I am doubtful that I would ever take this idea serious enough to actually try it in DDO, but I wanted to try and generate a DDO version of a PnP character I am playing. The character is, basically, an undead hunter. There are a few distinct differences between the Pathfinder version and the DDO version. For example, in Pathfinder Half-Orcs have no negatives to abilities and can place a +2 wherever they wish. Still, with the sacrifices made to charisma I am not bothered by this as there is little point to trying to turn undead in DDO. With this particular character he is set to buff with the advantage of Extend. This is a sacrificial feat, however, and can easily be replaced with any of the metamagic feats as the user sees fit. Replacing it with Empower Healing, for example, increases not only the characters healing abilities in the party but also the damage that the character can deal to the undead forces that they encounter. There is no focus on weaponry here, either, outside of the fact that you want to use light weapons to take advantage of Weapon Finesse. The addition of the single level in fighter and the timing of the level are important as that opens up the option of taking Greater Two-Weapon Fighting to this character as well, thus increasing their abilities even further. Additionally, the character dips into the Tempest PrC for a boost in the combat speed. While a skill player could take this character and be the lead healer in a basic quest, I would not advise trying to be the primary healer in any raid as your spells will be well behind the potential of other clerics in the quest.
Still, if I was to take this one more serious, what would the suggestions be to improving on the concept?
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Good Half-Orc Male
(1 Fighter \ 6 Ranger \ 13 Cleric)
Hit Points: 274
Spell Points: 1134
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 14
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 16
Dexterity 17 20
Constitution 14 14
Intelligence 6 6
Wisdom 16 24
Charisma 6 6
Tomes Used
+1 Tome of Strength used at level 20
+1 Tome of Dexterity used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 5
Bluff -2 -2
Concentration 6 24
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 7
Hide 3 11
Intimidate -2 -2
Jump 1 10
Listen 3 7
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -2
Search -2 -2
Spot 3 7
Swim 1 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Dodge
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Weapon Finesse
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Ranger)
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Extend Spell
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Toughness
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Mental Toughness
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Fighter Critical Accuracy I
Enhancement: Orcish Fury I
Enhancement: Orcish Fury II
Enhancement: Orcish Fury III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I