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  1. #81
    Community Member wax_on_wax_off's Avatar
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    Just read this description on the wiki for the new alchemical crafting:

    Arcane Augmentation IX
    Effect: Spell Augmentation increases your effective caster level for sorcerer and wizard spells up to the listed level. This does not effect the Archmage spell-like abilities, nor does it effect spells you cast using items.

    I guess it never occurred to me that it says "Arcane" augmentation.

    Are divines getting the short end of the stick here and missing out or did I miss something? Where would infusions fit into this?

  2. #82

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    Quote Originally Posted by wax_on_wax_off View Post
    Are divines getting the short end of the stick here and missing out or did I miss something? Where would infusions fit into this?
    I doubt that. Remember, Turbine's use of "arcane" in this context probablly just means spells. Casters of both/all types can use "arcane" lore to affect their spells.

    Bards are considered spontaneous casters, but even they use "arcane" dexterity to reduce ASF.

  3. #83
    Community Member Diyon's Avatar
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    Anyone happen to know if the 6% doublestrike on these weapons is labeled as an alchemical bonus? Because if it isn't then it should stack with the fab bracers.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  4. #84
    Community Member aerendhil's Avatar
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    Do I get this right ?

    with the new crafting, I could make , for an AoV Evoker:

    Adamantine Longsword with :
    T1 : Superior Combustion IX, Superior Laceration IX , Magma Surge Guard
    T2 : Superior Fire Lore, Superior Laceration Lore
    T3 : Efficient Metamagic Maximize II, Greater Evocation Focus, Arcane Augmentation IX

    Is there an additionnal bonus for triple fire ? (not that there should be, there's enough on that toy already ^o^)

  5. #85
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I doubt that. Remember, Turbine's use of "arcane" in this context probablly just means spells. Casters of both/all types can use "arcane" lore to affect their spells.

    Bards are considered spontaneous casters, but even they use "arcane" dexterity to reduce ASF.
    Yeah, I was more referring to the description that the wiki gives that it only affects sorcerer and wizard spells. I think this is something that perhaps I'd be interested in seeing evidence about or at least first hand accounts.

  6. #86
    Community Member Diyon's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I doubt that. Remember, Turbine's use of "arcane" in this context probablly just means spells. Casters of both/all types can use "arcane" lore to affect their spells.

    Bards are considered spontaneous casters, but even they use "arcane" dexterity to reduce ASF.
    I think the question comes with " effective caster level for sorcerer and wizard spells" which implies only spells from those classes. Even though a bard IS an arcane caster.

    But I just checked the description on the wiki, and seems it uses that phrase on live too.

    Arcane lore does not have this phrase.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  7. #87
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Diyon View Post
    I think the question comes with " effective caster level for sorcerer and wizard spells" which implies only spells from those classes. Even though a bard IS an arcane caster.

    But I just checked the description on the wiki, and seems it uses that phrase on live too.

    Arcane lore does not have this phrase.
    That is what worries me.

  8. #88
    Community Member Diyon's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    That is what worries me.
    Well as I said, it seems to be on live. So I'd go and test if interested.

    If it doesn't work on divine spells, then well you have your answer.

    If it DOES work on divine spells, then your question becomes: Is this WAI? And more importantly, will it be changed?
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  9. #89
    Community Member Asmodeus451's Avatar
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    a Silver, Fire, Air, <insert preferred blast ele here> Falchion is going to be VERY potent in the hands of my level 20 Paladin

    Silver + Pally capstone breaks Devil Boss DR
    Flaming Burst, Flaming Blast, and Seeker 10 on a Falchion
    Excetional Dex+2, Lightning Strike, 6% Doublestrike (hopefully stacking with ZEAL)
    +6 enhancement bonus and <insert> Blast

    holy ****
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  10. #90
    Community Member andbr22's Avatar
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    So LoB is kind of harder version of hortoh...
    So...
    I don't see posibility for this to be pugable -> On harder difficulties than normal... (OK maybe as Shade said earlier 11 FvS + SS SP battery bard (+maybe light monk to avoid stun and further SP cost deacreasing)).

    That mean it gona be prety much very hard to make Tier III, on none super uber cookie cooter toon (geting to group anyway).

  11. #91
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Diyon View Post
    Well as I said, it seems to be on live. So I'd go and test if interested.
    I can't at the moment, waggro has resulted in deletion of game and I'm waiting for the right opportunity to reinstall. In the meantime I have a 5 week old darling daughter to look after so I'm pretty busy anyway.

    Hence, forum lurkage and no testing for me

  12. #92
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Truga View Post
    That said, many are wanting "harder" content. Problem is, by now we know every possible kind of thing turbine could possibly throw our way. Let's face it, it's just three things. One is boss HP and damage (prime examples: shroud, vod, tod). Second is puzzles (prime examples: abbot, twilight forge). Third is special boss mechanics (prime examples: titan's pillars, xyzzy's pups, harbinger's orbs).

    Now, here comes the problem. Special boss mechanics, once figured out and mastered become a joke, usually doable by 2-3 people (titan a-pikes, reaver's pike). Same with puzzles. Twilight forge bridges+rooms puzzle is incredibly challenging for first timers, but for someone who knows it it's a matter of spinning some tiles to the exact right position and using a ddoor a couple times, it's barely a 5 minute obstacle.

    On the same note, people don't like to pug abbot, because someone screwing up can often lead to a fail that other people could do nothing about. Instant lose mechanics are therefore also "not fun".

    So the only thing left is increasing enemy hp and dps, which we also find "not fun". What then? How does one increase difficulty in a good way?
    Shroud Part 2 was an interesting twist... Instead of just one massive boss who stands there while everyone beats on him and gets mass cures, we had 4 bosses that we had to split up...

    DPS is so high nowadays that we don't bother, but I really enjoyed Part 2 of the Shroud back in the day when it was hard.

    That kind of mechanic could be used again in a raid... The random bosses were pretty cool too...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #93
    Community Member Dolphious's Avatar
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    I don't know what I was expecting but I'm kind of disappointed by the raid crafting as it appears at the moment. Higher DPS weapons, and better arcane weapons? It's not that I don't like what's there or I think it's terribly OP (assuming it's as hard and time consuming to make as ppl are saying) I guess I was hoping for more variety. Maybe more new effects rather than just piles of the old effects on a single weapon?

    It's certainly going to make sloting arcanes easier, as you appear to be able to put every caster effect for a single element on one weapon.

  14. #94
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Shade View Post
    Power cells do not drop in the game atm, and yea are required for almost every step. (tho just 1 per step)

    Torc says they will be in the next patch. Which may be tomorow if all goes well.

    (We got tons because kookie kindly spawned them for us after beating Epic LoB)

    So yea i might have a few spare cells if people are in need.. They are unbound. I can mail em. Think i only have lots of basic ones, and a few martial. There are 5 diferent cells:
    Lesser
    Basic (no prefix)
    Greater
    Martial (melee effects)
    Mystical (magic effects)
    Edit: If you have any batteries left, could you mail em to my character Ziind on Lama?
    Last edited by Ziindarax; 08-26-2011 at 10:55 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  15. #95
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by supp3nhuhn View Post
    Stunning also has a passive proc, allowing that on non blunt weapons (which are already better dps wise) pretty much eliminates the need for blunt weapons and is quite powerful.
    Seeker +10 is the reason people farm the demon queen for the marilith chain.
    Since people already have such items on lammania they're apparently rather easy to get thus the new content eliminated old content, namely demon sands and the shroud because the raids are not that hard and apparently equipment is way faster to aquire by just runing the new content.

    /edit
    I also find it weird that the general complaint is that there is no tough end game content in the game but better gear which makes already trivial content even easier is very welcomed.

    Not so fast! Keep in mind that the drop-rates for loot is much, much higher in Lamannia than on the live servers for the purposes of testing. The live servers will have a much lower drop-rates for the loot (I wouldn't be surprised of MA only had one or two weapons drop for an entire raid group rather than practically everyone getting an alchemical weapon/shield as it currently is on lama).

    Thus, nothing is really obsoleted; it all depends on luck once this stuff hits live IMO.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  16. #96
    Community Member lugoman's Avatar
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    Quote Originally Posted by andbr22 View Post
    So LoB is kind of harder version of hortoh...
    So...
    I don't see posibility for this to be pugable -> On harder difficulties than normal... (OK maybe as Shade said earlier 11 FvS + SS SP battery bard (+maybe light monk to avoid stun and further SP cost deacreasing)).

    That mean it gona be prety much very hard to make Tier III, on none super uber cookie cooter toon (geting to group anyway).
    So the toons that find the game to easy now will be able to do 1 challanging raid and get loot to make the other 99.99% of the game even easier.

  17. #97
    Community Member Shade's Avatar
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    Quote Originally Posted by Ziindarax View Post
    Not so fast! Keep in mind that the drop-rates for loot is much, much higher in Lamannia than on the live servers for the purposes of testing.
    Keep seeing this but there is absoultely zero citations or references to it ever being accurate.

    It has never ever happened in the history of lamania and I find it highly doubt it's the case now.

    They don't do it because testing drop rates is an important part of testing.

    U9, U10 most of the feedback said the droprates were pretty crazy high. They remained like that for live. I got every item in both packs on my first run thru.

    They have only ever upd random loot, not named.

  18. #98
    Community Member RecklessDawn's Avatar
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    Default eSoS Comparison?

    Any ideas on how a properly crafted alchemical weapon will compare to the eSoS? Obviously the Lit2 strike, lightning blast effect, and 6% doublestrike are kickass, that I am not arguing.

    But just based off the crit range and base damage, assuming a Devil's Ruin augment crystal which is not too difficult to keep on eSoS, do these weapons actually look like they will finally push the eSoS off its throne?

    My first thoughts are no, except situationally perhaps.
    Resident of Khyber: Gotyour - Tweedeldee - Gotyourback - Tyrantius - Xypi

  19. #99
    Community Member grodon9999's Avatar
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    Quote Originally Posted by RecklessDawn View Post
    But just based off the crit range and base damage, assuming a Devil's Ruin augment crystal which is not too difficult to keep on eSoS, do these weapons actually look like they will finally push the eSoS off its throne?
    No, ESoS remains king.

  20. #100
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Shade View Post
    Keep seeing this but there is absoultely zero citations or references to it ever being accurate.

    It has never ever happened in the history of lamania and I find it highly doubt it's the case now.

    They don't do it because testing drop rates is an important part of testing.

    U9, U10 most of the feedback said the droprates were pretty crazy high. They remained like that for live. I got every item in both packs on my first run thru.

    They have only ever upd random loot, not named.
    Hmm.. In that case, I just have terrible luck with named loot. Never could get Insanity from "Missing".
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

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