Alright, I'm sure this idea has been circulating for awhile, but I would like it to be implemented as a way for hardcore players to have a little fun.
The idea:
- The making of a 'tower' system in which a group of 6 face a series of bosses increasing in difficulty
*Shrine after each level
*Exclusion of trash mobs.
*Stages with multiple bosses will be fought at the same time.
*1 day timer will apply each time you Complete the 4th Floor.
*Tokens will be given after stages 4, 8 and 11 and are used to enter stages 5,9 and 12. The reason for this being the time constraints. Gives your team a break, so that they can resume the stages at a later time. The tokens vanish upon use.
*The entirety of the tower will be timed, and completion time will be posted along with what level of the tower that the group completed next to the entrance of the tower, showing the top 10/20 groups with times and level cleared.
*Flagging for the tower would be required, the completion of all the raids with the bosses associated with the tower will be required.
-Quests needed to flag:
-Elite Shroud
-Epic ItD
-Elite ToD
-Elite Gianthold TOR
-Elite GoP
-Elite VoD
-Epic DQ2
-Epic Lord of the Blades
Proposed Tower:
First Level: Cholthulzz - Elite GoP difficulty
Second Level: Arritrikos - Hard shroud difficulty
Third: Sulu - Hard VoD Difficulty
Forth: Goggle Puzzle from Abbot*[Mark of the Tower] Awarded
Token Given
Fifth: Sulu - Elite VoD Difficulty - [Normal VoD Chest] Awarded
Sixth: Horoth - Elite ToD Difficulty - [Mark of the Tower] Awarded
Seventh: Demon from ItD - Epic Difficulty- [Mark of the Tower] Awarded
Eighth: Elite Sulu with Mirror*/Lieutenant* Fight Mechanic [Greater Mark of the Tower] Awarded
Token Given
Ninth: Tor dragons, all three. Killed withinn 20 seconds of eachother - Epic [Epic DA Chest awarded + [Chest with 50% chance of a [Mark of the Tower]]
Tenth: Demon from ItD/Sulu Epic/Hard Difficulty - [Greater Mark of the Tower] Awarded
Eleventh: DQ - Epic Difficulty - [1% +3 Tome chest] Awarded + [Chest with 50% chance of a [Greater Mark of the Tower]
Token Given
Twelfth: Lord of the Blades - Epic Difficulty - [Supreme Mark of the Tower]x2 Awarded
Bonus Level: Goggles/Roid Combo Puzzle* - [5% +3 Tome, 3% +4 Tome Chest] + [SMoT]x2 [GMoT]x2 [MoT]x3 Awarded
Tower Mechanics Overview
*you will enter a door somewhere 1/3 the way up the tower, so the first boss Cholthulzz will drop you down to the lower levels, eventually hitting the bottom where you will find Arritrikos, and fight him at the same time as Cholthulzz. Upon hearing the floors break bosses from the higher levels, bosses flood down to fill the empty floors, at the same time repairing the tower quickly*
*After every 3 Floors there is a 50% chance of spawning 2 Beholders (Epic Von3 Difficulty) With a trap style from Rainbow in the Dark at the shrine. This trap will be disable-able. There will be an optional chest awarded regardless of whether or not you kill the beholders, which will be trash loot along with a 25% chance of the corresponding mark from the tower level that the beholders spawn in.*
*Goggle puzzle will require atleast half of the party to make it across successfully, at which point you can exit that room, climb higher up the outside of the tower (explorer area) and enter the higher level room with the token you have received.
*Mirror: When boss hits 50% he summons 2 duplicates of himself with half the original attack damage*
*Lieutenant: bosses have 125/second HP regen and no single boss can be killed while any boss is above 90% hp*
*Goggles/Roids Combination Puzzle: You will enter though a door and teliported to one of 3 positions. on top of the 2 story goggle running area(the throwers), inside the 1st story of the goggle area(the Guide), or out in the open facing the tile puzzle(the Runners). The mechanics are the same for the runner and the guide, the only change to the goggle puzzle will be the asteroids. Astroids will be coming perpendicular to the puzzle and take out an entire row of tiles when they hit. When a tile is destroyed there is a 10 Second wait before they respawn. Blue tiles are immune to this affect, but if a player is on a blue tile they will take 200 Untyped damage. All healing abilties will be disabled, but Haste/jump/tumble/wings exc will still be allowed. Both runners have to make it across the puzzle to get the reward. Entry to this level costs 1 Supreme mark of the tower*
Rewards:
Varying amounts of [Mark of the Tower] will be given for completing stages. Along with [Greater/Superior Mark of the Tower]'s for completing the more difficult tower stages. Example of prices of gear:
*Axe of the Tower (2h) 4d6 +9 (19-20 x4) *Symbol of Power*, Red Slot: 18[SMoT] 22[GMoT] 30[MoT]
*Ring of the Tower +7 Int(cha/str/dex/wis/con) +2 Exc. Int(cha/str/dex/wis/con): 14[SMoT] 17[GMoT] 24[MoT]
*Trinket of the Tower +2 Profane Str(int/cha/dex/wis/con) +4 seeker(+1exc str/int/cha/dex/wis/con): 14[SMoT] 17[GMoT] 24[MoT]
*Sword of the Tower Long-sword (1h) 2d8 + 8 (17-20 x2)Anarchic Burst, Red Slot 18[SMoT] 22[GMoT] 30[MoT]
*Dwarven axe of the Tower (1h) 2d10 + 8 (20 x4)Adamantine, Red Slot: 18[SMoT] 22[GMoT] 30[MoT]
*Staff of the Tower (2h) 2d10 + 10 (20 x4) Spell Focus Mastery +2, Power Store, Spell Pen IX:18[SMoT] 22[GMoT] 30[MoT]
*Scepter of the Tower (1h) 2d6 + 10 (20 x4) Superior Arcane Lore, Savant Augmentation, Efficient Meta-magic - Empower IV: 18[SMoT] 22[GMoT] 30[MoT]
*Symbol of Power: This Weapon is inscribed with Symbol's of Power, Every once in awhile this power comes to the surface after landing a killing blow and inscribes a Symbol of Death in the air above the wielder of this weapon. (10% chance of casting a Symbol of death after landing a killing blow)*
*Savant Augmentation: If you are a Fire Savant:
+3 CL on Fire spells, +2% Profane Fire Critical spell chance.
Water Savant:
+3 CL on Cold Spells, +2% Profane Cold Critical spell chance.
Air Savant:
+3 CL on Electric Spells, +2% Profane Electric Critical spell chance.
Acid Savant:
+3 CL on Acid Spells, +2% Profane Acid Critical spell chance.
*Of the Tower Set Bonus: If you have 2 items that have the suffix 'Of the Tower':
+1 Profane Attack, Damage, And Caster Level on Evocation Spells. (Different Sets for each of the abilities)
For 3 Items that have the suffix 'Of the Tower'
+2 Tower Bonus* to Attack, Damage, And Caster Level on Evocation Spells. (Different Sets for each of the Abilities)
For 4 Items that have the suffix 'Of the Tower'
+3 Tower Bonus* to All Saves, Skills, Attack, Damage, CL on Evo Spells, and +1 DC's on Necro/Enchantment/Conj/Illusion Spells.(All)
Having the Next tier in the set bonus's will negate the previous tier.
*Tower Bonus: Stacks will all existing Bonus's*
*All Items are BTC*
Axe:
4d6 + 9
-26.8 Damage per Swing
-add Crits, 19-20 10% chance of x4 Damage
-10.72 Damage per swing
Total: 36.52 Damage per swing
Long-sword:
2d6 + 8
-15 Damage per Swing
-add Crits, 17-20 20% of x2 Damage
-6 Damage per Swing
Total: 21 Damage per Swing
Dwarven Axe:
2d8 + 8
-17 Damage per Swing
-add Crits, 20 x4
-3.4 Damage per Swing
Total: 20.4 Damage per Swing
Comparable Weapons:
eSoS:
5d6 + 10
-25 Damage per Swing
-add Crits, 18-20 15% of x3 Damage
-11.25 Damage per swing
Total: 36.25 Damage per swing
Epic Chaos Blade:
2d8 + 6
-16 Damage per Swing
-add Crits, 19-20 x3
-4.8 Damage per Swing
Total: 20.8 Damage per Swing
Currently there is one uncontested 2 handed mele weapon in the game, and that weapon is a sword. So, dwarven axe specialization does not work with it, the 2h axe would be an equalizer for them while not completely overpowering the currently available weapons. The same Is true for the 1h Dwarven axes. Why is there so little love for epic dwarves?
The idea behind the Stats on the listed items is to be slightly better than what is currently available, but not to be completely overpowered. I have also included a new weapon property, Symbol of Power. The idea behind Symbol of Power is to give the weapon a new flavor that is currently not in the game, while not being an increase to DPS.
Other small rewards could be given for small numbers of normal marks of the tower, Ex/ Augment crystals for certain amounts, possibly some BTA crafting materials, Exc.
Possibly some little costume hat for a supreme mark of the tower for bragging rights.
**Changed have been added since original post, to include some more of my ideas, a more complex loot table, and ideas from posters.**
tl;dr?
Basics:
Challenging Tower based boss fights with good rewards.
Questions to think about:
- 1) More challenging fights though fight mechanics? or though more bosses/brute force?
2) Thoughts on rewards given for marks, More inclusive DPS calc?
3) Amount of total levels of the tower? More levels with higher marks/completion ratio? Less levels?
4) Thoughts on Tome chest? % good, higher? lower?
5) Tomes in the loot vendors for Marks? how many? +3? +4?
6) Thoughts on Symbols of Power?
7) Thoughts on additional rewards or bosses you would like to see included?
If you approve of the idea and do not have anything to add, a simple /Signed is appreciated ^^