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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default No way to see Infusion timers (and more)

    I've been mucking around with Artificer for my first time ever on Lama (couldn't help it) and aside from the various bugs (which is expected as this was an early preview) my main issue is with the buffs aka "infusions" first they are unextendable wouldn't be that bad as their 5 or 10 minute long buffs BUT there no possible way for me to see the buffs as they don't show up in the buff bar or the examine window...the best I can do right now is use an egg timer.

    My suggestion is that we make them work like masters touch in that they don't have a duration but last until death or rest (still persists with foes like beholders). This would be a major boon as Arty's have VERY limited SP Pools and all his/her spells are single target also it would negate the problem of having to continually set an egg timer just watch for deaths and re-buff after a shrine. Obviously this only works with Infusions and not the non-arty specific spells.

    Oh and it would be nice to either get an Arty Scroll vendor or if Artys just got their spells on level up like Clerics because right now If I'm not mistaken the only way to obtain arty spells is random loot and the spells you choose at level up making them more akin to FvS or Sorcs despite having inscribe infusion/scroll actually worse of because they can swap spells at the trainer every 3 days.

    Lastly I've notice that we get less spell slots (2 lvl 6 slots at Arty 18 instead of 4) and get our spells later than PnP (Lvl 6 spells at 15 instead of 14) is this WAI (ie. for balance) or is it a bug?
    Last edited by Failedlegend; 08-23-2011 at 12:26 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Community Member Dawnsfire's Avatar
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    I keep track of the ones on my weapon by keeping it in a quickslot (the weapon itself not a weapon set). I occasionally hover over it and can see the infusions and their timer listed in the weapon description. I agree that it is a royal pain though.

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    I’m only nerfing you now so I can buff you later.

  3. #3
    Community Member fatherpirate's Avatar
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    unlimited infusions...never happen

    Having the buff show up in top right corner so you know when it is done...that would work

  4. #4
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    Come on mate. AA gets unlimited Infusions. So it can happen. Though I probably would agree to that happening in a PrE of some sort.

    As for the infusion timer, I realy find it hard to keep track of it. I ither have to stop playing and look at my inventory during the mission or I find my self desperatly trying to cast them just after I have started a fight and realised all my damage has disapeared. We need a timer for them. Ultimatly I would like to see a picture of the Weapon/Armour being infused with a little corner icon or a coloured border associated with the infusion on the item. Alternatly do that to the item itself soyou can drag them from your invantory to a hotbar slot to keep an eye on them.

  5. #5
    Community Member sly_1's Avatar
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    you can examine the item that has the infusion to see how much time is remaining.

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by sly_1 View Post
    you can examine the item that has the infusion to see how much time is remaining.
    A) You can't examine ally items thus impossible...which is the main paon

    B) For myself That either requires me to fill up a hotbar or four with my equipment and keep checking the tooltip or open my inventory each time i want to check.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Hero Aashrym's Avatar
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    Quote Originally Posted by Failedlegend View Post
    A) You can't examine ally items thus impossible...which is the main paon

    B) For myself That either requires me to fill up a hotbar or four with my equipment and keep checking the tooltip or open my inventory each time i want to check.
    I gauge them by watching my resist energy timer. Still a pain but I like it better than an eggtimer. Visible timers would definitely be nice.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

  8. #8
    Community Member licho's Avatar
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    Quote Originally Posted by Aashrym View Post
    I gauge them by watching my resist energy timer. Still a pain but I like it better than an eggtimer. Visible timers would definitely be nice.
    Same am I. Cast resist energy, and set of ifusions. However i only soloed, so if i would have to track also others ifusiion that could be too much for side effect.

    I agree and wish it will show up on upper bar.

  9. #9
    Community Member Perspicacity's Avatar
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    Quote Originally Posted by Failedlegend View Post
    A) You can't examine ally items thus impossible...which is the main paon
    This is your allies problem to manage, not yours. My bard is a spellsinger and thus hangs back with the casters buffing the party providing backup heals and replenishing the casters SP. If I throw a rage/haste on the melees and non of them tell me when is expires then they don't get another one, I'm not Kreskin and I can't see there buff timers and if they don't care enough to just say or type n party chat 'fresh rage and haste pls' then neither do I.

    Option 2 is to be proactive and don't wait for the buffs to expire just throw them around every 5 or 10 minutes depending on the buffs duration. bards have been dealing with this issue for years it's not new and its not gonna be addressed anytime soon I imagine.

    Option 3 is to use the timer of another buff of yours that does hav a timer, throw it first then that way you know when its getting low you need to start refreshing and since it was first you'll have plenty of time.

    There is no 4th option because if 3 wasn't enough 4 wont be either. One thing I can promises wont happen is duration-less infusions.

    Eternium (Art 18), Tatooine (Bard 19), Technodrome (Wiz 18 / Rog 2), Thanigar (Brb 14)

  10. #10
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    I hope you could see it the same way as all your other buffs. Its annoying to try and keep tabs on your weapon and armor buffs durations.

  11. #11
    Community Member Auran82's Avatar
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    Quote Originally Posted by Valakai View Post
    I hope you could see it the same way as all your other buffs. Its annoying to try and keep tabs on your weapon and armor buffs durations.
    Just have the buffs show with the rest of them for currently equipped items.

    Would it be too overpowering to have them be an undispellable buff cast on the character that applies itself to whatever weapon/armour/cloak when you equip it?

  12. #12
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    Quote Originally Posted by licho View Post
    If i would have to track also others ifusiion that could be too much for side effect.
    Personally, if they cant inform you themselves when they lose their infusion they dont deserve to have it having said that though, they do need some visual reference onscreen to indicate an item they have on has an active infusion.

    Quote Originally Posted by Auran82 View Post
    Just have the buffs show with the rest of them for currently equipped items.

    Would it be too overpowering to have them be an undispellable buff cast on the character that applies itself to whatever weapon/armour/cloak when you equip it?
    I like this idea for its simplicity. having a sword/armor/cloak icon, with artificer cog background, appear in your buffs is all we need with regards to infusions. Just like when we put on all parts of an item set like might of the abishai.

  13. #13
    Community Member Havok.cry's Avatar
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    Adding my voice to the visible timer request
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  14. #14
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Lastly I've notice that we get less spell slots (2 lvl 6 slots at Arty 18 instead of 4) and get our spells later than PnP (Lvl 6 spells at 15 instead of 14) is this WAI (ie. for balance) or is it a bug?
    Kinda curious about the thought processes behind that one mself. Best guess is cutting off that evil evil multiclassing with a pre notion.
    Last edited by Scraap; 08-24-2011 at 05:54 AM.

  15. #15
    Community Member jakarta7's Avatar
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    Personally, I like that they're on the weapons themselves. Beholders/casters can't dispel them.

  16. #16
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by jakarta7 View Post
    Personally, I like that they're on the weapons themselves. Beholders/casters can't dispel them.
    Oh yeah we love that to and it should remain that way we'd just like actually have a !!Convenient!! way to view the timers...which is why I suggested just have them last till death/rest similar to masters touch or have them show up in the buff bar
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #17
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Oh yeah we love that to and it should remain that way we'd just like actually have a !!Convenient!! way to view the timers...which is why I suggested just have them last till death/rest similar to masters touch or have them show up in the buff bar
    I do not like that infusions are immune to beholder's anitmagic fields. I can live with them not being dispellable, but in an antimagic field infusions should not work. Of course, neither should a weapon/armour magical 'plus' or anything that currently remains in place that isn't a morale bonus (bardsongs and monk buffs are ok for that reason), and also the effects should only be supressed by anti magic, not removed, so they should come back when you leave the field. This is one of those little changes from PnP that really bugs me about DDO.

    http://www.d20srd.org/srd/spells/antimagicField.htm

    I say this as someone who is **** well going to play an arti because I like to pewpewpew

    However, on the subject of timers - yes yes and again yes. we need to be able to see these.
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  18. #18
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    They really need to be on the buff bar, it's damned annoying otherwise.

    Which is obvious.

    Which likely means that, due to the way infusions work, there is a technical reason why they don't have this already. Can a red painted name clarify?

    Even if its not as simple as a standard buff I'd like to see it happen; again with the damned annoying thing.

  19. #19
    Community Member HarveyMilk's Avatar
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    Please just raise the sp cost and have them last until shrine/death. There are already plenty of things to juggle.

  20. #20
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    I don't really see the problem, just cast a normal non extended buff and once this runs out your infusions need to be recast as well.
    Alternatively leave wthe weapon in the quickbar and cast some elemental damage on it which changes teh icon and will return to normal one this expires.
    Alternatively recast the infusions once you noticed a big drop in the first damage number.

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