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  1. #1
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    Default Drow Fighter pure Tank! (test build)

    I decided to try to make a fighter that is well rounded defencive/health-wise this one turned out great with over 500 health at end and toughness 7 times. haha, it seems decent enough, and with items it could definently be a great build. but i need opinions. this is a front line melee build, so it has a ton of bonuses towards intimidate. thought i wntd to mak ea paladin vrsion of this. that will not happen becuase the paladins stats are spread to thin with needing CHA and WIS and all ;p so i went fighter. this is made to wear a tower shield and use a bastard sword.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    20Fighter TANK!
    Level 20 Lawful Good Drow Male
    (20 Fighter) 
    Hit Points: 534
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 10
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            16                    18
    Constitution         16                    20
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                 0                     0
    Concentration         3                     5
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            4                    33
    Jump                  4                    16
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  4                    15
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Swim (+2)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Selected) Toughness
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Improved Intimidate I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Improved Shield Bash
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Improved Intimidate II
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Fighter Stalwart Defender I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Racial Toughness II
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity II
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Improved Intimidate III
    Enhancement: Fighter Toughness III
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Enhancement: Fighter Armor Class Boost IV
    
    
    Level 12 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Strategy (Stunning Blow) I
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Toughness IV
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strategy (Stunning Blow) IV
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Strength III
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Improved Intimidate IV
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Enhancement: Fighter Armor Mastery II
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Bastard Sword Specialization I
    PS. it is drow because of the drows saves against enchantment. since there is no WIS used in this build. he needs the drow sr to keep um alive when monsters spam stun and hold person spells.

    this build is actualy meant to be neutral good. forgot to change tht
    Last edited by Espario; 08-22-2011 at 02:03 AM.

  2. #2
    Community Member simo0208's Avatar
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    Why not go warforged, gain immunities to all those things instead of marginal SR, and then actually have strength and constitution? Those extra stats in INT and CHA are dead numbers for this build. Not a fan of the bastard sword and board either, but that's up to you. The sword and board tanks are hard to play because with the new intimidate rules, they have a hard time keeping aggro. Hate tanks are better and Warforged two handed fighters with loads of HP can do that.

  3. #3
    Build Constructionist unbongwah's Avatar
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    So you're trying to make a high-HP tank out of a low-CON race (16 pts into CON + 4 lvl-ups); you don't take any THF or TWF feats (at least you remembered Power Atk) and have low-ish STR and go bsword, meaning your DPS will be...unimpressive; you seem to be after AC but your INT is too low for Combat Expertise; you seem to want some resistance to spells but drow SR is of limited use and you have no bonuses to Will or Reflex saves (apart from high DEX).

    Ummm, good luck with this...
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  4. #4
    Community Member CSFurious's Avatar
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    Default epic fail

    tank races:

    dwarf, half-orc, wf & human

    at this point in the game, drow are an epic fail as a race

    they were good back in 2006, maybe 2007

  5. #5
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    Quote Originally Posted by CSFurious View Post
    tank races:

    dwarf, half-orc, wf & human

    at this point in the game, drow are an epic fail as a race

    they were good back in 2006, maybe 2007
    You are Dead wrong! haha, drows dont make good tanks or melee classes (usualy paladins are good as drows) but they are best choice for any other class, they make beast rogues, rangers, sorc, bards, wiz, and clerics, etc... because of there bonuses to the stats that thoughs classes need. plus, im probably going to change this race to dwarf since i do not yet have any other races, because i am F2P and am working with what i have atm. this build is made to have buffed and tomed stats. i just havnt put um in yet. but i may go paladin and see wht i cn do with narrowd stats.


    BTW, by saying the drow is a fail race, you are just as well saying that the basic elf is a fail race, which is not true, because a regular elf is same stats as a drow except the drow has 32pt build and bonuses to its max pt for stats.
    Last edited by Espario; 08-22-2011 at 05:34 PM.

  6. #6
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by Espario View Post
    they make best rogues, rangers, sorc, bards, wiz, and clerics, etc...

    Sorry, you are loosing credibility
    Drow are basically a gimped version of humans. Save the occasional Sorc or Palemaster.

    also:


    Quote Originally Posted by Espario View Post
    I decided to try to make a fighter that is well rounded defencive/health-wise
    Quote Originally Posted by Espario View Post
    You are Dead wrong! haha, drows dont make good tanks or melee classes
    Edit: Also:

    Quote Originally Posted by Espario View Post
    that the basic elf is a fail race
    they are, but are still a better mele class as a 32pt than a drow.
    Last edited by The_Brave2; 08-22-2011 at 05:42 PM.
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  7. #7
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    Quote Originally Posted by Espario View Post
    You are Dead wrong! haha, drows dont make good tanks or melee classes (usualy paladins are good as drows) but they are best choice for any other class

    *raises eyebrow*

    Just a fair warning. You sholdn't throw around words such as "best" in these sorts of forums.
    You'll be torn the shreds by other posters.

    I personally can't agree with you. Sure, with 28p builds drow can be great, but once you get 32p builds (buy it, get 1000 favor, w/e) they start to fall behind...rather extremely so.
    It might be because of the lack of anything, well, special. Their enhancements and racial benefits are simply not that great.
    To be honest, if I had 32p builds I would probably never roll a drow (possibly a paladin, but I don't like them. ^^) Other races are in most cases simply better for that role.

    If you only have 28p builds, sure, go for it. They, like you said, make good rogues, good sorcs and good wizards. But I'd rather take a Warforged or Human for the sorc/wiz or a Human or Halfling for the rogue, even if I only had 28p builds. Just my opinion though.
    Last edited by OsOscarius; 08-22-2011 at 05:43 PM.

  8. #8
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    I see a couple of issues with this build. To start, lose the points in jump and swim - you will be much better served with balance and UMD - even a fighter can get a respectable UMD. Jump is easily boosted with pots, clickies or spells and swim is just plain useless.

    Also, you need to put your level ups into STR rather than CON. You are starting with 16 CON which should be fine. You will get more HP from gear than the extra 4 points of CON and you will definately need the STR to be able to hold aggro. The changes to intimidate mean that you can't just constantly spam it any more but will need to do some damage as well.

    As for the 7 levels of toughness, does it even stack that high? I thought it stopped at 4 or 5? I could be wrong there. You may want to think about other feats such as hamstring, improved trip or stunning blow as they will help you in combat.
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  9. #9
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    Quote Originally Posted by Espario View Post
    You are Dead wrong! haha, drows dont make good tanks or melee classes (usualy paladins are good as drows) but they are best choice for any other class, they make beast rogues, rangers, sorc, bards, wiz, and clerics, etc... because of there bonuses to the stats that thoughs classes need. plus, im probably going to change this race to dwarf since i do not yet have any other races, because i am F2P and am working with what i have atm. this build is made to have buffed and tomed stats. i just havnt put um in yet. but i may go paladin and see wht i cn do with narrowd stats.


    BTW, by saying the drow is a fail race, you are just as well saying that the basic elf is a fail race, which is not true, because a regular elf is same stats as a drow except the drow has 32pt build and bonuses to its max pt for stats.
    sorry but drow (especially) tank = reroll

  10. #10
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    Quote Originally Posted by Bobthesponge View Post
    I see a couple of issues with this build.
    As for the 7 levels of toughness, does it even stack that high? I thought it stopped at 4 or 5? I could be wrong there. You may want to think about other feats such as hamstring, improved trip or stunning blow as they will help you in combat.
    No limit on toughness I have a guildy with 9 that I can think of off the top of my head.

  11. #11
    Community Member CSFurious's Avatar
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    Default forgot about elves

    elves are also an epic fail as a race

    the only reason to roll an elf would be to play a wizard/arcane archer or maybe a gimpy ranger

    my elf ranger was pretty cool back in the day but once they nerfed tempest no more cool

  12. #12
    The Hatchery Enoach's Avatar
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    I laugh everytime people claim Race X = fail and don't state a reason or at least a valid reason why.

    The problem I see with the build choices you have outlined is that you are not building to capitalize on the Drow Race, but instead determined that a 30 SR would be a saving point.

    When building any character you should take into consideration how that Class would fit with the Race. Each race has its disadvantages and advantages, capitalize on its advantage and its disadvantages become negated. Try to build a Drow fighter like a human fighter you will only disappoint yourself.

    Drow start with a Dex, Int and Charisma of 10. This is already higher then any of the other. This means you don't need to put as many points into Int to qualify for Combat Expertise if you have a +3 Int Tome that means at level 12 you could qualify. If you are not that lucky, 1 point and you can qualify at level 7 with a +2 Tome. See where I'm going. Same goes with the Two Weapon Fighting line. Also Drow have a 2 point advantage on Charisma as many Fighter builds do not place points here as they are mostly going to STR and CON. This gives you a built in +1 to Charisma Skills over others from the start.

    Now Sword & Board DPS is lower then THF or TWF, but it is not FAIL low as some would try to make others believe. You keep this in mind you can then focus on Hate Generation and how to multiply it. By going Fighter instead of Paladin most of your hate multiplication will come from intimidate and Gear. At the same time adding in THF feats to enhance your Bastard Sword use also means you have made an investment in the THF style too. This means you can switch to a Two Handed weapon when the job calls for more Power and less defense.

    On skills, I would recommend moving Jump and Swim points to Balance and UMD. As a Drow you will get more of an advantage with charisma based skills by 1. Your not going for no fail Heal Scrolls, but a workable UMD that would allow you access to scrolls with a moderate success rate.

    Maybe something to do to help you understand what you want out of your build is to list features you are looking for, such as Minimum Hit Points, Immunities, Bonuses, AC you would like to hit without epic gear. I'm not trying to change your mind about Drow, but this build as outlined does not capitalize on Drow's strengths.


    Bottom line, no race = Fail. But the builder can fail build...

  13. #13
    Community Member Olath_Senger's Avatar
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    Personally, I have no problem with Drow builds, unless they dump-stat Con. But if you want an epic-viable tank, go Dwarf, WF, Horc, or Human. Drow are great for casters, rogues, and some Paladins. Try to turn them into a tank, however, and they'll be lacking.

    Don't send a Drow to do a Dwarves/WFs/Horcs work .

  14. #14
    Community Member SensaiRyu's Avatar
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    Thumbs up Drow Tanks Rock

    As a tank? Sure, I have a Drow Kensai THF Greatsword @ lvl 17 that rocks with dmg. Took it for two reasons: 1) Drow, 2) Spell resistances, 3) Insanity on a Drow. The 20hp deficit with going Drow shouldn't matter if you're well geared - I put more points into Str.

    As for intim, you're gimping by not taking the +intim feats. I may respec her to an intim-Kensai with enuf intim for most bosses. I already have SD so I'll be keeping her kensai.

    I was going Pure fighter - hp ending at 394 base but I'm thinking 2 lvls of barb for real rage - hp at 420 base.

    Fun to play when I don't feel like using my monk or intimitank (both HElf). She holds her own very well on PUG runs (even with TRs) and still has some named gear to grind. Haven't tried to use intimidate with her - I only have an intimidate helm and I never wear it. Getting a +15 intim ring is on my todo list.

    HP 394 (pure)
    +90 Minos and Defender
    +20 rage pot
    +40 ship and yugo
    +20 exc con
    ----
    584 HP with minor gear

    HP 420 (18/2)
    +90 Minos and Defender
    +40 Rage
    +40 ship and yugo
    +20 exc con
    ----
    610 HP with minor gear

    I've yet to see madstone boots on any of my toons. I'm not even sure if they're real

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