Seamonkey you say melees hve a dot that is hitting with a khop over and over. Then by your definition casting a spell over and over is dot too? So the OP wants to eliminate all majgic and meee? Really? C'mon. Really? Enough with the nerfing already. Those who want netfs should go play Sims if you want to pretend to dress up and look at stuff. This is DDO. Balance by making everything else better, not by nerfing.
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Um...you didn't read any of my posts! I'm hurt.
I am totally against nerfing. Pretty much anything. The only nerf I thought made sense was the wounding of puncturing nerf...and the named boss instakill nerf.
I think nerfing is bad, mmm kay. I was commenting on the fact that somebody said melee's should get a DoT. I was pointing out that they have a DoT. They damage over time with whatever they are whacking away with...and they don't lose anything doing it.
“No Battle Plan Survives Contact With the Enemy”
I hear ya. But re-re read my post. A melee's ability to whack on something over and over is limited by the HEALERS amount of mana just like a casters ability is limited by its amount of mana. Sure scrolls and pots help in both situations, but there is no such thing as a melee that has an unlimitted supply of "beating down" something. The suggestion that a caster should have better dps or insta kills when a melee should be limited as such because a caster has a limited supply of mana is just ridiculous. The big difference is that in most situations the caster is Only using his mana for DPS or CC while the healer is using his limitted supply of mana to keep up that caster and the melees.
So , a melee hitting on sonething over and over isn't ANY different than a caster casting a fire ball over and over, and certainly isn't anything like a Dot in which you can cast and run around and wait for something to die, which continues to do damage even after you die.
Melee is not anything like a Damage Over Time spell.
Last edited by Battlehawke; 08-25-2011 at 03:23 PM.
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Hey... make my ravager 2d12 +1 per lvl bleed and make it stacking to x3 or so and lets enhance it via PA and IC so they work similar to Max and Empower on it ... oh and add some enhancement lines and items to enhance it also.
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Last edited by Emili; 08-25-2011 at 05:06 PM.
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Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
A melee's ability to whack on something is limited by their current HP. Whatever source they they choose to use to refill that HP pool is up to them.
A caster's ability to zap on something is limited by BOTH their current HP AND their SP.
You can't say that a melee's HP limit is the same as a caster's SP limit and then ignore the fact that casters also have limited HP just like the melee types.
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Lmao, I can see the post two years down the line... kindred to not being able to pop the cap off a remove curse potion before guild potions came along.
/click bleed V (misfired charge)
Arrrgggghh! /rage
OMG my bleed V did not go off!
/dismiss rage
/click bleed V
(You are too enraged to perform this action!)
MADSTONED!
/hopping in circles
****'it! Sulu! Hold on and stop hitting me 'til am ready for you...
Last edited by Emili; 08-25-2011 at 07:13 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
I love this idea.... +1. Casters certainly would have some competition then....
Ummmmmmm..so in the following... a melees hp has nothing to do with the healers mana? Do you run Epic Raids with no healer? and you think melees and casters are balanced? ...and yes...I am saying that a melee can only do damage as long as someone is there to heal it (while the healer has mana), just as a casters ability to do damage is only as long as it has mana. BOTH are limited by a mana pool. Yes..that is what I'm saying...Hey... make my ravager 2d12 +1 per lvl bleed and make it stacking to x3 or so and lets enhance it via PA and IC so they work similar to Max and Empower on it ... oh and add some enhancement lines and items to enhance it also.
a melee's ability to whack on something is limited by their current HP. Whatever source they they choose to use to refill that HP pool is up to them.
A caster's ability to zap on something is limited by BOTH their current HP AND their SP.
You can't say that a melee's HP limit is the same as a caster's SP limit and then ignore the fact that casters also have limited HP just like the melee types.
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Or back to the Original Post, Is Divine Power Over Powered?
Went and hit up the portal in Aussircaex's Valley with Divine Power and killed it in a bit over 90 seconds.
Three stacked ticks hovered at about 360 - 380 which fits with the notion that Brilliance stacks with enhancments as described by sirgog here
http://forums.ddo.com/showthread.php?t=252161
1 stack
---------------------
23.5 - Average Base Damage
2.5 - Maximized, Empowered
2.15 - Smiting, Brilliance
3 - 3 stacks
---------------------
378 per tick = 190 dps
I'll post the combat log later as it's at home and I'm at work.
190 dps suggests I should take the 12000 hp portal down in 63 seconds but it takes times to ramp up to the spell and there's the 10/- dr.
Just looking at my 90 second time, it's about 1/3 of the best times posted in Shade's DPS 2 Challenge
http://forums.ddo.com/showthread.php?t=300873
So, is doing 1/3 the DPS of a melee character overpowered?
It's a lost cause trying to explain this one, bud. You can give 'em math, you can give them philosophy, you can give them wikis, you can talk until you are blue in the face. The bottom line is what I have said over and over in this thread...it comes down to "You have something I don't. NERF IT!" It has nothing to do with party dynamic. It all comes down to some guy being happy he solo'd this or that and somebody who can't pitching a fit.
“No Battle Plan Survives Contact With the Enemy”
Agree 100% dots are OP and devs are wrong,OP isnt the wings,OP is the DOTS = no save = BEST DPS in the game = low sp amount for each tick...
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Is that supposed to be a joke? You measure against a world-champion best-ever zero-fort non-AC melee DPS as a way to show that Divine Punishment isn't too great?
To answer your question: Yes, having 1/3rd of such a peak possible melee DPS from just casting the same long-range spell a few times a minute is seriously overpowered.