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Thread: Pure Fighter

  1. #1
    Community Member
    Join Date
    Feb 2006
    Posts
    71

    Default Pure Fighter

    Ok where are the fighter guru's I need help...........
    Since I have been back to DDO after along time off I have noticed it seems there are not too many if any pure classes anymore.
    With that being said, I was thinking of a human TWF using either khoepesh or Bastard swords which ever is better for a fighter, is this feasible and if not what would be a good splash.
    Is there a good page with good fighter builds etc? Thanks for all your help..just trying to find a goof fighter to use for beginning things and end game.
    Last edited by sirjohn45; 08-21-2011 at 04:55 PM.

  2. #2
    Community Member
    Join Date
    Aug 2010
    Posts
    569

    Default

    Khopeshes are a better choice than bastard swords. I'd also go half elf if you have it but human is a good choice if you're F2P and I'd recommend going pure fighter too.

    Here's a quick template fighter i put together.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Male
    (20 Fighter) 
    Hit Points: 418
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            15                    17
    Constitution         15                    17
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    14
    Bluff                -1                     3
    Concentration         2                     6
    Diplomacy            -1                     3
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate           -1                     3
    Jump                  6                    21
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  4                     9
    Tumble                3                     4
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    With so many feats there is room to add extra abilities like sap in place of the fourth toughness feat or perhaps take weapon specialization: blunt for when you fight skeletons , etc. The enhancements you will want to change around to fit your gear too and find a balance that fits your play style.

    If you don't have half elf then you can take another toughness for your bonus feat as a human; you can never have enough health. Human should also give you 6 more ap to play with and an extra skill point each level. I'd probably get fighter extra action boost II and fighter strategy (trip) II with them and place the extra skill points in spot but it doesn't make that much difference.

    I also leave the TWF feats until later on as I'd advise staying with a two handed weapon while leveling up until you get greater two weapon fighter, which happens at level 12 in my build.

  3. #3
    Community Member
    Join Date
    Feb 2006
    Posts
    71

    Default

    i appreciate your help and I am a VIP now so either of the races are good choices. Again thank you

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