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  1. #1
    Community Member Lurzifer's Avatar
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    Default Losing named items on fail?

    Well you know i can live with using tomes, named items and stuff in crafting, but losing named items on a fail, as only resource...

    (Standard): Crafting Device - Bound Shards failure! Consumed: +20% Crafting Success Percentage Booster, Locus of Vol.

    Man you have to be kidding me.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  2. #2
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    Default ^^

    Not enough work man! Go back and ransack that temple for good...
    Should get back those raid items for ingredients ---> Love to fail on those and see them consumed... ^^

    IMO, vey stubid indeed...

  3. #3
    Community Member Forzah's Avatar
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    This is outrageous! It really has to be changed. Those items are very rare and it is really unrewarding to see them get consumed on a failed attempt...

  4. #4
    Community Member TheDearLeader's Avatar
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    Yup. I noticed this when I was crafting Evil Outsider Bane Unbound just a bit before I had 100% on it. Lost a couple Medium Devil Scales out of the deal.

    This also means your Large Devil Scales/Demon Blood for GLOB/GCOB/GEOB would be consumed upon a failure. Moral of the story, don't craft these bad boys until you have 100% on them.

  5. #5
    Community Member shores11's Avatar
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    D&D (aka DDO) should just remove the die roll from the game as a determination of chance. The new idea to replace it is just before you click on any button whether it be crafting, fighting a mob, rolling for unneeded loot in chest etc... This would just be a success/fail method and it must be stated up front to give players the option of continuing.

    Examples:
    Crafting - If you you click on this button at this time your crafting attempt will fail causing you to lose all ingredients to include named items. Close the screen and re-open for a new chance to succeed.

    Fighting Monster - If you engage this monster at this time he will kick your a** for success exit the room and reenter for a chance of success. New notification could be "engaging this monster will be successful for you".

    Chest Loot - If you roll on this loot at this time you will lose as it has been pre-determined that the loot will go to the player named <xxxxxx>.

    Others - There could be many more circumstances to use this method and remove the die roll from the game all together.

    Who cares about the foundation of what D&D was built on the new generation just wants guarantees with no failure and swords 20x the size of their characters head with cartoon style characters like WoW. What say you new players to the D&D world you know your playing a game you can't get enough of but hate it because when you fail at a quest or crafting you turn out all of the lights in your room and tell your mother that you don't want anyone visiting or calling you for a week.
    Last edited by shores11; 08-24-2011 at 04:34 PM.
    Fizban - Avatar of Khyber
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  6. #6
    Community Member shores11's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Yup. I noticed this when I was crafting Evil Outsider Bane Unbound just a bit before I had 100% on it. Lost a couple Medium Devil Scales out of the deal.

    This also means your Large Devil Scales/Demon Blood for GLOB/GCOB/GEOB would be consumed upon a failure. Moral of the story, don't craft these bad boys until you have 100% on them.
    +1 rep - Very good point.

    This might make to much sense because for some waiting until your on level to craft something is an unfair system that Turbine has put into place.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  7. #7
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by shores11 View Post
    D&D (aka DDO) should just remove the die roll from the game as a determination of chance. The new idea to replace it is just before you click on any button whether it be crafting, fighting a mob, rolling for unneeded loot in chest etc... This would just be a success/fail method and it must be stated up front to give players the option of continuing.

    Examples:
    Crafting - If you you click on this buttong at this time your crafting attempt will fail causing you to lose all ingredients to include named items. Close the screen and re-open for a new chance to succeed.

    Fighting Monster - If you engage this monster at this time he will kick your a** for success exit the room and reenter for a chance of success. New notification could be "engaging this monster will be successful for you".

    Chest Loot - If you roll on this loot at this time you will lose as it has been pre-determined that the loot will go to the player named <xxxxxx>.

    Others - There could be many more circumstances to use this method and remove the die roll from the game all together.

    Who cares about the foundation of what D&D was built on the new generation just wants guarantees with no failure and swords 20x the size of their characters head with cartoon style characters like WoW. What say you new players to the D&D world you know your playing a game you can't get enough of but hate it because when you fail at a quest or crafting you turn out all of the lights in your room and tell your mother that you don't want anyone visiting or calling you for a week.
    Youre obviously someone who likes to grind and grind and grind and grind and grind temple of vol.

    The roll system is fine, no argue about that, but the need to ransack a lowlvl quest for the possible chance on a very crappy item only so u can lose that in a recipe. Man thats not fun at all.

    Btw losing between 20-40 Greater and 80-120 Lessers on a Fail already sucks, but some price has to be payed.

    But there are always people that have A. no idea of what youre talking about (in this case Crafting)
    B. generalizing a statement to be affecting the whole game and C. most of all some trolls only contributing my stating some facts not even remotely related to the OP.
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  8. #8
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    I did not know if you could lose f e your lds on failed craft, becuase I havent had any inclination to try. If that is the case, then yes it underscores the mistake of using in crafting recipes and your point is valid despite that some would ridicule you. However, the nail in the coffin for cannith crafting in my view was the removal of the option to replace pre- and suffixes on your previously crafted item. As it stands, cannith crafting is not what's going to keep me intersted in this game, one can only hope this will be readjusted in a coming update.

  9. #9
    Community Member shores11's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Youre obviously someone who likes to grind and grind and grind and grind and grind temple of vol.

    The roll system is fine, no argue about that, but the need to ransack a lowlvl quest for the possible chance on a very crappy item only so u can lose that in a recipe. Man thats not fun at all.

    Btw losing between 20-40 Greater and 80-120 Lessers on a Fail already sucks, but some price has to be payed.

    But there are always people that have A. no idea of what youre talking about (in this case Crafting)
    B. generalizing a statement to be affecting the whole game and C. most of all some trolls only contributing my stating some facts not even remotely related to the OP.
    So then what your saying is when you are crafting and it says 100% chance of success that your still failing? If that is the case then I apologize but I think you and others are trying to craft items that are a higher level than what your crafting level is. When it says up front that you have a 85% success rate it also means you have a 15% failure rate. Is that in plain enough english for you?

    If your crafting and are not given a 100% success rate and you fail then yes you should lose all ingredients involved in that crafting attempt.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  10. #10
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    A few weeks ago, someone came up with the brilliantly simple solution of having the rare ingredients be used when applying the shard, not making it. This would solve the problem of losing rare items as well as still limiting the powerful shards.
    "How can you stun someone vs. Fortitude?"
    "...Punch them in the head?"
    "Oh... right."

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