget to gather for buffs!
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