I don't post much and I have never been on Lamannia, but I heard about this on the Live server, and wanted to voice my displeasure.
My first toon was a cleric. I brought him to cap, and truly enjoyed playing him. I eventually made a second toon - a melee ranger. I would often switch back and forth, and the one thing that kept bugging me when switching back to my cleric was the lack of mobility. After seeing all the FvS fly around, I decided I would try the class. Due to my addiction to gimps, I made him a multiclassed AA FvS - and I didn't really enjoy playing him until I got Wings.
I think the Dev's may be disconnected from the playerbase on this issue. I hardly use wings as an escape tool. I read an earlier post that the Dev's seem to think that's how most people use it. And, from my experience, it isn't. If you gave the "super-gravity" effect at each raid boss fight, I doubt you would have as many people complaining.
Most FvS players I know LOVE wings for one reason: getting around. That's right, simply moving around town is less of a chore if you have wings. Many quests we do above level for farming are also funner with wings. That's why your work around that will "fix" wings will actually destroy them. Seriously, I would rather every single boss in the game get a "chain all FvS upon entry" ability than your change. Think about that for a second. I would rather have to stand still during boss fights than have to put up with your garbage work-around in other quests. Sorry for the rudeness, but I have been mad all day about this nerf.
I am also not a fan of how this change was decided. A group went into your new raid and found a new strategy to defeat it that wasn't simply "surround/tank, heal". So, instead of trying to fix the issue in the raid, you decided to "fix" the players instead. Why? The raid hasn't gone live yet, and it seems like an easy fix - someone had previously mentioned an anti-gravity effect, which you have already implemented in another quest. I don't think highly of the Dev team deciding how a raid should be "won", and immediately punishing players who go about a raid in a different way. Half the fun I have in this game is trying quests with "sub-optimal" groups and trying to find different ways to win. Sometimes you discover a new mechanic or capabilities that makes the raid easier, or even funner, the next time. Requiring that every raid should have the same party make-up, the same tactic and nerfing anything that challenges that notion is not something I support.
I was a big fan of the last update. The change to spells really gave everyone more options and allowed for better gameplay. I am excited for the new content, but some of the changes I am hearing about makes this update seem like one overt cash-grab to me, one that will send this game down a path of "hack/slash&pot only!!". I hope not.