Been looking at the alchemical crafting options, and it seems that there's a lack of options tailored toward divine casters.
It's not that there aren't potent options for these builds, it's just that the solid or good Cleric/FvS oriented loot will have a lot of weird effects that are just flat out useless to the class.
Consider this (the best loot I can think of for an evoker FvS that has access to Tier 2 upgrades but not Tier 3):
Adamantine Shield
Tier 1 effect - Water (for the guard) - Superior Laceration 9, Superior Glaciation 9, Freezing Ice Guard
Tier 2 effect - picking Fire as the only not totally useless element - Superior Fire Lore, Superior Laceration Lore, (maybe also Superior Inferno 9)
Flametouched Sickle (weapon type isn't important on this build, so picking a base item noone will want)
Tier 1 effect - Earth (the best guard left) - Superior Devotion 9, Superior Corrosion 9, Earthgrab Guard
Tier 2 effect - no element is useful at all - Superior Healing Lore, Superior Acid Lore, (maybe also Superior Erosion 9)
There's nothing weak about those items - a one-handed weapon with Superior Devotion 9, Earthgrab Guard and Superior Healing Lore is top-notch loot. (Likewise the shield). But the requirement to align it to an element adds a lot of basically useless 'guff' onto the item.
Any chance that we could have an option to replace the various element-based spell damage enhancements with something of a comparable or lower power level, but that is of use to divines? I'm thinking something like Inherent Elemental Resistances or Elemental Absorb effects.