Originally Posted by
Truga
I, however, am liking my superior IX clickies and lores! Also, soon coming, clickies and lore items specifically for blade barriers and DP (because my FVS really needs it!). I am expecting a number of threads crying for caster nerfs _again_ once these weapons become widespread.
Funny, how hypocritical some people are huh? :P
That said, many are wanting "harder" content. Problem is, by now we know every possible kind of thing turbine could possibly throw our way. Let's face it, it's just three things. One is boss HP and damage (prime examples: shroud, vod, tod). Second is puzzles (prime examples: abbot, twilight forge). Third is special boss mechanics (prime examples: titan's pillars, xyzzy's pups, harbinger's orbs).
Now, here comes the problem. Special boss mechanics, once figured out and mastered become a joke, usually doable by 2-3 people (titan a-pikes, reaver's pike). Same with puzzles. Twilight forge bridges+rooms puzzle is incredibly challenging for first timers, but for someone who knows it it's a matter of spinning some tiles to the exact right position and using a ddoor a couple times, it's barely a 5 minute obstacle.
On the same note, people don't like to pug abbot, because someone screwing up can often lead to a fail that other people could do nothing about. Instant lose mechanics are therefore also "not fun".
So the only thing left is increasing enemy hp and dps, which we also find "not fun". What then? How does one increase difficulty in a good way?
I'd say some quests deserve less shrines. Or maybe less shrines on higher difficulties. Or maybe even reverse, since normal is easier and shrines recharge. Would give an incentive to run higher difficulties on things like shroud. Other than that, I have no idea.
Or, maybe, they're just getting us ready for level 26+ content, which will actually require all this silly overpowered gear to complete? One can wish right? :P