Thanks for the feedback guys. They'll be some tweaks coming in soon, and many bug fixes. There are still bits of complexity to the Lord of Blades that we hope to be to realized
Artificer raid as well.
I'll toss out a few general hints that hopefully won't spoil to much. I'll try to be vague.
1. Epic just isn't epic without an anti rezz mechanic. We won't be turning off raise dead entirely but it will get more difficult to raise your dead on the harder difficulties.
2. We hope to enhance the player side of "Power of the Forge" more if you care to try it out again next patch.
3. I think you'll see the LOB pet hounds stick around more, their self heal mechanic was bugged
4. Alot of talk about Wing Clip & Favored Souls...You and us both. We're looking into that and yet.. we are concerned, like globally on a system wide scale concerned about leap kiting abilities being too uber, making the run and gun trivial and cutting melee players out of boss fights while their at it.
*putting on my official party popping hat*
Leap of faith, among other abilities,
is now under review.
While this ability has been in its current form for some time, our new ventures into the raid space have reminded the systems team just how “uber” these feats are at kiting our bosses. We’ve become very concerned recently in the new post spell pass environment that this form of “boss kiting” over “boss tanking” will side line melee.
Leap of Faith’s original design did not account for continuously or methodically use to be so game deforming and we’re regretting its current parameters so expect them to change…. Very soon.
Please feel free to comment here. We welcome your alpha strike of feedback
Our current thinking is to keep this fairly minimal, cool down and or cost adjustments really.
-Torc
P.S. I’m only nerfing you now so I can buff you later.