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  1. #21
    Community Member Shade's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    That is a freaky looking Khopesh skin..
    You can see the khopesh model and others in my hard completion thread.
    http://forums.ddo.com/showthread.php?t=337046

  2. #22
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Shade View Post
    You can see the khopesh model and others in my hard completion thread.
    http://forums.ddo.com/showthread.php?t=337046
    Thanks man. And if I may say - that is P.I.M.P. pimp!

  3. #23
    Community Member Crankymonky's Avatar
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    Quote Originally Posted by sirgog View Post
    My gut thought - if you have the resources to buy Red Augment Crystals of Metallic Edges, the best overall bet for pure THF DPS is a Fire/Air/Air falchion on a Flametouched Iron base. (Fire/Air/Water or Fire/Air/Earth if you want to optimise for the Cojoined Abashai Devastator).

    T2 Air is so far ahead of the other options - 6% Doublestrike (~20-25 DPS) and Lightning Strike (~18-20 DPS) that it's not funny.

    Of course, if you want to optimize for utility over DPS - there's lots of good options there too. T1 Earth and Air both have potential.
    Tier 2 earth will rival it, and beat it depending on a character's base damage. A lot of things are resistant to electric in this new pack, but one would need to know how large those resistances are and how widespread to determine how it hurts the lightning strike. The Disintegrate has so far seemed to be significantly ahead of lightning strike.


    Quote Originally Posted by grodon9999
    These are so over-powered they almost look like a joke. Did Turbine hire a bunch of 10 year-olds to work as game-balance consultants?
    I'll disagree. I believe these are excellent and excellently designed items, they are not going to be your top DPS weapon (in most situations), but instead allow people to create excellent dps utility weapons. These weapons are very good DPS, but the reason they are going to be some of the best weapons in the game is due to their abilities.
    Last edited by Crankymonky; 08-24-2011 at 11:20 PM.
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  4. #24
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Crankymonky View Post

    I'll disagree. I believe these are excellent and excellently designed items, they are not going to be your top DPS weapon, but instead allow people to create excellent dps utility weapons. These weapons are very good DPS, but the reason they are going to be some of the best weapons in the game is due to their abilities.
    Earth/Air/whatever strikes me as the DPS of a Lit 2 with the anti-trash utility of an Epic Timeblade. I like.
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  5. #25
    Community Member Diyon's Avatar
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    Quote Originally Posted by sirgog View Post
    Earth/Air/whatever strikes me as the DPS of a Lit 2 with the anti-trash utility of an Epic Timeblade. I like.
    Since the double strike here is mentioned, do different sources of double strike stack? My rogue who plans on getting these weapons and those bracers would like to know.
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  6. #26
    Community Member Auran82's Avatar
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    With the ingredients, khyber shards, essences, power cells, which is the bound status of all of them?

  7. #27
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Diyon View Post
    Since the double strike here is mentioned, do different sources of double strike stack? My rogue who plans on getting these weapons and those bracers would like to know.
    Only if it's a different type of Double Strike.

    In general if it's from a feat or a spell it'll stack with the Item.
    [REDACTED]

  8. #28
    Community Member sirdanile's Avatar
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    I'm thinkin' Flametouched Earth/Air/Air will be the default utility weapon, especially for things like bows and crossbows, however I COULD see people running Fire/Air/Air if they don't have another source of seeker, or if they want the slot their current seeker is in for something else w/ a slight upgrade, think Emarilith is seeker 8 right?
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  9. 08-24-2011, 11:07 PM

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    trolling/name-calling

  10. #29
    Community Member Asmodeus451's Avatar
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    ok, it seems to me that there are ppl out there that seem to understand how this new crafting works already

    so how long till we see a planner/utility so that those of us not able to get on lama-land can check it out.

    i see alot of talk of ele/ele/ele. so wat i'm guessing is 3 tiers like GS, with different elemental materials.

    now wat i'm also getting is that, unlike GS, wat you get from each tier is set in stone. instead of choosing from a plethora of different effects, you get X effects for X ele on X tier.
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  11. #30
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    Curious if these are coming in handwrap form or if monks will once again get the shaft.

  12. #31
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Sirslapemsack View Post
    Curious if these are coming in handwrap form or if monks will once again get the shaft.
    Handwraps are in one of the screen shots floating around, but they are just the alchemical blanks.

    So yes there are handwraps but I personally haven't seen them upgraded via a pic.
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    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  13. 08-24-2011, 11:46 PM

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    trolling/name-calling

  14. #32
    Community Member grodon9999's Avatar
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    Quote Originally Posted by waterboytkd View Post

    You just calling this "over-powered garbage" does not make it so.
    Yes it does. Power-creep kills games and we're about to crash off a cliff. it was fun while it lasted.

  15. #33
    Community Member grodon9999's Avatar
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    Can that Stunning +10 be applied to non-blunt weapons? Can you really craft a Stunning +10 Khopesh or is there some kind of limit as to what can be slotted where.

  16. #34
    Community Member Auran82's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Yes it does. Power-creep kills games and we're about to crash off a cliff. it was fun while it lasted.
    Stagnation kills games and we were about to crash off a cliff. It will continue to be fun.

  17. #35
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    Quote Originally Posted by grodon9999 View Post
    Yes it does.
    I don't even know what to say here. Are you really that egotistical? At least I know I can ignore all future opinions you have.

    Power-creep kills games and we're about to crash off a cliff. it was fun while it lasted.
    Power-creep is an inevitable reality in games like this. In order to keep us playing, they have to keep giving us new stuff (content, loot, whatever). But in order for us to even care about that, there needs to be a reward for playing that content (loot). If the reward is worse than what we have now, or even par with what we have now, there is almost no incentive to play with the new content. Thus, we keep getting cooler stuff.

    Power-creep only kills games if the designers leave it unchecked. This game has a built in mechanism for dealing with power-creep: difficulty settings. We're seeing the devs, in this update, starting to address the power-creep through messing with what the higher difficulty settings mean. That said, there does need to be some kind of reward put in place to encourage players to play at higher difficulties, even after they're at cap (Bravery is a nice incentive while leveling, but they need something for 20s).

    As for the "we're about to crash off a cliff", that's just a "DooooooooM" comment, and I've observed no indication that it's even remotely accurate (ie people leaving the game in droves, serious discontent being expressed in both the forums and, more importantly, in game). And I would ask you to justify yourself, but apparently you believe your opinion is justification in and of itself...

  18. #36
    Community Member Grenada's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Yes it does. Power-creep kills games and we're about to crash off a cliff. it was fun while it lasted.
    Just put on a feather fall item and it will be ok.

    Plus, power creep works both ways. No power creep=no more interest in the game; too much, and well the game ends due to only the most well geared doing anything in most quests (ie no new players will join, and game will eventually fold due to lack of interest/funds)

  19. #37
    Community Member scoobmx's Avatar
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    where are the caster weapons?
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  20. #38
    Community Member grodon9999's Avatar
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    Quote Originally Posted by waterboytkd View Post
    And I would ask you to justify yourself, but apparently you believe your opinion is justification in and of itself...
    yes, it is.

    I'm sorry, I just think a seeker 10, stunning 10, lightning strike weapon (not sure if that combo is actually possible) is ridiculous. We're almost looking at the original ESoS in terms of insanity. Don't get me wrong I will absolutely craft these on my guys if I don't drown in my own vomit first.

  21. #39
    Community Member Crankymonky's Avatar
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    Quote Originally Posted by Sirslapemsack
    Curious if these are coming in handwrap form or if monks will once again get the shaft.
    Our guild just did another TMA and we pulled a pair of alchemical handwraps. I believe others have pulled them as well. No one that I know of has crafted on a pair yet, so I can't say if they are currently working as intended. Though it certainly appears to be that Turbine intends for handwraps to be crafted in this new system.


    Quote Originally Posted by grodon9999 View Post
    Can that Stunning +10 be applied to non-blunt weapons? Can you really craft a Stunning +10 Khopesh or is there some kind of limit as to what can be slotted where.
    Yes, the stunning +10 can be applied to non-blunt weapons. There are no limitations as to what can be slotted where. It also doesn't matter what combination tiers you have or the order.

    Quote Originally Posted by Auran82 View Post
    With the ingredients, khyber shards, essences, power cells, which is the bound status of all of them?
    It varied by item and by tier, below is not an exhaustive list, but it includes many things.

    Parts: these drop in the explorer area when you kill a mob and are BtC.
    Melt Downs level 1: These are crafted at the altar near the entrance to the explorer from 4 Parts (different, but specific ones) and one lesser Cannith Power Cell. These are unbound.
    Melt Downs level 2: These are crafted at the altar near the entrance to the explorer from 4 Parts (different, but specific ones) and one Cannith Power Cell. These are unbound.
    Melt Downs level 3: These are crafted at the altar near the entrance to the explorer from 3 level 1 Melt Downs (different, but specific), 1 level 2 Melt Down, and 1 Greater Cannith Power Cell. These are unbound.

    Awakening the set bonus of an item requires 3 level 1 melt downs(always 1 pliable, 1 dense, and 1 glowing ingots), the item, and a Cannith Power Cell. I believe the items are Bound to character once awakened. This is done at the alter on the way to The Master Artificer.
    Reforging Alchemical Weapon/Shield: This also requires a dense ingot, a plable ingot, a glowing ingot, the base alchemical weapon/shield, and a Cannith Power Cell. This is done at the alter on the way to The Master Artificer. These stay unbound.

    Empty Binding Khyber Dragonshard: Combine 200 Khyber Dragonshard Fragments of binding at the alter on the way to The Master Artificer. Currently unknown if bound.
    Empty Refined Binding Khyber Dragonshard: Combine 200 Refined Khyber Dragonshard Fragments of binding at the alter on the way to The Master Artificer. Currently unknown if bound.
    Empty Exquisite Binding Khyber Dragonshard: Combine 200 Exquisite Khyber Dragonshard Fragments of binding at the alter on the way to The Master Artificer. Currently unknown if bound.

    Tobin's Hammer (a runearm) can also be repaired at the altar on the way to The Master Artificer.
    The partial repair (level 2 Tobin's Hammer) requires a cerebral distillation unit, Tobin's Hammer, and a Cannith Power Cell. This upgrade adds +2 exc int.
    The complete repair (leevl 3 Tobin's Hammer) requires the elemental motion fixation device, Tobin's Hammer, and a Greater Cannith Power Cell. This upgrade adds Transform Kinetic Energy, the Torc's ability.
    The altar doesn't say that the complete repair requires the tier 2 hammer, but I imagine it would be the case. I don't know where the elemental motion fixation device or cerebral distillation unit drop.


    Spirit of Air/Earth/Fire/Water these can be dropped when you kill one of the four elementals at the end of The Lord of Blades (after the raid is over). You only get a chance to kill one of these elementals (and get a spirit) once per Lord of Blades completion. These are bound to character.

    Khyber Dragonshard of Binding: Combine a spirit with an Empty Binding Khyber Dragonshard at the altar on the way to the Lord of Blades (or at the end of the Lord of Blades). Bound to Character.
    Refined Khyber Dragonshard of Binding: Combine a spirit with an Empty Refined Binding Khyber Dragonshard at the altar on the way to the Lord of Blades (or at the end of the Lord of Blades). Bound to Character.
    Exquisite Khyber Dragonshard of Binding: Combine a spirit with an Empty Exquisite Binding Khyber Dragonshard at the altar on the way to the Lord of Blades (or at the end of the Lord of Blades). Bound to Account.

    Binding an item to tier 1 requires the attuned alchemical item(done at ), a Martial/Mystical Cannith Power Cell (melee or caster effect, respectively), and a Khyber Dragonshard of Binding for the element you want.
    A tier 2 item would require a tier 1 item, the Martial/Mystical Cannith Power Cell, and a Refined Khyber Dragonshard of Binding.
    A tier 3 item would require a tier 2 item, the Martial/Mystical Cannith Power Cell, and an Exquisite Khyber Dragonshard of Binding.


    Cannith Power cells are all unbound, whether they are martial, mystical, lower, regular, or greater.

    What we don't know:
    Currently, tier 2 and 3 melt downs are not used. There are 2 tier 2 meltdowns: Durable and Volatile Alloys. There are 2 tier 3 meltdowns: Fortified and Mercurial Compounds. What are these used for?
    Where does one get the the elemental motion fixation device and cerebral distillation unit? Do we craft them? Do they drop?
    Where do we get the power cells(all 5 types)? Where do we get the khyber dragonshard fragments of binding (for all 3 tiers)? Are the Khyber Dragonshard Fragments of Binding going to bind at all? Will it be in a manner similar to the filled ones (tier 1 and 2 BtC, tier 3 BtA)?
    Where do the remainder of the set items drop? Is it in the explorer zone from the rares like it was hinted at by a Dev? (No one I have spoken to has been able to loot one, might not be included in loot tables)

    Hopefully we'll find this all out tomorrow!


    Hope this mini guide to the crafting was helpful.
    Last edited by Crankymonky; 08-25-2011 at 11:16 AM.
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  22. #40
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Auran82 View Post
    Stagnation kills games and we were about to crash off a cliff. It will continue to be fun.
    Are we really progressing? Our DPS goes up, the bosses all get their HP doubled.

    The time spent in the hamster wheel is the same.

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