congrats guys
congrats guys
congrats to everyone
quick question how many pots were used?
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
Got to look into this. My modem decided to die horribly about six hours before this event, but it's up and running now. Stupid ADSL.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I first read this as "my mom decided to die horribly".My modem decided to die horribly about six hours before this event, but it's up and running now.
Kobold sentient jewel still hate you.
GROAN-1 (Melee/Casting Horc FVS)
THE LORD OF BLADES CR 12
LordofBlades.jpg
Warforged fighter 2/artificer 5/warforged juggernaut 5
LE Medium construct (living construct)
Init +1; Senses Listen +0, Spot +0
Languages Common, Dwarven, Giant
AC 24, touch 12, fl at-footed 22
hp 121 (12 HD); DR 2/adamantine
Immune healing, fear, nonlethal damage, critical hits, mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects), death effects, necromancy effects, ability damage, ability drain, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, energy drain, breathe
Resist fire 10 (from armor)
Weakness unusual physical construction (ECS 23); cannot heal lethal damage naturally
Saves: Fort +11, Ref +4, Will +5
Speed 20 ft. (4 squares)
Attacks: Melee slam +12/+7 (1d4+4) or Melee +1 keen/+1 keen adamantine two-bladed sword +11/+11/+6 (1d8+5/17–20) or
Ranged mwk composite longbow with +1 bane arrow +12/+7 (1d8+5/×3 plus special)
Base Atk +8; Grp +12
Atk Options Cleave, Great Cleave, Greater Powerful Charge, Improved Bull Rush, Power Attack, Powerful Charge; armor blades, charge bonus,
extended charge, superior bull rush Combat Gear embedded wand of magic missile (CL 7th; 30 charges), oil of repair serious damage (3d8+5 points), oil of protection from energy (sonic)
Artificer Infusions (CL 5th; DC 12 + level of infusion):
3/day—2nd, 1st*
1/day—3rd*
*See page 103 of the EBERRON Campaign Setting for available artificer infusions
Abilities: Str 18, Dex 15, Con 16, Int 14, Wis 11, Cha 18
SQ construct perfection, craft homunculus, craft reserve, disable traps, item creation, living construct traits, reserved, retain essence
Feats: Adamantine Body*, Brew PotionB, Cleave, Craft Magic Arms and ArmorB, Craft Wondrous ItemB, Exotic Weapon Proficiency (two-bladed sword), Great Cleave, Greater Powerful Charge*B, Improved Bull Rush, Legendary Artisan*, Power Attack, Powerful Charge*B, Scribe ScrollB, Two-Weapon Fighting
*Feat described in the EBERRON Campaign Setting
Skills Concentration +8, Craft (armorsmithing) +12, Craft (weaponsmithing) +12, Disable Device +7, Intimidate +14, Jump +19, Knowledge (arcana) +17, Search +7, Spellcraft +9 (+11 to decipher a spell on a scroll), Use Magic Device +9 (+11 to blindly activate a wondrous item, +13 to activate a spell on a scroll)
Possessions combat gear plus +1 human bane adamantine armor blades, +1 keen/+1 keen adamantine two-bladed sword, masterwork composite longbow (+4 Str bonus) with 6 +1 dwarf bane arrows, 6 +1 elf bane arrows, 6 +1 gnome bane arrows, 6 +1 halfl ing bane arrows, 6 +1 human bane arrows, +4 composite armor plating of fire resistance, ring of improved jumping, 3 vials of mineral ointment (500 gp each; armor enchantment material component), pouch of diamond dust (250 gp; stone construct material component)
Armor Blades (Ex) The Lord of Blades’ body is covered with +1 human bane adamantine blades that deal 1d8+1 points of slashing damage (plus an additional 2d6+2 points of damage to humans) on a successful grapple attack. While the armor blades can’t be removed, they can be affected by spells like any other weapon. (Most warforged juggernauts have adamantine armor spikes that deal piercing damage. The Lord of Blades’ adamantine armor blades are unique variants.)
Charge Bonus (Ex) The Lord of Blades gets an extra +2 bonus on his attack roll when charging (total bonus +4).
Construct Perfection (Ex) See page 84 of the EBERRON Campaign Setting.
Craft Homunculus (Ex) See page 32 of the EBERRON Campaign Setting.
Craft Reserve (Ex) See page 31 of the EBERRON Campaign Setting.
Disable Trap See page 31 of the EBERRON Campaign Setting.
Extended Charge (Ex) The Lord of Blades’ speed is 25 feet when making a charge.
Healing Immunity See page 84 of the EBERRON Campaign Setting.
Item Creation (Ex) See page 32 of the EBERRON Campaign Setting.
Living Construct Traits See page 23 of the EBERRON Campaign Setting.
Reserved The Lord of Blades takes a –5 penalty on Bluff, Diplomacy, Gather Information, and Sense Motive checks.
Retain Essence (Ex) See page 32 of the EBERRON Campaign Setting.
Superior Bull Rush (Ex) The Lord of Blades gains a +5 bonus on Strength checks when making a bull rush attempt, defending against a bull rush, or breaking down doors. In addition, when he makes a successful bull rush against an opponent, he deals an extra 1d8+5 points of damage with his +1 human bane adamantine armor blades (in addition to the normal results of the bull rush). If the bull rush was made as part of a charge, he deals an extra 2d6 points of damage (from the Greater Powerful Charge feat).
Hook “The war is not over.”
Tactics and Allies
Against poorly armored foes, the Lord of Blades uses Power Attack, taking a –4 penalty on attack rolls to gain a +4 bonus on damage rolls. He enjoys charging and bull rushing his opponents, for obvious reasons. Less a fan of ranged combat, the Lord of Blades usually instructs one of his obedient warforged minions to carry his masterwork composite longbow until needed.