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  1. #1
    Community Member JeffreyGator's Avatar
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    Default Construct Essence abusing wizard?

    Wizard 17 Artificer 3 Fleshy

    This would play as a non evading self healing wizard trap-monkey I think.

    2 monk or rogue and dropping to 15 wiz would add back in the evasion.

    This might fit in as a stranger possible build but could be workable. Certainly there are probably enough feats!


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  2. #2
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    Quote Originally Posted by JeffreyGator View Post
    Wizard 17 Artificer 3 Fleshy

    This would play as a non evading self healing wizard trap-monkey I think.

    2 monk or rogue and dropping to 15 wiz would add back in the evasion.

    This might fit in as a stranger possible build but could be workable. Certainly there are probably enough feats!
    No. If you want self repair, going warforged is just better, you can even be a 18 wiz 2 rogue warforged and get trapskills as well.

  3. #3
    Community Member Rosze's Avatar
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    Quote Originally Posted by JeffreyGator View Post
    Wizard 17 Artificer 3 Fleshy

    This would play as a non evading self healing wizard trap-monkey I think.

    2 monk or rogue and dropping to 15 wiz would add back in the evasion.

    This might fit in as a stranger possible build but could be workable. Certainly there are probably enough feats!
    In my opinion multi classing a wiz gimps it a lot most party's look for CC at higher lvl not so much the trap monkey. Sometimes even the 2 rogue lvl's are too much. Making a 15 wiz 3 arty 2 monk/rogue you loose most of the benefits of being a wiz in my opinion cause then you'll have to little amount of wiz lvls to do anything that needs high dcs.
    If you want self heals on a fleshy go necro and wear sunglasses.

  4. #4
    Community Member Cyr's Avatar
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    I don't get it.

    You could go PM to self heal or warforged on a wizard...why in the world would you go artificer?
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  5. #5
    Community Member JeffreyGator's Avatar
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    The advantages of fleshy over WF would be the options for more int from helf, human, drow which increases DCs.

    This also presents a non-WF self healing AM option for such things as improved CC.

    Trying to think out of the box.

    Also, only thing that caster level effects is spell pen and not DCs (except for the max spell level available to a heightened spell.)


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  6. #6
    Community Member Indoran's Avatar
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    Quote Originally Posted by JeffreyGator View Post
    The advantages of fleshy over WF would be the options for more int from helf, human, drow which increases DCs.

    This also presents a non-WF self healing AM option for such things as improved CC.

    Trying to think out of the box.

    Also, only thing that caster level effects is spell pen and not DCs (except for the max spell level available to a heightened spell.)
    spell pen happens to be as important as DC's for end game... go wf / palemaster
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  7. #7
    Community Member Selchin's Avatar
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    Quote Originally Posted by JeffreyGator View Post
    The advantages of fleshy over WF would be the options for more int from helf, human, drow which increases DCs.

    This also presents a non-WF self healing AM option for such things as improved CC.

    Trying to think out of the box.

    Also, only thing that caster level effects is spell pen and not DCs (except for the max spell level available to a heightened spell.)
    Multiclassing does lose you the extra DC from the wizard capstone.

  8. #8
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Cyr View Post
    I don't get it.

    You could go PM to self heal or warforged on a wizard...why in the world would you go artificer?
    I think you forgot to finish your sentence:


    Why in the world would you go artificer for mediocre self-healing?

  9. #9
    Community Member JeffreyGator's Avatar
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    3 levels of artificer gives mediocre self-healing (with the construct feat)

    it also gives:

    rune - arm use and a bunch of the cross-bow goodness in case you run out of sp and/or are conserving sp

    a bunch of skills including traps

    and finally a familiar

    All of these things are useful and probably available at least from level 5-6 until 20.

    At level 20 only you do miss out on the capstone.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  10. #10
    Hero Gkar's Avatar
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    Quote Originally Posted by JeffreyGator View Post
    The advantages of fleshy over WF would be the options for more int from helf, human, drow which increases DCs.

    This also presents a non-WF self healing AM option for such things as improved CC.
    But you need spell pen for a lot of CC.

    And going helf with a cleric dili would allow full self healing.

  11. #11
    Community Member donfilibuster's Avatar
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    Is not just the capstone but the spell abilities as well.

    Agreed this 'alternative' would not be your tipical endgame wizard.
    An archmage/artificer would not rely on instakill or CC because of the DC.

    How good your nuking gets is up to the build, else the better choice would be sorcerer.
    But naturally, an artificer build would rely on int and not cha.
    A nuking/buffing/battle/etc. artificer would have the spellbook beside the artificer advantages.

  12. #12
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    Quote Originally Posted by JeffreyGator View Post
    Wizard 17 Artificer 3 Fleshy

    This would play as a non evading self healing wizard trap-monkey I think.

    2 monk or rogue and dropping to 15 wiz would add back in the evasion.

    This might fit in as a stranger possible build but could be workable. Certainly there are probably enough feats!
    Hmm, If your focusing on wiz+arti for self-healing, your probably better off going 12wiz/6arty/2monk or something similar. And move into melee caster territory. Problem is PM or WF option is better. Though... going PMII/BE-I would let you stay out of form in light spell heavy quests and still decent self-healing in addition to scrolls. But again even better with WF.

    A probably fun versatility fleshy 'melee caster' build. Fun, but your not going to be doing any epics or elites at 'endgame'

  13. #13
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    It has it's place.

    Its not likely to be an optimal build but it's manageable.

    If someone:
    - Doesn't want to be a WF
    - Doesn't want to be a PM
    - Wants self healing
    - Wants traps
    - Doesn't have the resources to support wand/scroll healing

    They have a path. That's good enough that it doesn't need to be optimal as well.

  14. #14
    Community Member JeffreyGator's Avatar
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    Thanks to the people helping to think out of the box for this and look at this from a non-epic non elite scenario.

    The 15/3/2 or 12/6/2 option might indeed make more sense from a x-bow caster rather than mellee caster scenario.

    The diminished healing vs WF would probably support x-bow usage more than melee-ing which is much more prone to taking damage.

    Despite probably having the resources for it I dislike wand/scroll/potions as my primary source of healing needless to say - I don't play barbarians.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

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