I play in a static group, and I'm currently a 14 monk / 2 fighter. We use nothing we don't find ourselves except for a few potions/wands from the vendor - no AH allowed at all. I am a halfling, and cant change that. I'm the closest thing to a "tank" in the group. AKA, I have the best AC, and use intimidate a lot.
I would like to try something different.
I have a couple build that I'm thinking about changing into...
1) Pure Monk - This is my preferred choice, but I would lose 10 points in intimidate. Lacking access to the AH, I don't have good items to help make up for intimidate being a cross class skill.
2) 19 Monk / 1 Rogue - This will give me all the stuff i'm enjoying about monk, and allow me to have UMD and Intimidate both maxed. I just hate to be a 19 monk... feels like a waste, although another level of rogue wouldnt really help this class at all. Adding a level of fighter (18/1/1) for another feat would be another option as well.
3) Staff Build - Acrobat II Staff build - I'd like one of these as a fun change, but just don't see how i can pull it off and still tank.
I'm really leaning towards the second option because i think it would be fun and while it's not a pure monk, it does have the "fun" of having UMD as a class skill.
Any suggestions? Corrections?
Below is the build i'm thinking of, I welcome suggestions/corrections/etc on the build as well.
Thanks
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Halfling Female (19 Monk \ 1 Rogue) Hit Points: 260 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 14 Reflex: 20 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 13 Dexterity 16 22 Constitution 14 14 Intelligence 14 14 Wisdom 14 17 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 29 Bluff 0 0 Concentration 4 19 Diplomacy 0 0 Disable Device n/a n/a Haggle 0 0 Heal 2 3 Hide 7 14 Intimidate 4 28 Jump 5 11 Listen 2 5 Move Silently 7 12 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 6 6 Spot 6 7 Swim 1 1 Tumble 7 10 Use Magic Device 4 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Hide (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Toughness Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Weapon Finesse Level 4 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Dodge Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Stunning Fist Level 8 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 12 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 15 (Monk) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Sap Level 16 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 17 (Monk) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 18 (Monk) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 20 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost I Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Hero's Companion I Enhancement: Halfling Hero's Companion II Enhancement: Halfling Hero's Companion III Enhancement: Halfling Hero's Companion IV Enhancement: Lifting the Veil Enhancement: Way of the Tenacious Badger I Enhancement: Way of the Tenacious Badger II Enhancement: Way of the Tenacious Badger III Enhancement: Way of the Tenacious Badger IV Enhancement: Fists of Iron Enhancement: The Receptive Earth Enhancement: Restoring the Balance Enhancement: Monk Improved Recovery I Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Shintao Monk III Enhancement: Rise of the Phoenix Enhancement: Void Strike I Enhancement: Difficulty at the Beginning Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III