im just looking for suggestions to improve this build idea. 2nd TR=32 point drow, first and second lifes were ranger and bard.
12 levels claric for rad 2, 6 levels monk for ninja 1, 2 levels ftr (feats)
i am hoping to make use of the drow shortsword enhanchment, twf, and melee healing to allow a main healer breathing room. gear suggestions, level progression, feat choices by level,etc...
here is a rough thought i had
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Fighter \ 6 Monk \ 12 Cleric) Hit Points: 308 Spell Points: 856 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 14 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 20 Constitution 14 14 Intelligence 10 10 Wisdom 16 22 Charisma 10 10 Tomes Used +1 Tome of Dexterity used at level 3 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 27 Bluff 0 0 Concentration 6 28 Diplomacy 0 0 Disable Device n/a n/a Haggle 0 0 Heal 3 8 Hide 3 7 Intimidate 0 0 Jump 6 10 Listen 3 8 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 3 8 Swim 4 4 Tumble 6 13 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Dodge Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Ranger Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Improved Balance I Enhancement: Improved Concentration I Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Cleric) Enhancement: Follower of Vulkoor Enhancement: Improved Heal I Enhancement: Cleric Energy of the Zealot I Level 3 (Cleric) Feat: (Selected) Extend Spell Enhancement: Elven Dexterity I Enhancement: Cleric Life Magic I Enhancement: Cleric Divine Vitality I Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Finesse Enhancement: Fighter Haste Boost I Enhancement: Cleric Wisdom I Level 5 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Level 6 (Cleric) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Drow Weapon Attack I Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Life I Level 7 (Cleric) Enhancement: Drow Weapon Damage I Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Level 8 (Cleric) Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Improved Turning I Level 9 (Cleric) Feat: (Selected) Empower Healing Spell Enhancement: Cleric Radiant Servant I Enhancement: Cleric Energy of the Zealot II Level 10 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Vulkoor's Avatar Level 11 (Monk) Enhancement: Static Charge Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 12 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Way of the Patient Tortoise II Enhancement: Monk Ninja Spy I Level 14 (Cleric) Enhancement: Cleric Prayer of Life II Enhancement: Cleric Wisdom II Level 15 (Cleric) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Cleric) Enhancement: Cleric Prayer of Incredible Life II Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Mental Toughness Level 19 (Cleric) Enhancement: Cleric Radiant Servant II Enhancement: Drow Weapon Attack II Enhancement: Drow Weapon Damage II Enhancement: Elven Dexterity II Enhancement: Cleric Energy of the Zealot III Level 20 (Fighter) Feat: (Fighter Bonus) Power Attack Enhancement: Fighter Toughness I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Divine Vitality III