Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Feb 2008
    Posts
    4

    Default 14 Fighter/6 Paladin

    Ok what I am looking for from this build is a AC/dps build. Granted i know that these builds are controversial and yes i know i will be sacrificing either ac or dps or both with this build and as of now it has no gear on it. what i am wondering is. Is it a viable build? any criticism is welcome, as well as gear recommendations as i have yet to make it to end games

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    immatankin 
    Level 20 Lawful Good Human Male
    (14 Fighter \ 6 Paladin) 
    Hit Points: 372
    Spell Points: 100 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            12                    14
    Constitution         14                    17
    Intelligence         12                    14
    Wisdom               12                    14
    Charisma             12                    15
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    13.5
    Bluff                 1                     4
    Concentration         2                     8
    Diplomacy             1                     4
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  1                     2
    Hide                  1                     2
    Intimidate            5                    31
    Jump                  7                    23.5
    Listen                1                     2
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  1                     9.5
    Swim                  3                     8
    Tumble                n/a                   3
    Use Magic Device      3                    13.5
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Improved Intimidate I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Paladin)
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Shield Mastery
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Saves Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Tower Shield Mastery I
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Human Improved Recovery II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Divine Might I
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Defender of Siberys I
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Paladin Divine Righteousness I
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Improved Trip
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Armor Mastery II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Toughness II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Improved Intimidate III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate IV

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    17

    Default

    I would consider splashing 2 levels of monk in there somewhere for evasion, 2 more feats and wisdom to AC when wearing robes.

  3. #3
    Community Member
    Join Date
    Feb 2008
    Posts
    4

    Default

    ok so 12/6/2 thx ill figure out where to put those in at any other suggestions

  4. #4
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    I agree with the 2 monk instead of 2 more fighter, which nets you 1 more feat ti play with. I'd take monk at level 1 for balance as a class skill. You trade a BAB for the feat, however.

    I'd dump Int, personally, as human will still get 2 skill points per level and 3 post level 7 with int tome. The 4 build points can be spent on raising dex to 14 and wis to 14, netting you 2 of the 3 AC combat expertise gives you over defensive fighting. This allows you to have similar AC but maintaining power attack for dps and hate gen.

    On phone, so not sure if you wanted it for the tactic feats needing it as a pre-req (imp trip, imp sunder). Sap has no save and is a decent CC alternative as replacement.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Here's my take on the same basic idea: THF monk 2 / pally 6 / ftr 12 with Sentinel feats to take advantage of the U11 changes to epic Chimera's Fang. Monk adds feats & Evasion (note that the WIS AC bonus is not relevant as it will go S&B when AC and/or dmg mitigation from Shield Mastery is needed); pally 6 / DoS I boosts saves, adds hate bonuses (Divine Righteousness & DoS stance - note these don't stack though), pally wands, some burst DPS boosts (Exalted Smite, Divine Might I, Divine Sacrifice); ftr 12 / Kensai II brings the feats & DPS, of course. There's some flexibility in PrE combos and enhs too: KotC I / SD II, HotD I / Kensai II, less Intim for more HPs or STR - whatever you feel is most useful at any given time. It's also fairly tome-light; all it really needs is +1 INT for CE.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 343
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            14                    16
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Power Attack
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Dragonmark of Sentinel
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 15 (Fighter)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Paladin Divine Might I
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload